sugarsugarsugar 2021-04-26 17:15
Pretty fun, would be nice to have different forms of enemies though!
Foon → Ludum Dare Explorer → LD48 → DECAY
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 237 | 3.95 | 26 | |
| Fun | 638 | 3.52 | 27 | |
| Innovation | 548 | 3.54 | 27 | |
| Theme | 712 | 3.80 | 27 | |
| Graphics | 128 | 4.42 | 27 | |
| Mood | 38 | 4.47 | 26 |
Pretty fun, would be nice to have different forms of enemies though!
Visually this game is pretty stunning. Good use of lighting, vibrations, feels pretty freaky. I enjoyed your game!
The art direction in this game is on point. It feels like you're immediately in danger before you can get a hang of what you're supposed to do or how you're supposed to do it though. A little more time to get comfortable would be really appreciated.
Thanks for the feedback @sugarsugarsugar @pseudohausen! I definetly agree that a better tutorial could have improved the experience, its an area that I've never seemed to fully achieve in.
The art is stunning, and the gameplay is fun and keeps you dialed in. Great job!
Great art !
Visuals are amazing. You made really good use of the theme.
The art works really well in a minimalistic kind of way.
Really awesome graphics/aesthetics! Could use some music to improve the mood but the demons and sword animations were really cool!
Stunning game : the art is magnificent, love the pixelated lights and demons, the gameplay is super simple but so addictive and fun, and the theme is really well used. Congratulations
Very challenging! Great work on the shaders and graphics. I think the only thing I didn't like is the slight fuzz in the shader. Makes it feel like there is something in my eye. But this isn't very text heavy so once I got into the gameplay I didn't really notice all that much. Was too focused on not losing my sanity.
Game looks really nice!
The camera-shake, dark color scheme, pointillist style, and whispers all come together to create a fantastic mood. I also love the creative "deeper into your own subconscious" take on the theme. My only critique is that the gameplay gets a little monotonous after a bunch of orbs, I'd like to see more variety if you want to improve on this further (and it is a fantastic atmospheric base to improve on further). great jam entry though!
Wow the effects on this game are something else. Such simple graphics and yet they drive home the exact point the game wants to make. The combination of "sanity" and "health" into one bar makes the game very approachable because there's less to keep track of, and in its simplicity its very easy to pick up and just go. Everything is intuitive, everything looks great!
Really nice presentation, which makes the fairly simple idea 10x more engaging! I played this a lot longer than I thought I would. The ambience and mood was really great, but it comes with a but...
I had a weird audio bug where some sound effects only played in my left ear? But others worked fine? This was on the windows downloaded version, as you warned against playing the web build.
It just hurt the immersion a little, which is unfortunate because so much clearly went into it!