FoonLudum Dare ExplorerUsers → Vovin

Vovin

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingAvenge yourselfjam5303.483.423.483.653.313.262.94
201841Combine 2 Incompatible GenresVersion 0.80sjam4553.563.223.383.783.862.622.313.27
201740The more you have, the worse it is👥Super Chrono Runnerjam8873.093.002.913.452.572.842.552.75
201739Running out of PowerTurn Outjam2533.613.503.833.363.273.23

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Vovin

LD39 — Running out of Power

Escapade ! by Togimaro 2017-08-01T13:14:07Z

Pretty pixel art and fast pacing. Great game.

Super Energizer by Alex Walsh 2017-08-02T20:37:46Z

It crashes in level 3 :( Until then it looks like a neat little shmup, though.

Power Planner by Micito 2017-08-02T13:02:31Z

Very fast paced and cute game. Managing 4 generators and a few tasks gets suprisingly hard :thumbsup:.

You didn't link to you Linux build though, the archive only contains an .exe (which works fine in wine, but that's not really a supported platform).

Dienasty by Eternal 2017-08-02T14:52:41Z

I don't think there is a 'best title' award, but if there was, you should get it.

REcharge by fingamer 2017-08-01T14:49:16Z

Nice to see cutscenes in a jam game. Nice pixel art on the levels and character, the guards look weird though.

MarsX by bomany 2017-08-01T09:27:15Z

The first thing I did was collecting a green shiny thing. That didn't go over too well. Fun game, nice work.

Terminal Attraction by Aumbra 2017-08-01T13:21:42Z

FMV :heart:

but still, a battery dating sim, wat(t)!?

Dauntless Run by Ninjascribble 2017-08-01T20:00:44Z

The game feels really fluid and fast paced. The fast respawning makes for a nice >>just one more go<< gameplay loop. Nice game.

Corrupted by Shess 2017-08-19T11:27:29Z

A really fresh concept for combat mechanics and good story writing. The difficulty was a bit all over the place. On some runs the RNG was just merciless and stopped me on the 2nd or 3rd level, but on the final run I lost only one component throughout the game.

Scrap Metal by PixelJerry 2017-08-01T19:47:37Z

Running around as a big ball of doom in the later stages of the game felt really rewarding, even though the performance started to degrade when the players army gets too big.

There is a slight problem with the UI when the resolutiuon of the game is set to 2560x1440:

Untitled.png

But the feeling of being a giant blob of tank shredding metal makes more than up for it :D

Electro Swing by Sauski 2017-08-01T12:48:35Z

Making the primary attack melee is a nice take on twin stick shooters. A bit of feedback an level transitions would be nice. At first I thought i died over and over and restarted a generated first level instead of getting through the game.

On a more general note, maybe you want to update your ld page to say that you uploaded a win32 build instead of source code. Also your `LIGHTING NEEDS TO BE REBUILD`.

Temple of Illumination by Johngun 2017-08-01T10:53:40Z

Great art style and great lighting. Amazing work, especially in the amount of time we had.

Spaced out by Simon Rahnasto 2017-08-02T16:21:35Z

Great art style and sound design. And it plays well. Great entry!

Long Live The Pig by CTTFOW 2017-08-01T12:33:36Z

It's good to be ~~king~~ pope-emperor :smiley: Great art, good job.

Sunseeker by Surovyi 2017-08-02T20:59:28Z

Custom models with anims and a soundtrack is quite something for a game jam entry, nice (and fast) work. The surrounding landscape is also quite fully realized, which is nice. Add a skybox graphic and your game would look more finished than half what is on Steam Greenlight.

I think it would reduce the frequency of orcish paladin-kebab a bit, if there was some kind of feedback that the player actually clicked an orc instead of the ground next to him.

V.E.S.T.A.L.E. by kromeboy 2017-08-01T11:00:45Z

Very unique. Hard difficulty is really hard :thumbsup:

Batteries, batteries, batteries!!! by Jakub Gonera 2017-08-01T09:54:47Z

Weird collisions but cute flashlight.

MICROSCOPIC by XedithDev 2017-08-01T11:14:39Z

Nice clean artstyle, but the game feels way too easy. Also, if the player controls an immune cell, those are some giant viruses :smiley:

Cubes Run Out Of Power Too by TheLord 2017-08-01T12:16:01Z

The game works and has no major glitches (or I, at least, haven't experienced any). Solid first foray into the world of game making.

ULTIMATE PROSELYTISM & MIRACLES SIMULATOR 2017: THE MOVIE THE GAME by Reuh 2017-08-02T15:41:35Z

Cute programmer art and great humor. I think the start is a bit slower than it needs to, because clicking the spark miracle over and over is not too engaging. The cutscenes and the writing make more than up for it, though.

