FoonLudum Dare ExplorerLD48 → CubeMiner

CubeMiner

By coolp

View on ldjam.com

CategoryRankScoreCount
Overall8902.3123
Fun8812.1423
Innovation8772.1123
Theme6383.2323
Graphics8712.0723
Humor6251.8121
Mood8272.0422

Comments

bastienre4 2021-04-26 17:22

For those like me who are wondering the key to mine, it's the Left mouse button. :)

This is a nice little entry. It lacks some feedbacks (when you're mining for instance) and the player is still placeholder, but I liked the "clicker" aspect. I don't really feel the mining upgrade though.

Well done.

pseudohausen 2021-04-26 17:28

Very ambitious! It could use some more feedback like @bastienre4 said. One thing I noticed was how "sharp" the camera movements were. Smoothing that out a little would help a lot!

metadept 2021-04-26 17:30

Works pretty well! As other people have said, it would have been nice to have some feedback or effects to show that you're mining a tile, but hey you made a whole game in 2 days so I can't complain :)

cubex 2021-04-26 18:04

The mining is really slow. Am I missing something?

coolp 2021-04-27 00:04

@cubex there is a mining upgrade when you press the “q” key

coolp 2021-04-27 00:05

@metadept @pseudohausen @bastienre4 yeah I wanted to add some feedback, but by the time compo was over I was too busy making a build, because unity felt like breaking sorry about that

coolp 2021-04-27 01:15

@bastienre4 the player is a placeholder because my art skills made it look worse lol

jamr 2021-04-27 21:07

It's definitely lacking polish, but the rest is pretty fun. I noticed some small issues, such as the price of the first mining upgrade not matching the text on the button (button said 10 coins, but I think it took around 15), and I couldn't seem to move into squares that I had just mined, and had to back up before going.

coolp 2021-04-27 23:32

@jamr thanks for the feedback, I think my UI code messed up while building, because my unity was not feeling like working. Sorry about that

goggleskitty 2021-04-29 01:56

Neat little game, I kind of got lost in just mining around for a while. Definitely agree on the need for some feedback about what or even if you're mining. And yeah, in my fairly limited Unity experience, it can be a bit finnicky. Especially the UI stuff :P

coolp 2021-04-29 03:27

@goggleskitty thank you for the feed back :)

squidly 2021-04-29 04:30

Hey good effort. I think you should have different states of the blocks so we can see the impact of mining as it progresses. In addition I feel the speed upgrade went a little too hard too quickly.

Solid start for compo.

coolp 2021-04-29 12:02

@squidly thanks for the feedback. Since it was compo I got no time to play test, sorry

stephenwhoskins 2021-04-30 02:06

Holy smokes. I totally got RICH! =P

Are you going to try to make a full blown Terraria-like game by any chance?

coolp 2021-04-30 02:51

@stephenwhoskins Probably not, but I am working on a topdown terraria like game (kinda like Minecraft and terraria mashed up) but I don’t know if I want to finish it yet. Thanks for the support :)

wiredoverload 2021-05-01 05:15

Decent effort on this game to the point where you did get a pretty complete game out, even if there are some gameplay issues. Like the above comments, mining is not the most fun when using both the mouse and while having no block outline or progress. I'm also suspicious about the use of the speed upgrade as there's never really a reason to go sideways for more than a few blocks, and it makes climbing rather difficult, although I understand it was probably just an easy variable to change as an upgrade. I think another day of work with some other mechanic involved would have made this game really shine. Overall good first jam game!

coolp 2021-05-01 05:44

@wiredoverload yeah I realized mining isn’t too fun

And you caught me in 4K with the speed upgrade lol

Thanks for the feed back! :)

ahmed-hamdi 2021-05-03 01:54

Interesting game. It felt engaging. The theme had also been clearly visible in your game. Keep it up! The game could use some polish though.

coolp 2021-05-03 11:42

@ahmed-hamdi thanks for the feedback. I agree with the polish part. Thanks!

ahmed-hamdi 2021-05-04 00:08

Your welcome @coolp 👍.

ancooper 2021-05-05 20:53

I fell in the deep blue under rocks, did I win? :sweat_smile:

coolp 2021-05-05 23:50

@ancooper lmao good job

jezzamon 2021-05-09 23:08

Heads up, you might want to add a separate link to the same itch.io page under mac download, so people know there's a mac version of the game before clicking through

jezzamon 2021-05-09 23:36

So I definitely agree with what other people said that having some feedback when mining would be good. A quick idea could've been to create some sounds with sfxr (or the [online version, jsfr](https://sfxr.me/)). One when you started mining and one when the block was mined would help people gauge how long it takes to mine the block.

I also felt like the upgrades themselves were a little unbalanced, the speed upgrade was SUPER powerful, but I really wanted the mining to be super fast. Being overpowered in a game like this is fun. Maybe one of the upgrades could have mined multiple blocks at once?

It also feels like something where there's a lot of opportunities to add polish, like particle effects, where and each of those would add a lot to the felt of the game

coolp 2021-05-10 01:01

@jezzamon thank you for all the feedback. I wanted to polish, but I wasn’t able to add polish because of the time limit. I’m gonna add the max link right now. thanks!

jezzamon 2021-05-10 03:29

Ah, yep the time constraint plagues us all :/ Nice job on your first Ludum Dare game though!

coolp 2021-05-10 05:32

@jezzamon thank you!

generic-games 2021-05-12 16:53

Very neat game. Generating such a large-scale world is very impressive for a compo entry! As others have mentioned, outlines would improve the experience a lot, but I understand the time limit (and Unity troubles).

P.S. If you go back to make changes, you should round shop prices up in the display, so it doesn't look like the player can buy something if they have fractionally less! It's not an issue as it is though :)

runuchok 2021-05-12 18:13

It's a big task to replicate mechanics of terraria in 2 days. It's a nice progress for such limited time! Good job!

someone 2021-05-12 18:34

It really needs some indicator that you are digging. It took a while to figure that out. I found you can dig two tiles at once if you click on one, then click and hold another. Also the coins value disappears if you have over 100. A decent start of a game though.

coolp 2021-05-12 19:30

@someone when I played it, it didn’t do that, but I’ll see if I can look into it for maybe a post jam version :) thank you for the feedback!

coolp 2021-05-12 19:30

@runuchok thanks for playing :D

2021-05-12 19:31

@generic-games the shop UI got messed up (probably my code lol) so sorry about that, thanks for the feedback!

andrewdavidj 2021-05-12 19:43

Hands down the BEST Ludum Dare game ever made. Period.

coolp 2021-05-12 19:47

@andrewdavidj if that is true, kinda sad tbh