Foon → Ludum Dare Explorer → Users → Pseudohausen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Hypoxia | unfinished | |||||||||||
| 2021 | 48 | Deeper and deeper | Embark | compo | 133 | 3.88 | 3.52 | 3.60 | 3.59 | 4.06 | 3.94 | 1.80 | 4.02 |
Pseudohausen leaves an average of 48.0 feedback comments each event.
LD48 — Deeper and deeper (48)
I GOTTA SH!T by spyispie120 2021-05-06T05:44:41Z ♥ 1
That poo sprite will haunt me..
10/10
NO DIGGING by Kovakomes 2021-05-06T05:43:08Z ♥ 1
Must dig.
Masseuse you Loose by ColeSlaughter 2021-05-06T05:40:19Z ♥ 3
That was absolutely hilarious. Awesome work.
Asterisk by Crychair 2021-05-06T05:36:50Z ♥ 3
That was really well done! I played on WebGL, and the music started clipping a lot, like the game was stuttering a bit, but when things were running smoothly it looked, felt, and sounded fantastic.
6 Feet Under by theStoff 2021-05-06T05:23:46Z ♥ 3
I really just wish there was a WebGL build. Amazing work!
Deepest Sword by Strega 2021-05-06T05:22:26Z ♥ 0
Basically flawless. Amazing work.
Super Driller Bros by schadocalex 2021-05-06T05:15:14Z ♥ 0
This was really cool! I wish there was more of an indication of where enemies were approaching, since your camera view is really limited. But this is awesome, I'd love a full game that had this vibe and approach.
Deepurr and Deepurr by deighta 2021-05-06T05:10:48Z ♥ 0
The purr sound effect for the ship was a great touch! Very interesting mechanically, nice work.
Aye! Aye! Captain! by Lumous 2021-05-06T05:04:37Z ♥ 0
The anglerfish was fantastic, and the music change-up made me laugh. The controls were a little too loose, and I found it tough to figure out where the "ground" was. Overall that was actually pretty engaging! Nice job!
Mine Cards by Rose 2021-04-27T04:33:07Z ♥ 1
This is a fantastic combo! Awesome work.
A Way Home by Daxic 2021-04-26T21:38:07Z ♥ 6
That was loads of fun! Really great mechanic. I wish the camera was zoomed out a tiny bit more, and that the camera didn't shift up and down so much to follow the cat. But those are minor complaints. I'd definitely play more of this!
Down Golf Down! by Virtual Turtle Studio 2021-04-26T21:24:09Z ♥ 1
While the art direction in this is really great, I feel like it hurts the gameplay a little. It's just a bit hard to read the perspective and relationship of the ball compared to the walls and platforms at times. I thought the controls were snappy and the ball behaved in a really intuitive manner. Nice work!
Into the Abyss by oeschmid 2021-04-26T21:19:50Z ♥ 1
That was a really solid and simple puzzle game! You should be really proud of that. Everything was cohesive and well put together.
Lidenbrock by Notinatal 2021-04-26T21:15:58Z ♥ 1
I found the screen shake to be a little too aggressive, almost disorienting. But the core mechanic was great and the art was really charming!
You Killed Someone by RetroSpecter 2021-04-26T21:10:25Z ♥ 3
The typewriter sound became irritating after a while, maybe because it was the only audio in the game. Otherwise this was really fun!
Into The Woods by Zype 2021-04-26T21:01:36Z ♥ 2
It would have been really nice if there was a sense of danger. The player is really encouraged to take their time and slowly move past obstacles, because there's no reason to go fast. The tone and mood of the scene was great though. One thing that might help in the future is picking an easier to read font colour for the UI, as the grey text was hard to read here.
Turrim 3D by Head Tilt Games 2021-04-26T20:56:46Z ♥ 0
I found the camera tilt while strafing a little distracting, and I wasn't finding many uses for my dash. But the art was really cohesive, I liked the tone of the game, and the movement felt pretty good. I just wish there was a little more to it.