Zzap by HS_Dave 2017-08-01T13:06:07Z

Very clean graphics style and tight controls. The difficulty is a bit all over the place though. Playing it is still a blast, though.

Funkotron 5k by Jannes Nagel 2017-08-02T16:34:33Z

That was just amazing! Making procedural animations for a game jam sounds like a tall order but you totally delivered. 10/10 Game of the year, add more levels and put it on steam :thumbsup:

Simple Lunar Lander Esque Game by OboShape 2017-08-01T10:08:30Z

Nice take on the fly-spaceship-through-cave genre. To me, it feels a bit static though, because the player doesn't need to do anything when the ship is on course. Maybe consider making the cave narrower or add some kind of gravity? Still a fun experience, gg.

Theresa Dreams of Wheat by essell 2017-08-01T09:35:28Z

Clever take on the theme, nice work.

LD40 — The more you have, the worse it is

Alphabet Cereal by kakarotsan 2017-12-05T15:35:36Z

That was surprisingly wholesome. An unselect method would have been nice for useability.

CARnage by Rolle 2017-12-05T16:58:12Z

I just want to keep running over people, even though it makes the game harder. Nicely done making that feel so satisfying. Getting of the track is really harsh though.

Grand Fat A$$ by Lorthal 2017-12-05T19:41:26Z

Nice work on the graphics. The gameplay is a bit hard to understand but works well enough when you do. Character movement lacks a strafing option, which is more irritating than I would have expected.

Ascension by Roberto Romao 2017-12-05T15:25:35Z

Nice clicker game. I liked how you integrated the theme more into the story instead of the mechanics, which makes it feel less gimmicky. Sometimes spam-clicking the inner icons can select an option in an event.

Nut Nightmare by angrydrgn 2017-12-05T19:23:50Z

Your game does something with the theme and works pretty well. It is pretty _bare bones_, though. Keep going!

Catastrophic Cities by Drauthius 2017-12-05T11:11:29Z

The city visualization is really pretty, but the game lacks some kind of feedback to let the player know how much their budget allocations impacted the state of the city. Also, it could be clearer why the approval rate changed the way it did. It felt a bit like people in bigger cities just like to hate their elected officials.

Catsume: The Cat's Paw by MattWoelk 2017-12-05T15:56:57Z

Cute but a bit unengaging due to the long waiting time between interactions.

Rokku Bando by Yanrishatum 2017-12-08T10:06:29Z

Good to see a rhythm game where the input actually matches the music (which is pretty nice). Also nice pixel art. The normal mode was a bit to easy, but other than that great game.

Nanonator by RAC-Games 2017-12-05T11:46:01Z

An actual intro sequence. Cool. I don't see the connection to the theme though.

Genus Perditum by Baconinvader 2017-12-05T19:50:54Z

I like the overall concept for the game, but the floaty controls make it kind of hard to enjoy. I got stuck being bounced between multiple enemies without much agency about it.

Temple of Greed by fusionnist 2017-12-05T17:45:50Z

Very tight character controls, nice.

Quadrilateral Damage by TheMadPangolin 2017-12-05T18:08:35Z

The game feels super smooth and fluid to play and has great player feedback. Nice job.

Critter Clutter by Burgee 2017-12-05T14:38:06Z

That has to be the cutest ld game I've seen ever, nicely done!

Welcome to Mars by small_little_Alduin 2017-12-05T14:30:09Z

Nice interpretation of the theme.

beatbox by r0wan 2017-12-05T18:26:50Z

Very cohesive design, nice death animation. The generated levels are pretty hard, especially because it is a 1-hit-death situation.

PowerDown by Xwilarg 2017-12-05T16:48:05Z

That was insanely hard. The powerdowns definitely fit the theme well, I really didn't want to collect them.

>Detail level: "I want a graphist" That's a familiar feeling :P

DEEPER by vizitas 2017-12-05T17:08:57Z

That atmosphere is really unnerving, nice job. The tutorial boxes at the start position initially pointed me towards the surface, so I escaped with 0 treasures :thinking:

404: Space Not Found by Tom Schneider 2017-12-05T18:18:40Z

The graphics really make me feel nostalgic for Star Contol :heart: . I liked the character and dialog design, even though they started repeating parts pretty quickly. I wish there was more of it. Great job.

Signing Session Simulator by azrou 2017-12-05T11:32:25Z

Great game!

The graphics are really pretty and well done. Also the interactions were getting really stressful really quickly.

