FoonLudum Dare ExplorerLD48 → LightballAdvantage

LightballAdvantage

By druidyun

View on ldjam.com

CategoryRankScoreCount
Overall2.503
Fun2.503
Innovation2.503
Theme2.003
Graphics2.003
Audio2.003
Mood2.503

Comments

the-neon-shark 2021-04-26 05:39

I found it hard to get the ball rolling since in most circumstances the ball was on a totally flat surface. You could fix this by having more sloped regions in the levels to help player build moment. Also, some sort of "boost" on player command could help bootstrap motion.

druidyun 2021-04-26 11:58

Thank you for your advice. There are several platforms with only one degree angle in the game. The purpose of the completely flat platform is to let players choose their own direction first. I also want to add guidance, but I don't have a good idea and enough time.:)

tom-robson 2021-04-27 10:45

For your first LD game: this is a really good job! The drawing is a cool mechanic, if not a little clunky.

I do want to say though, there were a few things that really made it hard for me to enjoy. Mainly, the shadow effect. There's times where it looks really nice, but it's usually a problem, as it makes it really hard to see upcoming obstacles, or to see what their hitboxes are.

With a bit of polish, this could be a really fun little game!