Escapade ! by Togimaro 2017-08-01T13:14:07Z
Pretty pixel art and fast pacing. Great game.
Foon → Ludum Dare Explorer → Users → Vovin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Avenge yourself | jam | 530 | 3.48 | 3.42 | 3.48 | 3.65 | 3.31 | 3.26 | 2.94 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Version 0.80s | jam | 455 | 3.56 | 3.22 | 3.38 | 3.78 | 3.86 | 2.62 | 2.31 | 3.27 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Super Chrono Runner | jam | 887 | 3.09 | 3.00 | 2.91 | 3.45 | 2.57 | 2.84 | 2.55 | 2.75 |
| 2017 | 39 | Running out of Power | Turn Out | jam | 253 | 3.61 | 3.50 | 3.83 | 3.36 | 3.27 | 3.23 |
Pretty pixel art and fast pacing. Great game.
It crashes in level 3 :( Until then it looks like a neat little shmup, though.
Very fast paced and cute game. Managing 4 generators and a few tasks gets suprisingly hard :thumbsup:.
You didn't link to you Linux build though, the archive only contains an .exe (which works fine in wine, but that's not really a supported platform).
FMV :heart:
but still, a battery dating sim, wat(t)!?
The game feels really fluid and fast paced. The fast respawning makes for a nice >>just one more go<< gameplay loop. Nice game.
Running around as a big ball of doom in the later stages of the game felt really rewarding, even though the performance started to degrade when the players army gets too big.
There is a slight problem with the UI when the resolutiuon of the game is set to 2560x1440:
Untitled.png
But the feeling of being a giant blob of tank shredding metal makes more than up for it :D
Making the primary attack melee is a nice take on twin stick shooters. A bit of feedback an level transitions would be nice. At first I thought i died over and over and restarted a generated first level instead of getting through the game.
On a more general note, maybe you want to update your ld page to say that you uploaded a win32 build instead of source code. Also your `LIGHTING NEEDS TO BE REBUILD`.
Great art style and great lighting. Amazing work, especially in the amount of time we had.
Great art style and sound design. And it plays well. Great entry!
It's good to be ~~king~~ pope-emperor :smiley: Great art, good job.
Custom models with anims and a soundtrack is quite something for a game jam entry, nice (and fast) work. The surrounding landscape is also quite fully realized, which is nice. Add a skybox graphic and your game would look more finished than half what is on Steam Greenlight.
I think it would reduce the frequency of orcish paladin-kebab a bit, if there was some kind of feedback that the player actually clicked an orc instead of the ground next to him.
Very unique. Hard difficulty is really hard :thumbsup:
Weird collisions but cute flashlight.
Nice clean artstyle, but the game feels way too easy. Also, if the player controls an immune cell, those are some giant viruses :smiley:
The game works and has no major glitches (or I, at least, haven't experienced any). Solid first foray into the world of game making.
Cute programmer art and great humor. I think the start is a bit slower than it needs to, because clicking the spark miracle over and over is not too engaging. The cutscenes and the writing make more than up for it, though.
That was just amazing! Making procedural animations for a game jam sounds like a tall order but you totally delivered. 10/10 Game of the year, add more levels and put it on steam :thumbsup:
Nice take on the fly-spaceship-through-cave genre. To me, it feels a bit static though, because the player doesn't need to do anything when the ship is on course. Maybe consider making the cave narrower or add some kind of gravity? Still a fun experience, gg.
Clever take on the theme, nice work.
That was surprisingly wholesome. An unselect method would have been nice for useability.
Nice work on the graphics. The gameplay is a bit hard to understand but works well enough when you do. Character movement lacks a strafing option, which is more irritating than I would have expected.
Nice clicker game. I liked how you integrated the theme more into the story instead of the mechanics, which makes it feel less gimmicky. Sometimes spam-clicking the inner icons can select an option in an event.
Your game does something with the theme and works pretty well. It is pretty _bare bones_, though. Keep going!
The city visualization is really pretty, but the game lacks some kind of feedback to let the player know how much their budget allocations impacted the state of the city. Also, it could be clearer why the approval rate changed the way it did. It felt a bit like people in bigger cities just like to hate their elected officials.
Cute but a bit unengaging due to the long waiting time between interactions.
Good to see a rhythm game where the input actually matches the music (which is pretty nice). Also nice pixel art. The normal mode was a bit to easy, but other than that great game.
I like the overall concept for the game, but the floaty controls make it kind of hard to enjoy. I got stuck being bounced between multiple enemies without much agency about it.
Very tight character controls, nice.
The game feels super smooth and fluid to play and has great player feedback. Nice job.