Stranded alone by BluesyPompanno 2017-12-05T15:10:55Z

Solid entry, even if a bit rough a round the edges. One thing though: maybe set a title card for your entry and add a screenshot to the description, so people can get a feel on what to expect. I think that might get more potential players interested in your game.

Stealing Cubes by VengeurK 2017-12-05T18:35:20Z

The game feels very polished. Great use of simple components to make a distinct an interesting game world. When the red balls chase you down, their sound effect becomes quite menacing.

Carrie by joris17 2017-12-05T17:21:51Z

Wow, super cute and cohesive art style.

Squares & Hexes by Tom Robson 2017-12-05T19:30:13Z

>Hexes Collected: 3 _Waitaminute_, I could have avoided those?

Fast and intuitive, very nice :)

Bleeding by allanolivei 2017-12-05T11:01:56Z

Solid entry, the acid trails are an interesting take on the theme. It could do with more sound effects and UI polish, though.

The Disease Crawleth by balfire 2017-12-05T14:52:44Z

Great entry. Nice graphics especially the 3d parts. The combat could have more weight to it (maybe by having the enemies react with some animation/sound/... to getting hit). The buff/debuff stack could give more information to the player (maybe have a tooltip for the buffs?). The bits of humor in the flavor texts was nice.

Happy Cat by Kumaka 2017-12-05T16:31:51Z

Cute character and nice music. Colliding with pickups is a weird feeling though.

LD45 — Start with nothing

Neon Blood by Nek 2019-10-08T08:19:25Z

The reveal effect of the walls is very neon, but also very disorienting. It took me a moment to understand what is going on. That red gun, holy screen shake...

The itch link is dead.

Sword Of Nothing by Birdlay 2019-10-08T06:58:08Z

That is certainly one way of interpreting the theme... Good graphics, I especially liked the trashcanbased potion dispenser. Combat feels way to hard for me though.

Seedling by mechanicallife 2019-10-08T22:39:53Z

Aww, this game is too cute :hearts: I love how the jetpack movement feels, it's just so right

ChopChop by jkniest 2019-10-15T11:26:29Z

This is a lot more functional than I would expect from a ```farming/survival/wave fighting game``` (that's a lot of things) made in a game jam, nice work :thumbsup: Things I enjoyed: * very ambitions scope for a jam * lots of content * nice graphics * good, integrated tutorial

Some things that I think would make the game more enjoyable: * weird controls: mouse sensitivty is off the charts, attacking only works when facing the drones, so no winding up swings while strafing * no way to recover after walking out of bounds

Veni, Vidi, Upgradici by Kornel 2019-10-08T08:09:19Z

Amazingly drawn graphics. :thumbsup:

BioMover by Goodzilla 2019-10-15T10:36:23Z

I don't understand why the biomorphs go left when they get wider, but sure, why not. The game lacks a fail state, so it's extremely easy. But the idea to have to rely on random mutation to get a better organism and only influencing selection pressure) is interesting.

There is nothing here by konomizure 2019-10-08T06:38:30Z

This might be my favorite fill-the-screen-with-red-! simulator. Unfortunately, I got stuck after getting the shop because the text would not advance afterwards.

A_semblance by D1gital Cuts 2019-10-08T08:42:22Z

Nice aethetics. Also pretty innovative concept to play 'being assembled'. The camera motion feels somewhat jerky though.

Keyz Goblin by TheWustache 2019-10-08T22:10:53Z

Very cool concept, though it is suprisingly harder than I expected.

Homeless Business by Ludo 2019-10-08T22:00:41Z

Good looking game :thumbsup: I managed to fall through the map by ramming the lamp post directly above the container.

Save Samuel by nanocube75 2019-10-08T07:43:28Z

Very atmospheric. Spawning enemies when picking up audio logs makes it hard to listen to them.

Please don't name your rar archives .zip. I don't think reuploading a fixed archive would be against jam rules?

ZoneX by PranavFTW 2019-10-08T23:03:02Z

2 hours, no engine... what is this? Ludum Dare Any% WR speedrunning? :wink:

Insert Title Text Here by Bip 2019-10-08T07:22:59Z

Nice work with the narration, it gave the game a very 4th wall breaking vibe.

Stolen Goods by DrRozza 2019-10-15T10:13:46Z

Things I enjoyed: * nice difficulty * the movement speed malus makes getting the last item suprisingly tense * very readable graphics

Some things that I think would make the game more enjoyable: * use path finding on the player character to prevent him from getting stuck on everything (and have him walking around corners with one input etc.) * have some way to indicate which part of the line-of-sight of the pursuers is blocked would be nice to make the route more plannable * collect items with LMB instead of RMB to make it work on mobile

* **more levels please** :wink:

Survival Shore by radgegames 2019-10-08T07:10:54Z

Cute pixels. I don't really see the 'survival' part, I haven't found a way to die. The 2nd iron disappeared from my inventory ._.

