FoonLudum Dare ExplorerLD51 → Anti-Apophis Wristwatch

Anti-Apophis Wristwatch

By trouv

View on ldjam.com

CategoryRankScoreCount
Overall1293.6821
Fun1203.6321
Innovation763.7821
Theme774.0221
Graphics2803.3421
Audio2193.2321
Humor623.6321
Mood1783.4221

Comments

olivieryc 2022-10-02 23:10

Way to go with all the mechanics!

jaykayey 2022-10-03 04:05

Awesome idea! Espeically loved the way the skies turned more and more orange as the asteroid nears the earth

thedashdude 2022-10-03 04:21

Really neat mechanics. Music wasn't my thing. I hope I can buy an anti-apophon watch from my own local bass pro shop.

grif-in 2022-10-04 01:09

Awesome! Really love the theme and mechanics. The controls were a bit cumbersome, they definitely added to the difficulty for better or worse. It would be really interesting to see what a more fleshed out game with these mechanics could look like. The music did get a bit repetitive. Great job overall!

lbrande 2022-10-04 05:56

Nice looking hardcore physics-based puzzle platformer with time travel, what is there not to like here.

fifut 2022-10-04 16:49

The character is funny and well animated.

Very good idea to have 10 seconds to finish the level and to play back the time :thumbsup:

purpledartfrog 2022-10-05 15:13

Really nice idea with the mechanics and this was really easy to understand - so very nicely designed. The theme was a bit repetetive... but hey if you're anthing like me.... Mine (the music) actually doesn't even work :smile:

:purple_heart: :dart: :frog:

torte478 2022-10-06 19:49

I'm so proud of that. Great work!

Снимок.PNG

aligator 2022-10-07 16:18

Very cool game idea, however the last level was too hard for me^^ But the game idea is really nice!

technonugget 2022-10-09 02:01

I helped Malcom escape :smile:

This is a really nicely executed mechanic. It stands out especially to me since I've tried making similar mechanics in a previous game but I ended up giving up because getting time control and physics to play nicely together is very complex, it turns out. So I think it's very impressive, great job!!!

technonugget 2022-10-09 02:01

also - the music being rewinded when time was going backwards was a nice touch :)

jeff-kerman 2022-10-09 11:34

Always good to see a well made bevy game. I have not seen LDtk before and it looks like a useful tool. Great job!

likirus 2022-10-09 11:36

I love the idea and the game is very well made and looks and sounds great. Unfortunately, I'm struggling a lot of the controls. Normally, I'm a WASD person, but pressing WASD and XY (it's Y instead of Z for a German keyboard layout) below WASD is impossible with the timing required for some of the momentum based jumps. It worked a bit better when I switched to the arrow keys, but still wasn't great. I would have liked something like K and L for the time controls, so it could be one hand for WASD and Jump and the other to control the clock.

samuli 2022-10-09 11:36

Cool game. Got stuck with apex jump arc physics as I couldn't get a good handle on them.

jlindell 2022-10-09 11:43

Getting some Braid meets Portal vibes from this game - and that is a good thing! The time mechanic works well with the theme, the puzzle design is great and challenging and the physics-based gameplay was unexpected but exciting when rolled out. The only issue I had was that the physics-based gameplay also feels a bit unreliable and a bit hard to control versus more direct input. But with the very fast restart functionality and short and focused levels, I still got to the end!

Great entry for the jam, good job!

phoenixofforce 2022-10-09 12:33

Nice idea. Sadly i couldnt figure out how to get past the second(?) level, with the sliding door. Still a great job :)

doccrazy 2022-10-12 16:10

Love your take on the theme, and the combination of physics and game time mechanics. Really enjoyed playing your game, though it was getting very hard in the final levels.

trouv 2022-10-14 02:28

@technonugget yeah, time manipulation + physics was definitely the hardest part of making this. I spent a lot of time on my first day figuring out how that should work to make it not a buggy mess. I wanted to add some more complicated time-sensitive objects, like a box you could push around and make fall by pushing off edges, but I didn't have time.