Hellmazon by StabAlarash 2017-12-07T11:57:35Z
Easy to grasp what to do. Fun take on the theme and it definitely got worse as they started piling up, fun mechanic with needing to see the presents from the correct angle and sometimes just winging it.
Foon → Ludum Dare Explorer → Users → jlindell
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | bot.copy() | jam | 479 | 3.62 | 3.47 | 3.76 | 3.76 | 2.81 | 2.41 | 3.00 | |
| 2019 | 45 | Start with nothing | 👥 | Flappy Bat | jam | 377 | 3.61 | 3.71 | 3.44 | 2.77 | 3.58 | 2.59 | 3.13 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | The Grand Mewdapest Hotel | jam | 458 | 3.55 | 3.43 | 3.05 | 3.87 | 3.83 | 3.17 | 3.64 | 3.57 |
Easy to grasp what to do. Fun take on the theme and it definitely got worse as they started piling up, fun mechanic with needing to see the presents from the correct angle and sometimes just winging it.
Love the art, music and humor! Great job!
Nice intro setting the mood with good music and awesome pixel art! Gameplay is intuitive and responsive and a cool take on the theme! Good job.
Nice use of the theme. I really liked the design of the tutorial level, clever placement of the clocks to teach me how the game works. The aging states of the guy was fun too!
Lovely pixel art and a very humorous framing. The air pirates are awesome!
Cool risk management, nice controls, graphics and sounds. Take on the theme is cool! Didn't beat the high score though.
Fun take on the more cats you have! Game works well, puzzles were fun and engaging. Love the mews from the cats! Great take on the theme.
Very Zen! Understood the game mechanics without reading the instructions, graphic style is consistent and great looking, and the audio perfect. One thing I missed was not getting some "zen" back when I completed a section, it would've extended my place session and feel rewarding at the same time.
Well working core gameplay and interesting levels. Nice rollout of abilities as well. I didn't really get the connection to the theme though, but fun game nonetheless.
Good looking graphics setting the mood, to an easy to grasp game mechanic. They UI Widgets works really well, are responsive and intuitive to use, which really makes interaction feel good. Adding some cost to travelling or similar would make planning your trips a little bit more of a puzzle, and having the names of the cities displayed (at least after having visited them) would help not having to take notes.
Loved it! Music was very calming and playing on the easy difficulty just a nice stress-free experience. The graphics and art style are beautiful and the gameplay intuitive and fun.
I love point and click adventures, so this game had me instantly hooked. Died the first time but game was good enough I replayed to finish it. Space angst feeling on point, graphics and environment cute and atmospheric, good soundtrack. Gameplay was satisfyingly intuitive and the use of the theme brilliant.
Good gameplay feel, the shooting and enemies work great. The risk reward of staying for some more money or leaving to upgrade and get better was really cool and I have to be honest that greed got to me a few times. :D Great work, smart level of scope for a short game jam, still providing a long playtime and replay value.
Incredible! This is a full game made during a game jam, not just a small feature demo like it often is. Graphics is fantastic, very retro and together with the music transported me back in time to the C64 days.
Gameplay is very unique, and a great interpretation of the theme. It took me a while to figure out the core mechanic of moving while blinking but after that the game really clicked for me.
Great job, thanks for submitting such an awesome game to the jam!
Pew pew! Classic game concept fitting well with the theme. Congrats on making a game for the game jam!
Fantastic art style, simplistic and polished! Interesting puzzle game, and impressive with an AI opponent.
Loved the counting feature at the end of the game but didn't really understand on what grounds me or the opponent won. Maybe something like showing the points/standing for every highlighted green/red tile.
It would have been nice to try a click-to-select then click-to-place approach. For me, the drag-dropping didn't work perfectly, sometimes misplacing tiles.
Great job overall!
Beautiful game, very impressed with how polished it looks!
The time travel mechanic and FX/realization is great, you really notice how much effort has been put into making that work as well as it does.
I would have loved some more levels, and even a bit harder difficulty.
Nice visuals, loved the setting! The gameplay based on the theme worked well, loved the animations when depleting and re-charging the batteries.
Fun both in gameplay and theme. Farts never go out of style! The humor is on point, both the graphics, animation style of characters and sound effects (even the music!). Took me a while to figure out typing the exact dialogue prompt was what was intended, I just tried writing random things before that. When I figured it out though, it was surprisingly fun to have typing fast as a challenge. Might be the programmer in me that got motivated by that! :D The last boss whas a challenge for sure, but I got it and completed the game. Great work!
Finished it! :D Fun game, great interpretation of the theme! Small simple levels where you have to pay attention when suddenly the goal is flipped from what you might expect. Great job and great entry to the jam!
I liked the mechanic that you can actually use getting hit as healing, based on the clever use of the theme switching character type every 10 seconds. The art style was cute, and cats are always a good choice for characters! Something like a minimap for finding the different classrooms (not showing directly where the items are, but at least giving a hint by the names of the rooms) and a way shorter restart flow (game over to new run) would have made me enjoy the game more.
Interesting concept, a bit stressful puzzles but indeed fits the theme. I think if the restarting would've been faster and at least not repeat the "tutorial", it would not have been as punishing to fail. Humor was fun, and liked that you added some voice-acting as well!
Getting some Braid meets Portal vibes from this game - and that is a good thing! The time mechanic works well with the theme, the puzzle design is great and challenging and the physics-based gameplay was unexpected but exciting when rolled out. The only issue I had was that the physics-based gameplay also feels a bit unreliable and a bit hard to control versus more direct input. But with the very fast restart functionality and short and focused levels, I still got to the end!
Great entry for the jam, good job!