Through Dimensions by potatolain 2021-04-26T20:49:06Z ♥ 1
That was really really cool! The only complaint really is that the movement likes to force you into the grid, but you can still move between grid squares. Otherwise I had a blast. The music was connected to the mechanics in a really satisfying way, and I wish I had an NES to give this an authentic playthrough. Great work!
dyppan by Guilherme Oliveira 2021-04-26T20:07:47Z ♥ 2
There's an odd "jiggle" when the character moves while in the dungeon, but not in the overworld. It looks like the camera moves before the character in the dungeon, then the character catches up. I also wish there was more feedback when you attack an enemy, or take damage. But this is a really solid foundation for a fast paced rogue-ish kind of project.
Dungeon Blast by Yword 2021-04-26T19:49:07Z ♥ 2
I thought the pixel art elements were particularly good, but I didn't like the combination of non-pixel art particle effects and VFX with the pixel art elements. The music was good, but too repetitive, the bomb sound effect sounded really weird when too many bombs were set off at the same time, and it was difficult to kill the enemies with the bombs. That sounds like a lot of negatives, but that's only because I spent a decent amount of time with the game. It was a lot of fun and has a lot of potential!
Hit Ground by Zetius 2021-04-26T19:42:18Z ♥ 1
This was really neat! I don't often like typing games, but this really worked for me. I wish the audio was more impactful, to give the character's punches more "force".
Spooky Woods by Harrison Gottlieb 2021-04-26T19:40:20Z ♥ 1
The art was really well done! I think though that the parallax effect was reversed; it appeared as if the elements that were furthest away were moving more quickly than the elements that were closer to the camera. It was also hard at times to distinguish the character from the background. I wish the music loop was a bit longer, as the shorter loop get repetitive fairly quickly. But with all that said this was a really cool entry with a neat mechanic. I'd definitely want to play a longer version of this.
The Deep by TheMoonrise 2021-04-26T19:35:07Z ♥ 4
I had no idea what I was doing and that was perfect. Great work.
Lost Shrimp by Falcon_Lc 2021-04-26T19:33:25Z ♥ 2
I wish the enemies were a little easier to see, even with the light area around the shrimp. The background was striking, more so than the enemies to be honest. Great theme though, and implemented pretty well.
The Deep Web by William Corrin 2021-04-26T19:31:12Z ♥ 1
I found the driving sound effect to be a little irritating, it was too grainy and noisy, though the music worked pretty well with the art direction. I didn't like how the camera seemed to tilt the opposite direction of the character's bike, or how the bike came to nearly a stop when accelerate was let go. This is a really solid foundation though! Awesome work.
Dive Deep by Dynamix 2021-04-26T19:22:51Z ♥ 1
The camera would randomly stutter, but this was a minor issue. Overall the game looked pretty great! I wish there was some sound to go with everything, it would really enhance the experience.
Beaver Submarine by cagibi 2021-04-26T19:20:26Z ♥ 1
The audio is really really broken sounding. Like oddly "crunchy" and skipping a lot. Otherwise this was really cool. I wish the buttons were better at visually communicating what they were going to do to the submarine, but once I got a hang of everything this was a lot of fun. The crates inside were a great touch.
Nuclear blaze by deepnight 2021-04-26T19:08:45Z ♥ 3
This was really polished! I feel like not having any sound definitely hurt the experience though. I also wish there were more varied encounters, but for a 48 hour jam this is fantastic work.
My Dentures! by Luc-creationallabs 2021-04-26T19:03:02Z ♥ 1
The movement controls don't map really well to the isometric view, maybe an on screen reminder of which key will send the player in which direction could be helpful. I often found myself moving to a tile I didn't want to move to, because the directional input wasn't intuitive. ***But*** when I was able to move where I wanted, the game really worked for me. Nice work!
Onion by kameia 2021-04-26T18:57:49Z ♥ 1
I wish there was more audio than just the "beep" sound, and maybe some progression reward for diving deeper and deeper. This was really neat though.
Ole Gonna Goalscore! by scott.redrup 2021-04-26T18:54:57Z ♥ 0
I thought the timing bar mechanic for the corner kick was a bit punishing, but this was a really neat way of expressing the theme.