That has to be the cutest ld game I've seen ever, nicely done!
Nice interpretation of the theme.
The graphics really make me feel nostalgic for Star Contol :heart: . I liked the character and dialog design, even though they started repeating parts pretty quickly. I wish there was more of it. Great job.
Great game!
The graphics are really pretty and well done. Also the interactions were getting really stressful really quickly.
Solid entry, even if a bit rough a round the edges. One thing though: maybe set a title card for your entry and add a screenshot to the description, so people can get a feel on what to expect. I think that might get more potential players interested in your game.
The game feels very polished. Great use of simple components to make a distinct an interesting game world. When the red balls chase you down, their sound effect becomes quite menacing.
>Hexes Collected: 3 _Waitaminute_, I could have avoided those?
Fast and intuitive, very nice :)
Solid entry, the acid trails are an interesting take on the theme. It could do with more sound effects and UI polish, though.
Great entry. Nice graphics especially the 3d parts. The combat could have more weight to it (maybe by having the enemies react with some animation/sound/... to getting hit). The buff/debuff stack could give more information to the player (maybe have a tooltip for the buffs?). The bits of humor in the flavor texts was nice.
The reveal effect of the walls is very neon, but also very disorienting. It took me a moment to understand what is going on. That red gun, holy screen shake...
The itch link is dead.
That is certainly one way of interpreting the theme... Good graphics, I especially liked the trashcanbased potion dispenser. Combat feels way to hard for me though.
Aww, this game is too cute :hearts: I love how the jetpack movement feels, it's just so right
This is a lot more functional than I would expect from a ```farming/survival/wave fighting game``` (that's a lot of things) made in a game jam, nice work :thumbsup: Things I enjoyed: * very ambitions scope for a jam * lots of content * nice graphics * good, integrated tutorial
Some things that I think would make the game more enjoyable: * weird controls: mouse sensitivty is off the charts, attacking only works when facing the drones, so no winding up swings while strafing * no way to recover after walking out of bounds
Amazingly drawn graphics. :thumbsup:
I don't understand why the biomorphs go left when they get wider, but sure, why not. The game lacks a fail state, so it's extremely easy. But the idea to have to rely on random mutation to get a better organism and only influencing selection pressure) is interesting.
This might be my favorite fill-the-screen-with-red-! simulator. Unfortunately, I got stuck after getting the shop because the text would not advance afterwards.
Nice aethetics. Also pretty innovative concept to play 'being assembled'. The camera motion feels somewhat jerky though.
Very cool concept, though it is suprisingly harder than I expected.
Good looking game :thumbsup: I managed to fall through the map by ramming the lamp post directly above the container.
Very atmospheric. Spawning enemies when picking up audio logs makes it hard to listen to them.
Please don't name your rar archives .zip. I don't think reuploading a fixed archive would be against jam rules?
Nice work with the narration, it gave the game a very 4th wall breaking vibe.
Things I enjoyed: * nice difficulty * the movement speed malus makes getting the last item suprisingly tense * very readable graphics
Some things that I think would make the game more enjoyable: * use path finding on the player character to prevent him from getting stuck on everything (and have him walking around corners with one input etc.) * have some way to indicate which part of the line-of-sight of the pursuers is blocked would be nice to make the route more plannable * collect items with LMB instead of RMB to make it work on mobile
* **more levels please** :wink:
Cute pixels. I don't really see the 'survival' part, I haven't found a way to die. The 2nd iron disappeared from my inventory ._.
A clicker game with a directly controlled character is a nice concept, it's a bit slow to control though. Hotkeys for building structures would be nice. Your art is very nice, the boss monster reminds me of the binding of isaac.
Nice, clean artstyle, good atmosphere. The mechanics also seem very promising. I just wish it had more content.
The graphics are great, the art style and presentation over all feels very polished (even down to the itch.io page :thumbsup:). It's also always appreciated to find a game that errs on the side of being slighly to easy instead of murdering you in the first half a second :).
Nice work on the visuals, they are simply amazing for a jam game :thumbsup: The map collision is a bit glitch at places, I managed to clip out of the pumpkin patch, which isn't really a big deal, that happens. But it would be nice if it would just reset the map instead of destroying the pawn and letting the player hang in mid air.
You're download is still broken; you need to include data folder, the mono runtime and the UnityPlayer library (and the crashhandler, though I don't know if it is strickly necessary). Basically, just zip the whole WindowsBuild folder. The exe by itself does nothing. see [Unity Manual](https://docs.unity3d.com/Manual/WindowsStandaloneBinaries.html)
The start is suuper slow, it took me almostt 4 minutes to reach 1cm height, but makes for a cute, if programmer art style, screensaver after losing.
