In The Tower by LykaWolfie 2021-05-04T10:00:45Z ♥ 0
The art is awesome, *especially* on the splash screen!
Though I think the levels could be a bit better. Similar to the last comment, I had no clue what to do on the third level. I'd get caught by the creature the second I get to the hatch, but couldn't find another way. Which is a shame, because I was getting into it.
With some more polish on the gameplay, and a bit of clean-up on the animations, this could be an amazing little jam game.
LD49 — Unstable (18)
Pot Shots & Whiskey by CinderBlock 2021-10-08T08:52:53Z ♥ 1
The art and animation here is incredible! You should be really proud, it'd probably take me the whole weekend to make half of those sprites! Awesome job!
I think the game itself is neat, but without any feedback I found it really quite hard to play, and found it even harder to enjoy. There's so much going on at once, but none of it has that much clarity. Usually a jam game not having sound is okay, but this game particularly really could have done with a good set of sound effects to clarify what on earth is going on half the time haha
Other than that though, this was an awesome little game and I'd love to see more!
Cultist aboard ! by Guilloteam 2021-10-08T08:26:33Z ♥ 1
The atmosphere and visuals on this were stunning! I was gripped throughout the whole experience. I loved the gameplay too - the decisions felt meaningful, and I felt the sense of panic when time was running out. I'd love to see this concept taken much further - I'd buy something like this if it was a few hours long!
Elemental Slime by rayriver 2021-10-07T20:09:12Z ♥ 0
The visuals and design here are awesome! There's some really cool ideas in here and I'd love to see it refined and taken further! Some sound and music would have been nice - and the level with the shield slime could use a redo (having some checkpoint system would really make that one much more fun). Other than that, though? Awesome!
Un-Stabled by Denhette 2021-10-07T19:55:57Z ♥ 2
This was awesome! Absolute insanity from beginning to end. It'd have been nice to have a bit more explanation/advice on how to control things, as getting stuck on stuff brought the pace and fun down a bit - but the game almost immediately won me back every time that happened.
Awesome game!
Apples are the best! I love apples.
Apples.
Apples...
AFTER SUN by rufson 2021-10-07T19:47:47Z ♥ 1
Awesome job! This is a super unique game, but it's also really impressive to have pulled it all off in a jam. You have so many different elements going on, yet they all work so well! How you pulled it all of to such a high standard in 72 hours is beyond me. You guys should be super proud.
My only concern is that the sound was a bit grating - the music was pretty good, but way too loud, and a lot of the other sounds were just too high pitched for me.
Un-Ren-Table by WegPast 2021-10-07T19:34:13Z ♥ 2
This was an awesome game! My favorite take on the theme by far - it's so simple yet creative! I wish it was a little easier to place towers together - I know that the physics is what's meant to make things interesting, but I'd rather have that come from gradually making an unstable tower + the wizard's experiments, rather than just not being able to accurately place things down. Maybe a snapping system would be cool? Not sure...
Regardless though, keep going with this and release it, this is one of my favorites of the jam so far!
Deleted Project by Alice_02 2021-10-06T19:40:09Z ♥ 0
This is a fun little game! The art style is really cool, especially with the cute voxel player and enemies! I also really liked the running sound effect! The camera was a bit funky at times - mainly when I was behind an object and it got really close to the player (I'm talking, it was clipping the player model) - but other than that I can't complain too much, good job!
Half Summoned by Game Endeavor 2021-10-06T19:34:59Z ♥ 2
I really like this take on the theme! I feel as though a little more juice would really sell the player's actions, though. It took me a while to figure out what the life drain ability was doing. Otherwise though, a really nice little jam game!
Tell Geoffrey I forgive him
emoceans by ty_ 2021-10-06T19:16:11Z ♥ 1
This was so cute! The graphics were simple yet charming, the gameplay was simple but fun for a few rounds, and the concept is just so wholesome. I can't really critique much - maybe some more animation to make things more lively? I'm nitpicking here - this is awesome for a compo entry made in 7 hours.
Midnight Maintenance by Tattomoosa 2021-10-06T19:10:25Z ♥ 1
This was awesome! I went in expecting something scary, ended up with something that was strangely funny and charming for a horror game - and it *still* gave me a good spook! Polish the visuals up and extend it a little and you'd have an incredible little indie horror game here.
ALL HAIL THE POWER COMPANY
Among Monolyths by Dekajoo 2021-10-06T18:57:59Z ♥ 1
This is awesome! Designing a really creative and addictive puzzle game is hard enough, but doing it in the space of an LD Jam? Insanity! This is a huge accomplishment, and I loved every second with this game.
Escorting The Unstable by EOShadows 2021-10-06T14:32:24Z ♥ 1
The visuals on this one are the best I've seen in the jam so far! I loved the ambience you set, with just visuals and gameplay alone. The unique take on the escort mission you have here is interesting, but I think you could go further with it...
Absolutely take this thing further! I'd love to play a full release of this.
My only complaint is a lack of sound - which, obviously it's LD and time is limited, but the atmosphere could have been so much thicker if there was just some ambient sounds!
Vulcanization by arturogcdev 2021-10-06T14:18:40Z ♥ 1
A cool take on a city builder! Having to use structures as a sacrifice is a nice idea that I'd be interested to see taken further!
Having an in-game tutorial that explains things would be nice, but I appreciate that in a jam, that can take a while for a game like this.
Good job!
Hammer Keep by BadPiggy 2021-10-06T13:50:43Z ♥ 1
Awesome gameplay! I really liked having the menu also act as a playground for players to learn the mechanics in before starting - a really nice touch for a jam game.
The control scheme didn't feel right to me, I personally prefer having a dodge on shift (when using a WASD move type), and then attack on the mouse - but this is a personal problem more than anything. Would have loved to be able to rebind keys a bit, but in a jam that's a really low priority QOL feature haha
Awesome job, wouldn't mind playing more of this!
Unsteady Bounce by Comfy 2021-10-06T13:25:45Z ♥ 1
The visuals and sounds on this are incredible! And the mechanics are simple yet unique, a really nice combo to strike in a jam! It took me a while to figure out how exactly everything was working, but when I did I was having a blast!
Awesome game, well done!
Etherlands by Ethernal Tech 2021-10-06T13:19:13Z ♥ 1
Cute little game! The visuals were really nice, and getting some world generation made during a jam is a pretty big accomplishment!
The game itself is a little clunky though - I read through the intro, which explained what needed to happen with the reactor stuff, but I hardly got to interact with any of that since I spent so long figuring out how to interact with the crafting bench. With a bit more clarity, and more/better sound effects, this could be a really nice game!
Nukular Falling Tower by blearn 2021-10-05T16:20:38Z ♥ 0
Nice little game! I loved how you animated the player character, it has so much charm and character! The hat system was also a cute addition. The game itself was a bit cumbersome, though. The floaty controls are the main issue. Next jam, spend some time making sure the player character feels nice and responsive, and your game becomes 10x more fun! I'd also add a little screen displaying the controls - you can even add the text straight into the level. Not everyone reads the controls screen on your submission/itch page - I know I didn't at first ^^
Captain Dinohater by Kartik Kini 2021-10-05T16:10:56Z ♥ 2
While the aiming felt a little off, I can't deny how much fun this was! Everything had so much feedback; the visuals were great; and the gunplay felt tight. Add some more movement options in, and maybe fine-tune the controls a little more, and you could have a wonderful little arcade shooter on your hands!
Awesome job, everyone!