vovin 2017-12-05 15:35
That was surprisingly wholesome. An unselect method would have been nice for useability.
Foon → Ludum Dare Explorer → LD40 → Alphabet Cereal
By kakarotsan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1008 | 2.92 | 27 | |
| Fun | 964 | 2.78 | 27 | |
| Innovation | 1011 | 2.60 | 27 | |
| Theme | 1086 | 2.46 | 27 | |
| Graphics | 886 | 2.90 | 27 | |
| Humor | 958 | 1.80 | 22 | |
| Mood | 934 | 2.73 | 23 |
That was surprisingly wholesome. An unselect method would have been nice for useability.
Hey, just a heads up: your macOS and Linux links are pointing to the Windows download.
@zenmumbler Thanks. Since this was made with Unity, the build should work on all three systems. Which one are you trying it on?
@vovin Thanks for the feedback. I had it planned but ran out of time (and energy). I'll add it after the grading.
I'm running on macOS. Your distribution only includes the Windows output (an exe + separate data folder).
@zenmumbler Ok, I think I've created a proper build for Mac (and Linux as well). Could you try again?
Really nice game well done!
Interesting game. Unfortunately, I think you need to make sure that more vowels are included. Also, as I use up the vowels that are lower, it becomes increasingly impossible to make words lower in the grid as new letters are added only on the top. Also, since it was developed in Unity, why no web build?
@james-dunlap I agree. I was planning on adding scramble pickups but ran out of time. I'll add them later.
I've been so busy with moving that I wasn't able to host a web player. I'll get around to it soon.
Thanks for the feedback!
@kakarotsan All understandable as that is the nature of ludum dare. We all run out of time...
If you want to see running out of time for tuning as an artform, take a look at my game at https://ldjam.com/events/ludum-dare/40/globstopper :grin:
@james-dunlap Web build is up! I'll check out your game now.
OK, tested the macOS build and works fine. Thanks for updating it. In the game I got stuck with a board with almost no vowels at all, making words nearly impossible. Would be good to add some distribition parameter to your board generator so it yields a proper ratio of vowels and consonants in each area. And indeed, being able to cancel a word would be nice. Nice one.
Wait, is that the link to the theme that more consonants are worse? That would be clever. ;)
@zenmumbler I can be clever sometimes - Such as a broken clock is correct twice a day. Haha
I agree that an un-click button would be highly helpful. That being said, it's a difficult but very playable game.
Pretty straightforward word game, all the pieces were there, though I didn't feel it followed the theme too much. The music didn't really fit the mood but that's not a dealbreaker. Good job.
very difficult, might be an idea to weight letters a bit so that ones that are more common in words apear more often. Also, there should be a mode where you have a lot longer to play.
@wevel They are weighted ;)
``` private char chooseLetter() { float randomNumber = Random.Range (0, 100f); List
if (randomNumber <= 3.0f) { letterList = new List
int number = (int)Random.Range (0, letterList.Count); return letterList [number]; } ```
Also, you can increase your play time by capturing red tiles.
Nice word game... graphics and game play are smooth.
I guess I just ended up with lots of similar letters that I wan't so good at using, so it felt like they whern't. For the time, it was more that I think there should be a 5 min mode or something; i'm just a bit slow when it comes to spotting words.
@wevel Different difficulty levels sound like a good idea. Thanks for the feedback!
Ahhh... hate those consonants! But got stuck playing several times anyway. Nice and simple, and with a bit of polishing (maybe a liiittle less consonants for a while? and some slightly less annoying music? showing all time high-scores?) it could become even more addictive! I like that it stands out from a lot of more "typical" ludum entries!
Started out with very few vowels, so I couldn't make any words longer than 3 or 4 letters to begin with, and it only got worse from there! :-D
I do like the concept, though, it was just a bit frustrating in this early stage.
Some of the sound effects were jarring (the "not a word one was the worst), and I see above that you've weighted the spawning of letters, but I still feel like vowels weren't weighted highly enough. Also, as others mentioned, having unused letters fall down means you get a lot of hard-to-use letters towards the bottom, with few vowels. Maybe have new letters spawn in place rather than at the top?
Overall, though, a pretty fun game. Nice work!
A solid letter puzzle game. I found making long words very challenging; not sure if the letters were purely randomized, but that might have been it. Neat use of the colored tiles to do different things. Good job!
I'm suck in this game X'D Bez tytułu.png But is really good!
Neat little game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=-BQct2dB93U