World of Nothing by DS Nahogara 2019-10-10T18:56:25Z

A clicker game with a directly controlled character is a nice concept, it's a bit slow to control though. Hotkeys for building structures would be nice. Your art is very nice, the boss monster reminds me of the binding of isaac.

In the beginning by nsadie 2019-10-10T19:53:58Z

Nice, clean artstyle, good atmosphere. The mechanics also seem very promising. I just wish it had more content.

Hellion: The Legend of Jeff by Mad Brokli 2019-10-08T22:58:56Z

The graphics are great, the art style and presentation over all feels very polished (even down to the itch.io page :thumbsup:). It's also always appreciated to find a game that errs on the side of being slighly to easy instead of murdering you in the first half a second :).

Summoning Soup by Digital_Pie 2019-10-10T18:16:43Z

Nice work on the visuals, they are simply amazing for a jam game :thumbsup: The map collision is a bit glitch at places, I managed to clip out of the pumpkin patch, which isn't really a big deal, that happens. But it would be nice if it would just reset the map instead of destroying the pawn and letting the player hang in mid air.

pre occuPIED by Storrs Steelers 2019-10-15T10:18:45Z

You're download is still broken; you need to include data folder, the mono runtime and the UnityPlayer library (and the crashhandler, though I don't know if it is strickly necessary). Basically, just zip the whole WindowsBuild folder. The exe by itself does nothing. see [Unity Manual](https://docs.unity3d.com/Manual/WindowsStandaloneBinaries.html)

MetaSpace by Jahwffrey 2019-10-08T06:47:51Z

Putting together an adventure in this short a time is amazing. Also nice costumes and acting.

... "Want some rye? 'Course you do."

Sprout: Tree Simulator - Evergreen Edition by jakemchugh1 2019-10-08T06:31:51Z

The start is suuper slow, it took me almostt 4 minutes to reach 1cm height, but makes for a cute, if programmer art style, screensaver after losing.

Writing a gamejam thing in java (libgdx based?) is a bold move O_o

LD41 — Combine 2 Incompatible Genres

Eldritch Engines by CameronPenner 2018-04-24T19:46:12Z

Cool narration, great graphics and the controls feel very polished. Collisions feel a bit weird though.

Gone Clicking by hiki911 2018-04-24T16:57:15Z

Good graphics and sound, nice use of blur in the rhythm-section. The ?-blobs are mean though.

Neko Drift! by BluShine 2018-04-26T08:29:18Z

Good game, nicely implemented as well. Somewhat hard to play at first though. The driving physics are super finicky. For the TD part, I didn't know where the cats would be coming from, misplaced my towers and got swamped by cuboid kittens, so the game definitely has a learning curve to it.

Participating in a Drinking Game While Playing Soccer by ultrarat 2018-04-25T16:34:20Z

Nice concept for a game. It could have done with a little bit more of a unique flair instead of just engine content. 1 suggestion for making the PlayerCharacter feel more drunk: take a look at physics based animations, they can be fun.

Ce n'est pas un jeu de pointer-et-cliquer by bobismijnnaam 2018-04-24T17:13:19Z

Very artsy and surreal. It was a unique experience, but I don't think I really get it so I jumped off the platform in the end instead :sweat_smile:

BrickQuest by chanko08 2018-04-25T16:19:23Z

I think the rooms might be a bit too big. Finishing the dungeon with each room taking 5+ minutes is just not all that feasible. Also, now this is programmer art :wink:

Infinite Typer by theamazingb 2018-04-24T19:09:55Z

Nice graphics, also this game has the first skeletal animation I've found in a ld41 game so far :wink:.

Click Click Clutch - an idle clicker racing game by SupremeKurt 2018-04-24T15:56:32Z

It might be a shitpost, but it still somehow reminds me of playing winter games, so I rate (unwarranted nostalgia)/10. :smile:

Miss Priss by jfraser314 2018-04-25T17:16:05Z

Cute graphics, and nice in game tutorial. I don't really understand how to actually fight the boss battle though.

The alchemist (fantasy alchemist simulator) by DUUUUDE 2018-04-24T19:00:04Z

Nice writing and interesting minigame. 2 things though:

- if you're going to make a text based story telling game, maybe take the time to make a ui widget with something that isn't Arial (and scale the font by point size not by transforming the widget, otherwise its edges don't get hinted correctly)

- **cite your sources for 3rd party art** otherwise people might get the idea you are trying to pass it of as your own.

