FoonLudum Dare ExplorerLD48 → Devil Diver

Devil Diver

By theheheo, Kirren and Water Duck

View on ldjam.com

CategoryRankScoreCount
Overall14903.1629
Fun15332.8829
Innovation10763.0830
Theme15643.0330
Graphics13383.2530
Audio8173.3028
Humor7392.8926
Mood14463.0528

Comments

devez 2021-04-27 18:12

Shooting is wonky and enemies are too spaced out, I really liked the mood though. I managed to finish one level, regen seems op :stuck_out_tongue:

tom-robson 2021-04-27 21:35

Not a bad effort for your first jam game! You guys got really ambitious though, wow haha

My only real complaint was that the aiming was off, but it seems you guys fixed that in the later versions (I was playing 1.01), so, no worries there.

Though, a few suggestions: the balance felt a bit off, wonky aiming aside, it felt like other cultists took a huge beating, yet I went down in a few hits? Was strange. Also, the environments could use a little work - a splash of colour would help, but definitely get rid of the shininess! Low poly looks best with just completely diffuse shading, imo!

I wish you guys all the best with your studies, from one gamedev student to some others!

saranbaran 2021-04-28 06:33

the atmosphere is pretty good, but thats all. Not bad for your first game.

theheheo 2021-04-28 07:10

@tom-robson thanks for the feedback! Yeah we might have been overscoping a little bit with this project haha :D

oc1d 2021-04-28 18:49

Thanks! The first run I had to do 4 and then died from the last enemy and I was not really sure why. Then I restarted but had to kill 10 now, was killed again and did not understand why. Movement is too slow for me even with shift. Too much space without enemies. Nice music and atmosphere! :)

water-duck 2021-04-28 19:39

@oc1d Thanks for playing! :) I am not sure which problem you encountered when dying. A random snipe by an enemy cultist perhaps? But yeah, you make good points with the movement and empty spaces.

And yeah the amount of enemies to kill is random each time you restart the game or enter the portal, which sometimes lead to very few kill counts or fairly many :stuck_out_tongue: :smile:

EDIT: The mystical thing killing you is: Yourself!

This game uses health as mana, so if you spam your abilities you will die!

shubwub 2021-04-28 21:50

LOVED the idea, I was talking about this on strea, but I really love this as a base for a bigger project! Such solid ideas with building your cult member and taking on procedural collections of good guys, please do more!

henriqgiron 2021-04-29 00:21

game certainly has a lot of potential and is very good for a first try, congratulations!

wolfier 2021-04-29 00:51

Since you're already aware of it I won't spend much time here but the aiming is still buggy sometimes. (playing 1.03)

I do think some feedback for the fact that you take damage when you fire/sprint would be nice since its not clear that the top right is a health bar at first. I'll add another note that you should add a visual safeguard so the player doesn't accidently kill themselves too easy if they aren't looking at their health bar.

The cultists were a bit annoying to fight since they can spam fireballs at a faster rate then you can you are just stuck strafing until you can get an opening.

Since the rooms don't change its not exactly clear that entering the portal does anything besides upgrading.

There's a lot of dead space you are not using for the game that the player has to walk through, you should fill this up with something.

I think this game was a lot of fun, the music was pretty nice, combat was fun when you weren't shooting backwards, the use of combining stamina and health is pretty unique and I liked its addition once I realized that's how it works.

kirren 2021-04-29 07:59

@wolfier Thans for your feedback, we over scoped a bit, i wanted to ad more filling to the areas, but since we had issues making the world gen work properly we needed to spend alot more time on that then intended.

This was a really fun and intersting experience, im really happy with the outcome and you can count on me being a part of future gamejams!

kirren 2021-04-29 08:06

@shubwub you did seem to have fun on the stream! :smiley:

I was messaged from my friend in the middle of the night and just had to watch it, you are the first one that i have seen play our game, so it was extremely nerv wrecking, but i was also very happy that you had such a good time with it!

sasashasa 2021-05-03 17:34

The game has a huge potential. Something new and incredible can come out of it.

theheheo 2021-05-03 20:04

@sasashasa Thanks alot! :D

someone 2021-05-08 19:30

I enjoyed playing this. I can see it could be something great. The first couple of tries I was confused to why I was randomly dying since the enemies pose no threat. It could do with some kind of low health warning, or some effect on the character as I kept killing myself. I like that you can hit enemy fireballs, though the cultists are trivial to kill if you just stay out of their attack range so they won't block. The levels were a bit too large and empty, and it could really use a minimap. Also it was tricky attacking downwards as you can't see very far in that direction. Perhaps try focusing the camera in front of the character rather than above.

Also for some reason health regenerates to 103, even though it starts at 100.

water-duck 2021-05-09 21:07

@someone Thanks for playing and thanks for the feedback!

poorwill 2021-05-15 20:03

I mostly agree with all the previous commentators: too much empty space, clunky combat etc. I do however think the single resource bar for attacks, sprint, health is an interesting idea. It would need a *lot* of balancing but it might work as an actual hook for your game.

pixelandy 2021-05-18 02:04

Good start. You could definitely take some extra time to finish it and see where it gets.