Amnesiac Adventurer by justinooncx 2019-10-07T18:15:12Z
Great game! Love the puzzle idea and graphics.
Foon → Ludum Dare Explorer → Users → Daxic
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | SummonInn | jam | 54 | 4.22 | 4.24 | 3.84 | 3.21 | 4.41 | 3.28 | 4.16 | |
| 2023 | 54 | Limited Space | 👥 | Last God's Bidding | jam | 334 | 3.81 | 3.43 | 3.57 | 4.11 | 4.28 | 2.96 | 3.80 | |
| 2023 | 52 | Harvest | 👥 | Hector the Apothecary | jam | 51 | 4.11 | 3.90 | 3.55 | 4.25 | 4.55 | 3.06 | 4.03 | |
| 2022 | 51 | Every 10 seconds | 👥 | Garden Grind | jam | 140 | 3.98 | 3.70 | 3.52 | 4.09 | 4.51 | 3.92 | 2.68 | 3.66 |
| 2021 | 48 | Deeper and deeper | 👥 | A Way Home | jam | 128 | 4.09 | 3.96 | 4.08 | 4.16 | 4.28 | 3.98 | 3.28 | 3.58 |
| 2020 | 47 | Stuck in a loop | 👥 | Jungle Jam | jam | 505 | 3.70 | 3.50 | 2.78 | 3.20 | 4.38 | 4.08 | 2.91 | 3.25 |
| 2020 | 46 | Keep it alive | Dragon Keep | jam | 376 | 3.87 | 3.77 | 2.85 | 3.92 | 4.45 | 3.32 | 2.75 | 3.52 | |
| 2019 | 45 | Start with nothing | Wizard Fishing | jam | 311 | 3.68 | 3.65 | 3.05 | 3.39 | 4.31 | 2.76 | 3.52 | 3.36 |
Great game! Love the puzzle idea and graphics.
Nice game, great job with the classes and game mechanics. Also I really like your art style.
Nice game with great atmosphere!
Nice concept and execution. Levels are well thought through but quite easy which is understandable in a LD game. One mechanic that comes to mind is to lead the fire to its destination but avoiding burning some other object. Even as it is it's a great game though!
Amazing graphics and music! But it was harder to understand what to do.
Nice simple idea of plant caring, but even though I played on easy it was still pretty hard. Overall i really enjoyed this game!
I really enjoyed the bird theme and would be a fan of different bird skins in the future! The game mechanics and level design are fun though I'd make sure the player knows he needs to jump at the very end of the second level.
Love the art and mood of graveyard and ghosts, good work!
I would definitely want to see this idea as a full game, game is already really polished and nice to play. Great job!
Good entry! Love the art style but for me it was little be hard to play.
Love the oldschool graphic style and courage to put together all the different styles together, it really fits togetger well! The game mechanics are understandable and fun to play. Great contribution and definitely original.
I enjoyed the game, like the ashetics and font is nicely stylised but still easily readable. It is nicely scaled (I lose few times) and option to build a deck is great addition. Congrats!
Amazing game, I spent the most time playing your game. Drive model feels really good and the difficulty is well selected for each level and the Hell is really nice challange, manage to harvest 34%.
@SirLich Thank you! After each journey you are supposed to lost all your items, its little bit hardcore! Only gold, herbs and character stats persist.
@devilsmile Thank you! No we are not authors of the Loop Hero but we were inspired by style and some mechanics from the Loop Hero.
@pete-valeo Thank you, we had thoughts about moving our game into bigger game but we will see.
We had like two and half people working just on the code and putting stuff together in Unity so all the interaction is written and we just used the Unity components to represent images and to help us with the UI management. But Unity has also option to do the visual scripting if you are not into coding, definitely give it a try.
@chum-chum There are small plus buttons next to the stats and you need to choose one of them to continue playing.
@richard-jedlicka Thank you for your feedback, its always hard for us to decide the correct difficulty for GameJam game but I hope we are getting better and better.
There are small green plus buttons next to the stats in LEVEL UP panel, so just click on one of the plus buttons and game will continue.
@cat-chef Thank you for your feedback, we are now researching option to extend some ideas from our game into the full game. The scythe and other items are increasing the amount of card that you can harvest, the idea with eye spotting the thorns sounds really good.
@indivisibleparticles Thank you! Yes we are thinking about making it into the full mobile game with some additional gameplay mechanics.
That was really fun experience! The art is amazing (especially the dash animation) and game is really true to the game jame theme.
Tried it as single player and it was amazing! The mood setting is really popping out. Sometimes I had difficulties to distinguish some body parts. But overall really good submission!
@vivian Thank you for your in depth analysis and feedback! We plan to do some post jam version and explore the possibilities of this game idea and your feedback is really on point. During game jam we took several shortcuts due to time constraint which led to worse user experience, hope those visual bugs didn't disturb your game experience.
Great entry, it reminds me good old flash game Age of War with really nice twist in spawning the units. Also enjoyed the sibling fight story (team pineapple).
What I found quite difficult was remembering all the spells in a later stage of the game, some type of "spell book" with spells that you already cast would be nice improvement.