FoonLudum Dare ExplorerLD26 → BLOB

BLOB

By kvisle

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CategoryRankScoreCount
Coolness1100
Fun783.70
Overall1523.67
Innovation3063.44
Mood4553.00
Graphics4773.13
Humor4962.31
Audio6832.49
Theme8853.19

Comments

matthias_zarzecki 2013-04-29 04:27

Excellent platformer!

I like how the levels get more and more complex, and introduce concepts one at a time.

steveschnepp 2013-04-29 09:49

Great !

ofursnati 2013-04-29 11:00

Nice game. Well done.

gmaker 2013-04-29 11:00

nice)) stage 5 seems impossible

kvisle 2013-04-29 11:05

@gmaker: Have you tried shooting at the dark blocks?

juaxix 2013-04-29 11:07

I think level 8 is very hard, but i like the gameplay, would like to smooth the sounds also, it is fun :)

ndssia 2013-04-29 11:09

Great concept mate, well done!

I find the sounds scary somehow D:

er_dos 2013-04-29 11:10

This is really awesome and fun polished and well done. I also really like the particle system, will be poking around in your source code for some protips!

cahman 2013-04-29 11:10

Very Nice! I thought I beat level 9, but I guess one little blob can't exit the level by himself?

kvisle 2013-04-29 11:15

@cahman: Correct, you need them to merge :)

orangepascal 2013-04-29 17:53

not really sure where minimalistic comes in play, but I don't care, I love this type of platformer ;) very nice done

roguenoodle 2013-04-29 18:20

That is some seriously evil level design. Currently at 11 and while I can see the solution, I can't coordinate myself enough to do it :P Excellent work!

fififox 2013-04-29 19:01

Couldn't get past the split-blob level, but it's a really good game! Congrats!

jokerden 2013-04-30 09:28

Cool game. Not new mechanic but not bad. And it need some level balance.

timtipgames 2013-04-30 09:35

Love the level design. Was a lot of fun.

patrickward 2013-04-30 10:01

Great concept and fun to play. I got stuck on level 8 though.

de10ter 2013-04-30 10:08

Was pretty fun.
Couldn't get past level 11 though :/

eternal_rest 2013-04-30 10:33

Cool game.. 12 made me too dizzy to continue.

escence 2013-04-30 10:42

This game is awesome :) Nearly gave up in the spike level but somehow couldn't stop playing - great work!

doobdargent 2013-04-30 12:23

Stuck at 11th! Nice game though.

folis 2013-04-30 13:29

This was a lot of fun for sure! Level 12 was very hard, but somehow after lots of dizzy-spinning I did it! Great job, man!

lotusgame 2013-04-30 14:49

Classic and pleasant to play.

tcstyle 2013-04-30 22:19

Great game. Couldn't solve the level with the shooting stuff on the ceiling.
Anyways. Fluid puzzle-platformer mechanics. Sound an theme fits. Good job!

sestren 2013-04-30 22:40

The ragequit level actually turned out to be one of the easier ones for me, but I think it's because I accidentally stumbled upon an easy solution I doubt I could easily replicate. Cool puzzle game!

namuol 2013-04-30 23:17

Awesome Impact game! Solid mechanics, tricky but rewarding puzzles, lovely particles, etc. Congrats on a great entry!

JFlegle 2013-04-30 23:30

Very polished, needs music!

folmerkelly 2013-05-01 09:55

Awesome! Best platformer I've played so far.

team-castor 2013-05-01 20:18

Great platform game !

psenfilip 2013-05-02 18:21

Phew phew sounds do fit your game theme but they sound way to much, I guess.

I like the reset/new level transitions. Pretty smooth.
That could just happen auto when I die though.

Good puzzle design on there. Overall it is a good game. Couldn't get passed level 12 though

ovenchips 2013-05-03 01:13

This was great. I played this for way longer than other LD26 games. Really challenging - 12 was fiendish! Well done!

cryovat 2013-05-05 22:12

Played it up to "Throwing myself around".

As it is now, it's already a very complete and good package with a good core mechanic, but it has some balancing issues. The levels seem to be a bit too reliant on precise timing. For instance, the level introducing turrets had me getting killed at the "last pixel".

The flipping also felt a bit abrupt. Since it didn't freeze the game, it felt a bit hard to tell where'd you end up/when to start moving the opposite direction.

All in all though, I think you got a very good game here. Great job, looking forward to seeing where you take it after LD. :-)

umu 2013-05-06 15:56

Nope, I CANNOT finish level 9. I was enjoying it, but that' got me stuck. There must be something conceptually that I'm not getting.

I quite like the graphics and sound, and in general I think the mechanics are well thought out and implemented. Except level 9.

shawn42 2013-05-06 16:22

I love gravity platformers like this! A lot of games get the mechanic figured out and don't have time for good level design. It's obvious that you nailed them both. The difficulty scaled up pretty well too. Nice work!

klianc09 2013-05-07 20:08

Really great, I somehow managed to play through it. My only major complaint is, that it's difficult to navigate when gravity switches often and fast, but when you implement a short timer that freezes the game while rotating, than this is a really great game.

whilefun 2013-05-09 17:00

Good stuff! I really liked the puzzles. The audio was a bit harsh at times, but overall very well done. Nice use of particles when stuff got shot. Fun entry! :)

cambrian_era 2013-05-11 02:34

I really enjoyed it, though I did eventually get stuck. It's tough! The mechanic works really well.

ragzouken 2013-05-11 15:31

So frustrating! Gave up on the VVVVVV level. Cool game though.

morgawr 2013-05-12 01:07

Pretty cool game, got really hard towards the end. Nice work!

minionstudios 2013-05-13 13:21

Great and superbly crafted game! So tiny and awesome!

taro 2013-05-14 02:35

Wow, that game was Nintendo-hard. Especially the VVVVVVV level. Well implemented, however, and many of the puzzles were clever with multiple solutions.

maple 2013-05-14 09:46

Pretty good! But hmmm, I was able to beat those last 2 levels without going what looks like the intended path was. I think you accidentally made the last two levels easier than you planned.

I wonder what that QR code is all about!

farmergnome 2013-05-16 08:32

This is fantastic, solid mechanics and full points for innovation and fun, great platforming puzzles, I would love to see this expanded at some point, the mechanics definitely have loads of potential.