RTXDucks by Timo Strating 2022-10-03T23:22:32Z
Fun concept rendering over time in a limited area! Feels like it could be expanded on in a larger game in interesting ways.
Foon → Ludum Dare Explorer → Users → Grif_in
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Hard Hat Harvest | jam | 487 | 3.37 | 3.17 | 3.07 | 3.70 | 4.00 | 1.90 | 3.50 | |
| 2022 | 51 | Every 10 seconds | 👥 | DECAPHASE | jam | 180 | 3.92 | 3.62 | 2.82 | 3.27 | 4.15 | 3.95 | 2.35 | 3.73 |
Fun concept rendering over time in a limited area! Feels like it could be expanded on in a larger game in interesting ways.
Amazing job. The tone, music, atmosphere, process of unlocking and discovery, everything was super cohesive and moody. Love how simple and slow it started out. The initial subtle movements that just barely catch your eye. How the game progressively ramped up in a bunch of different ways. Super cool experience.
Love the retro vibes. The win95 desktop interface was cool. The movement in 3d was a bit sluggish. Cool concept, could be really fun with really fast/snappy controls.
Awesome! Really love the theme and mechanics. The controls were a bit cumbersome, they definitely added to the difficulty for better or worse. It would be really interesting to see what a more fleshed out game with these mechanics could look like. The music did get a bit repetitive. Great job overall!
@trouv Thanks for putting together such an insightful comment! I think you're totally right about communicating more information. I hadn't totally thought about all of that, and it would be interesting to figure out cool looking cohesive ways of showing these things. Especially with the upgrades, enemy strength, speed, etc... With the pathing, I kind of like the idea of not knowing where they are going to go right away. I also think it would be cool if they took multiple paths when possible.
The music was really fun to put together, glad you liked it!
Regarding strategy, your laser idea is interesting. I don't know yet if they are totally OP or not. It's funny trying to balance a game in such short time. I've only played though after balancing (without cheats) maybe 5 times, so I don't really know what scores are possible. The highest I've gotten so far is also in the 50's. But oddly enough I actually haven't tried using the lasers much yet hahaha.
@mossieur-patate Thanks for the in-depth review! Yes, the path finding will prevent blocking. The music was made in Reaper, I think almost every synth was Bazille from u-he. Level 59 is really good! 65 is the highest I've heard of yet. Agree with your thoughts on menu readability.
@falkreon What browser/cpu/gpu you are using? It runs much better on chrome (or chromium based browsers) than fire fox.