God's Arteries by Gunturtle 2021-04-26T18:51:27Z ♥ 0
I missed the checkpoint tile at first, because I thought it was an odd looking spike that was embedded in the ground. Maybe it could be a little more obviously a "good" thing to touch than a bad thing. Great work though, feels fantastic.
Bunny Bunny Dig Dig by ZakAmana 2021-04-26T17:57:47Z ♥ 1
How the heck did you get all that done for the Compo. Fantastic. Combat could have been smoother, but that's nitpicky.
DECAY by NuggetMcHotdog 2021-04-26T17:49:10Z ♥ 1
The art direction in this game is on point. It feels like you're immediately in danger before you can get a hang of what you're supposed to do or how you're supposed to do it though. A little more time to get comfortable would be really appreciated.
Fluffy the Slime's Underground Adventure by Plazyqwerty 2021-04-26T17:45:12Z ♥ 1
That was adorable and charming! I agree with the above bit of feedback that level 7 was too hard. Maybe instead of losing your score on death, you keep your score? Or perhaps make the score you need to achieve a little lower. Great work though!
The Depths of Despair by Michael Feldman 2021-04-26T17:37:47Z ♥ 0
That was really awesome! Great work. The only thing that I wish the game had was a jump on Spacebar instead of it being another input for shooting. But that's nitpicking. Great work.
CubeMiner by Coolp 2021-04-26T17:28:02Z ♥ 1
Very ambitious! It could use some more feedback like @bastienre4 said. One thing I noticed was how "sharp" the camera movements were. Smoothing that out a little would help a lot!
Prospector Paranoia by Kovi 2021-04-26T17:17:13Z ♥ 2
@candlebird I had basically the exact same experience as you.
Extreme Deep Sea Fishing! by Sbug 2021-04-26T17:15:41Z ♥ 1
The net is so much fun to swing around. Great job.
Try again by Cryoxe 2021-04-26T16:24:51Z ♥ 2
That was cute, scary, and hilarious. Thank you.
Digmon by ErkaNec 2021-04-26T15:15:44Z ♥ 1
That was neat! The difficulty spikes really hard though, and I accidentally quit the game the first time I played, a little more warning that walking left exists the application could be good.
Lava Runner by ShaggyFox 2021-04-26T15:11:43Z ♥ 1
It feels like the screen moves too slowly, but the lava feels to fast. The time it takes to dig into the "rock" where the gems are found felt very long as well. I really like the idea though, just needs some tuning to really shine!
Into The Depths by Jason Wilson 2021-04-26T15:06:51Z ♥ 2
The sprite for the blocks was a little rough at times while the character was moving; it's possible that the high contrast of the diagonal white lines on the blocks was creating a lot of visual noise. Like SugarSugarSugar said, I found my character often getting stuck on walls, but I liked it overall!
Enter The Golfeon by Steven C 2021-04-26T15:02:20Z ♥ 2
That was a lot of fun, though the level design feels very punishing. The sound effect that plays when you die made me laugh. The camera could have been pulled back a little from the ball, and the ball could have been a little less floaty.
The depth by Mauro Torres Velasquez 2021-04-26T14:53:22Z ♥ 1
It feels like the octopus can hit you from really far away, and it wasn't clear how to regain health (if possible). The controls could have been a little more "Floaty" to give the player the sense that they're under water. The art was cute though and the I liked the idea.
Gold Rush by Thrawn911 2021-04-26T14:40:23Z ♥ 1
The sound effects were very aggressive and repetitive, but this was pretty fun! It wasn't clear that you could dig anywhere on screen, and I think it would be easier to control the game if you could only dig out blocks next to your character. I also wish there was a high score table or something at the end to track your progress.
Tic-Tac-Run! by mvasko2 2021-04-26T14:32:17Z ♥ 1
The character's movement could have been a bit snappier, and a few of the obstacles felt a little unfair (some combinations of pit, spikes and fire would essentially guarantee you lose 1 life). But that was pretty fun!
WATERCOLOR GALAXY by chaoclypse 2021-04-26T14:26:56Z ♥ 2
This was giving me "The Polynomial - Space of the music" vibes. It would have been really cool if there was music to go along with the visuals, but this was already pretty neat.