Writing a gamejam thing in java (libgdx based?) is a bold move O_o
Cool narration, great graphics and the controls feel very polished. Collisions feel a bit weird though.
Good graphics and sound, nice use of blur in the rhythm-section. The ?-blobs are mean though.
Good game, nicely implemented as well. Somewhat hard to play at first though. The driving physics are super finicky. For the TD part, I didn't know where the cats would be coming from, misplaced my towers and got swamped by cuboid kittens, so the game definitely has a learning curve to it.
Nice concept for a game. It could have done with a little bit more of a unique flair instead of just engine content. 1 suggestion for making the PlayerCharacter feel more drunk: take a look at physics based animations, they can be fun.
Very artsy and surreal. It was a unique experience, but I don't think I really get it so I jumped off the platform in the end instead :sweat_smile:
I think the rooms might be a bit too big. Finishing the dungeon with each room taking 5+ minutes is just not all that feasible. Also, now this is programmer art :wink:
Nice graphics, also this game has the first skeletal animation I've found in a ld41 game so far :wink:.
It might be a shitpost, but it still somehow reminds me of playing winter games, so I rate (unwarranted nostalgia)/10. :smile:
Cute graphics, and nice in game tutorial. I don't really understand how to actually fight the boss battle though.
Nice writing and interesting minigame. 2 things though:
- if you're going to make a text based story telling game, maybe take the time to make a ui widget with something that isn't Arial (and scale the font by point size not by transforming the widget, otherwise its edges don't get hinted correctly)
- **cite your sources for 3rd party art** otherwise people might get the idea you are trying to pass it of as your own.
Wow, nice work making a game with basically nothing in a game jam setting, that takes a lot of nerve! I'm not sure if your stack is just hard mode or already masochism, but you did it anyway :thumbsup:.
The 2 separate downloads for different keyboard layouts are a 'unique' approach to configuration 🙃
WAITAMINUTE i know that game from somewhere. You submitted it to to the last ldjam. It also wasn't made during the jam, see file dates:
Capture.PNG
0/10
e40.jpg
Congrats on finishing your game!
> I was unable to finish all the things I wanted to put in for the Ludum Dare but it is Playable
That should probably be the official motto of the Jam :wink:
Clean graphics. Having an introductory story is a nice touch. Game-play-wise, the jumping mechanic seems a bit float-y. The card effects aren't to noticeable, maybe having some graphical indication of the effect would be helpful. You can softlock the game by running out of cards and being unable to kill the enemies. I'm not sure if that is intended, if it is, maybe have an option to restart the game?
Never the less, nice job finishing your first ldjam :thumbsup:
Enjoyable game, even though a bit hard. Good graphics and nice kill sequences.
The visuals and the actual moving/shooting mechanics feel very polished and nice. But getting into the game felt a bit cumbersome. Here is my not getting it journey:
1. start reading the tutorial
2. ignore tutorial and start playing
3. don't get the theme
4. go back to read the damn thing
5. Don't really notice a difference when reassigning the crew
6. replay the game and completely ignore the crew management again
7. enjoy circle-strafe simulator 2018 :wink:
Overall, your game has a lot of very polished parts and some weird decisions that weigh it down unnecessarily, which are probably owed to fitting the theme in in some way, which is perfectly understandable, "the theme always sucks", as they say. It would have been massively beneficial, if you could have integrated the tutorial into the game somehow.
That was definitely an unusual combination, good job. The pong minigame has a slight weirdness in that you can win it 100% if the time by starting out in the center right of the cutting board and not moving.
Hi there, first of all congratulations on finishing your first LDJam game, good job :heart:.
About the game, the minigames are nicely varied, but definitely take multiple attempts to succeed in due to the short amount of time the player has to understand each single screen. Also, the programmer art is real in this game :smiley:.
Something more general about LD: If you want people to find your game it would be helpful if you were actively rating other peoples creations. This gives your entry higher balance scores and pushes it more towards the front of the list of games making other people notice it. Of course, if you just want to make a game for the sake of it and don't want other peoples comments, that's fine too. Do keep in mind though, that you probably wont receive a final ranking.
Extra-dimensional invaders in a 2d game are a really cool idea. The music was also really enjoyable, nice job :thumbsup:.
> Failed to load mono
You forgot something that should be there.
Really fun to play. Allowing the player to continue after losing a few rodents/not cooking perfectly was a nice touch, because even stealh-challenged people (such as myself) get to enjoy the later parts of the game.
Cool controls, very simple but fluent gameplay, nice game.
Nice work on putting together your first game :thumbsup:. Wow, the skeletons animation goes at lightspeed.