Dancing Car by Ludrak 2018-04-26T08:16:16Z

Wow, nice work making a game with basically nothing in a game jam setting, that takes a lot of nerve! I'm not sure if your stack is just hard mode or already masochism, but you did it anyway :thumbsup:.

The 2 separate downloads for different keyboard layouts are a 'unique' approach to configuration 🙃

Lorik the Slime! by Kumaka 2018-04-24T20:05:21Z

WAITAMINUTE i know that game from somewhere. You submitted it to to the last ldjam. It also wasn't made during the jam, see file dates:

Capture.PNG

0/10

e40.jpg

(Car)ds by danes1111 2018-04-24T17:01:29Z

A card-based racer is probably the last thing anyone expected, nice use of the theme.

aegisCMD by Gen Liu 2018-04-25T15:37:24Z

Nice game, but those start-of-round instant kill missiles are brutal.

Rainy Day by WFMG 2018-04-26T08:37:21Z

Nice scenery and set pieces, the questionable unity-physics make it kind of hard to say much about the gameplay, I just kept phasing through the board and losing :frowning:

The Play Ground by LegionZ_Gaming 2018-04-24T17:22:53Z

Congrats on finishing your game!

> I was unable to finish all the things I wanted to put in for the Ludum Dare but it is Playable

That should probably be the official motto of the Jam :wink:

Holding Aces: The Card Game Shoot-em-Up! by NerdyTea 2018-04-24T15:49:42Z

Clean graphics. Having an introductory story is a nice touch. Game-play-wise, the jumping mechanic seems a bit float-y. The card effects aren't to noticeable, maybe having some graphical indication of the effect would be helpful. You can softlock the game by running out of cards and being unable to kill the enemies. I'm not sure if that is intended, if it is, maybe have an option to restart the game?

Never the less, nice job finishing your first ldjam :thumbsup:

Mom, I was stolen by UFO by Croosle 2018-04-24T19:38:10Z

Enjoyable game, even though a bit hard. Good graphics and nice kill sequences.

Stellar Storm by Bousquet Luc 2018-04-24T16:20:34Z

The visuals and the actual moving/shooting mechanics feel very polished and nice. But getting into the game felt a bit cumbersome. Here is my not getting it journey:

1. start reading the tutorial

2. ignore tutorial and start playing

3. don't get the theme

4. go back to read the damn thing

5. Don't really notice a difference when reassigning the crew

6. replay the game and completely ignore the crew management again

7. enjoy circle-strafe simulator 2018 :wink:

Overall, your game has a lot of very polished parts and some weird decisions that weigh it down unnecessarily, which are probably owed to fitting the theme in in some way, which is perfectly understandable, "the theme always sucks", as they say. It would have been massively beneficial, if you could have integrated the tutorial into the game somehow.

Death Road to McGamkedonald's by Chikoness 2018-04-25T15:49:54Z

That was definitely an unusual combination, good job. The pong minigame has a slight weirdness in that you can win it 100% if the time by starting out in the center right of the cutting board and not moving.

Don't fight (with mini games)! by PiPiCat 2018-04-29T11:04:48Z

Hi there, first of all congratulations on finishing your first LDJam game, good job :heart:.

About the game, the minigames are nicely varied, but definitely take multiple attempts to succeed in due to the short amount of time the player has to understand each single screen. Also, the programmer art is real in this game :smiley:.

Something more general about LD: If you want people to find your game it would be helpful if you were actively rating other peoples creations. This gives your entry higher balance scores and pushes it more towards the front of the list of games making other people notice it. Of course, if you just want to make a game for the sake of it and don't want other peoples comments, that's fine too. Do keep in mind though, that you probably wont receive a final ranking.

- Arc Boss - Sternum vs The DDDmension Faries by ElusiveMilestone 2018-04-26T08:05:46Z

Extra-dimensional invaders in a 2d game are a really cool idea. The music was also really enjoyable, nice job :thumbsup:.

Dont Go, GO Cars by jurajcro 2018-04-24T15:26:36Z

> Failed to load mono

You forgot something that should be there.

Sly Cuisine by Squib 2018-04-24T19:27:35Z

Really fun to play. Allowing the player to continue after losing a few rodents/not cooking perfectly was a nice touch, because even stealh-challenged people (such as myself) get to enjoy the later parts of the game.

Wreck 'em! by Panagiotis Iatrou 2018-04-25T17:29:16Z

Cool controls, very simple but fluent gameplay, nice game.

Field of Skulls by thegreentofu 2018-04-25T17:09:41Z

Nice work on putting together your first game :thumbsup:. Wow, the skeletons animation goes at lightspeed.