Not a bad entry! Has a really good atmosphere, I think just knowing there's a jumpscare but not knowing where can put the player on edge right away!
But, there's a couple ways you could improve it post-jam.
- Try to fix up the movement, it felt pretty loose and floaty, which wasn't a huge issue, but the big one was jumping. If I have to jump up stairs, I don't want to constantly be getting stuck on them. It just kills the pacing and atmosphere.
- Personally I wouldn't have the flashlight battery levels be a UI element. Sounds like bad design, but in horror you wan't to make things abstract enough that players are never quite sure, but still give enough info for them to have a little bit of understanding. So, with the flashlight, maybe have it flicker at certain percentages, with the flicker getting faster the less battery you have. This way, while the player can't put an exact number on it, they can tell by the flickering that they need to find a battery soon.
- Give the player something to read! A big part of horror is the writing - you have to get the player invested in the story and trying to figure out just what on Earth is happening. That way, when the jumpscares hit, it's not just some scary face and a sound effect, it actually means something, and thus hits harder.
It's a cool little horror experience, but I'd love to see this expanded a bit! You don't get a lot of 2D horror games, so it'd be nice to see this one become something great!