Toast Up! by gwinnell 2017-07-31T07:10:45Z ♥ 2
This was extremely well-put-together, fits the theme perfectly, and was really fun to play 👌. There was a bit of a learning curve at the start, where the gold is trying to chase you but you can easily fall off the screen and the coins will never reach you. BUT, once I figured out how momentum boosts work in the game I started timing my jumps to collect them and that small extra complexity felt really engaging. I'd love to play a post-compo extended version if you wind up making one.
LD52 — Harvest (18)
Chess The Second by aslan 2023-01-14T18:12:09Z ♥ 1
Biggest problem here was the piece colors, it was hard to tell us apart. Late in my game the pieces stopped capturing my knight, so I went on a killing spree before finally being checked. Once they captured me for some reason I kept getting eggplants forever, the game didn't end when all my pieces were dead and the opponent wouldn't recapture my territory.
Really ambitious to do any kind of puzzle for LD. It was hilarious and fun and worth it. Thanks!
Scrapped by Random-storykeeper 2023-01-14T17:50:51Z ♥ 1
I really wish I could have fullscreened this game to prevent misclicks outside the play area. Robots bouncing each other around led to many, many unavoidable deaths both for them and for me. I felt that the chaotic nature of the playfield took away from the fun of dodging around and ringing them out in the center. I probably got some upgrades because there's a sound cue that I didn't see any reason for, but I don't know what they were or whether they helped.
Life is Fleeting: New Harvest by Sarah Alexa 2023-01-14T17:42:16Z ♥ 0
I really like where this is going. You're really down on your art but it gets the job done: Aside from some contrast issues with tools, I can tell at a glance what is tillable soil, what is tilled soil, what's watered tilled soil, who I can romance, when I can harvest, and so on. That's half the battle.
Useability concerns really got me here. Days are *super short*! I always felt rushed, no matter what was going on. It was hard to tell at a glance what present went to which person, and the cheaper person was further away. It was awkward to select later presents because the slots aren't numbered, and scroll wheel is off limits for non-fullscreened web embeds. I also hit that bug where a crop square bugs out in each of the top two rows.
You really went for the theme and I appreciate that. This is also a game style I'm not used to seeing in LD, *and I wish I could have played more of these!* Really well done.
Space Gardens by SocksNGames 2023-01-11T12:23:46Z ♥ 1
The embeds don't work for me in either place.
On itch: ``` Unable to parse Build/Space Gardens.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug. ```
Here on LD: ``` Uh oh!
If you're seeing this error, it means I can't find your index.html file.
This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.
See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ 404 Not Found ```
Basket Catch by Stefan Laimer 2023-01-10T13:10:34Z ♥ 1
This was surprisingly fun. The only thing I was really fighting was a little drag jank - with drag code you always want to save your delta x/y to the object at mousedown and add it back each frame, otherwise you get this little "pop" every time you pick up an object. It really made fine-tuning placement harder than it had to be. Otherwise, the theme, graphics, music, everything really hit the mark!
Harvest Merge by LoparPanda 2023-01-09T13:59:06Z ♥ 0
I got the following error trying to run the embedded web version: ~~~ Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers) ~~~
Hard Hat Harvest by Grif_in 2023-01-09T13:35:41Z ♥ 0
Barely plays in a browser. Three refineries and a small hat factory in it's lagged enough that I can't place blobbies.
Hustle Harvest by plexsoup 2023-01-09T13:13:07Z ♥ 1
Didn't understand Andy's function there, nothing seemed to accept Labor as an input. Clever game, not sure how it fits with the theme.
Happy Tree Harvest by sakura_magika 2023-01-09T12:46:52Z ♥ 2
Itch gives me a 404. Is the game not set to public?
Nesting by HypernoodleJon 2023-01-09T05:42:37Z ♥ 2
I couldn't quite get to 55! Really fun game. The weight mechanic was a surprising moment of ludonarrative harmony, I wound up going back and forth with the twigs like a bird on my second playthrough and hit a respectable 53. The only thing I felt I was missing was a way to reset the screen so that I could work on a perfect score - but that's not really possible the way the game is setup since twigs carry over between screens. I don't know what the solution is but there's room for a really good post-compo game here.
Crop Circle by Rulrite 2023-01-09T05:26:04Z ♥ 1
I am always amazed when I see a complete game in the compo. I mean: title screen, game, end-of-game flow. This was right on target on the theme, the controls are innovative, and corn collecting all has some satisfying juice to it. Graphics are impressive, sound does the job. Really impressive, I liked it.
Yamsylvania by 0xWAVY 2023-01-09T05:21:36Z ♥ 1
You can see a great game shining through here, just needs those control issues to be cleaned up. This one deserves a post-compo edition! :)
A Small Village by MostLikely 2023-01-09T05:17:49Z ♥ 1
Really standout visuals! The gameplay didn't fully come together - thieves are far too common, meaning you have to scramble to get fish in between thieves, and I could never quite manage it - but the theme does come through. Good work!
Blocky Battleships by FrederoxDev 2023-01-09T05:13:05Z ♥ 1
Didn't see the key to rotate pieces, couldn't figure it out. Had a pretty bad drop my second round, all guns and only one structure piece! Didn't really feel the theme come through on this one but there's an awful lot going on here for a 48-hour game. Nice work!
Inter-dimensional Asteroid Harvester by Deepfreeze 2023-01-09T05:01:13Z ♥ 1
I too am extremely tired! The html5 version seems to bog down furiously making CORS requests to https://files.jam.host/embed/$316043/9073/html5game/prefs.ini - The Ludum Dare internal embed seems pretty experimental at this stage and I skipped it because it won't allow LocalStorage which I need. Have you tried using itch.io? I'm having a really smooth experience there.
I'll try and circle back with a review as soon as I can get it running.
Cake Sweeper by johnnysix 2023-01-08T23:27:47Z ♥ 1
Very hard, both because the cat responds quickly and because the isometric view is hard to control with arrow keys. The graphics are very nice and colorful, and it's probably the best song I've heard so far. Completely misses the theme unfortunately.
Maize - Harvest Edition LD52 by Itzemii 2023-01-08T23:20:07Z ♥ 1
The tractor itself refuses to obey controls for me, sometimes cruising around a circle without any inputs, sometimes teleporting, sometimes frozen in place. I think more feedback on what's going on in the tractor's "mind" might help.
foodie farmer by CheeseHead games 2023-01-08T23:12:22Z ♥ 2
The crossbow was very satisfying to shoot and the sfx felt really good. Picked easy mode before I understood the goal, and wound up locked into far too much game time. I feel like it would have been a better solution to put more crops onscreen instead.