bagenzo 2019-10-07 02:46
Incredible puzzle! Any puzzle game that requires you to think backwards is always a real headscratcher for me.... Once I got into the groove of things I was thankfully able to get the good ending. Great game.
Foon → Ludum Dare Explorer → LD45 → Amnesiac Adventurer
By justinooncx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 42 | 3.97 | 54 | |
| Fun | 62 | 3.79 | 54 | |
| Innovation | 13 | 4.28 | 54 | |
| Theme | 18 | 4.34 | 54 | |
| Graphics | 86 | 3.88 | 54 | |
| Humor | 103 | 3.20 | 52 | |
| Mood | 224 | 3.21 | 54 |
Incredible puzzle! Any puzzle game that requires you to think backwards is always a real headscratcher for me.... Once I got into the groove of things I was thankfully able to get the good ending. Great game.
Such an awesome and unique puzzle concept! I love the graphics, you could have played a known tune backwards to engage with the mood. Levels are well balanced and some are quite tricky to get right. Still can't get used to the character facing backwards from where it's walking after playing for 15 minutes lol.
Awesome entry!
@bagenzo Thanks for playing! I was worried that people wouldn't understand the backwards mechanic and get all confused... Good job getting the good ending!
@karlipoppins Ah, man, great minds think alike! I totally wanted to play some music backwards as the BGM, maybe add blood particles flying back into the zombie when it's un-killed, stuff like that... Maybe after the jam is over!
Thats a really cool one! I wish there were more levels to this.
Just because the theme is "start with nothing" doesn't mean the game has to start from the start! Brilliant interpretation of the theme! .
Really interesting idea there
Amazing idea for a puzzle game. I love the voxel graphics as well. I just got confused for a bit when I stepped on the sort of cross things, where I apparently gained items from. I kept thinking I died so I pressed retry right away. After two times, I realised they didn't kill me
Love the style! I loved the idea!
I won't be original with my feedback haha. Awesome voxel style graphics, it really makes the game stand out. I had some issues playing it at first because of controlls etc but very positive experience in general
unfortunately the game crashs right away for me :/
@jajakeim Oh, crap, it crashes on your browser? Chrome seems to be the go-to browser for playing Unity Web games. I guess I can put up the PC build I made, but man, that thing is ugly as sin.
Great concept plus the voxel graphics are looking fantastic
amazing idea! It's quite the brain teaser once the levels get a bit more complex. I love how the character runs in reverse, it's a great touch :)
Cool idea, great execution and the game is pretty challenging too!
Screenshot_1.png
i got some error :((
Cute isometric graphics. It'll be better with good sounds. Nice work ;D
@xcvzxc @jajakeim I've added a Windows build if you still want to give the game a try, though I recommend playing in a smaller resolution, because I still hadn't figured out how to use the Unity UI properly in Playmaker.
Great game! Love the puzzle idea and graphics.
Great idea for a puzzle game. I really dig the voxel graphics, everything works well, take on the theme is spot on, levels are challenging... overall it's amazing entry!
Oh wow, this is super neat! I love how everything is in reverse! Very well implemented too. great game!
nice idea, might be nice to have more player instructions
OMG, the game is awesome! The cube creatures are so cute, and I love the reversed time mechanics, really cool puzzle game!
really nice puzzle game, would have been nice to have a 'zoom out' feature so you could better plan your pathing. it often became a sequence of trial and error trying to get through the level instead of planning.
Really good little puzzle game. Little confusing how the player walks backwards but makes sense with the entire idea of the game and all. My only real critical point of this game is actually your color scheme for your Itch page is neon blue which really strains my eyes but gameplay wise you made a really good game.
@theseusinabottle Ah, jeez, I was trying to match the background of the game with the page, but with my naturally low brightness level on my screen, I didn't think it was that bad... I'll swap to a darker theme later. Thanks!
@adroitconceptions Thanks for the feedback! You're absolutely right on both suggestions; however, due to my limited technical ability, some things couldn't be done during the timeframe. It would help to see the whole map at once, or at least, have an undo command so that trial and error isn't too annoying... I might recreate it in 2d and improve upon it, or get an actual programmer to help! Thanks for the feedback!
Great idea. At first I was like... why is he walking backwards. Oh waaaait. Nice take on the theme :)
Fantastic idea and interpretation of the theme. In addition to a restart button, a 'rewind to latest action' button would've been great. At first it was unclear what the buttons did, especially since the walls they rose had keys marked on them and therefore seemed unrelated.
Wow that was extremely unexpected going into it. At first, I didn't quite understand the premise, but after tinkering around, I realized just how brilliant this was! The theme fits so well, and it engages the player from the beginning. The puzzles are a little confusing, and it would be cool if at the end of the level, it played a video of what you did in reverse, so it looked like you were moving forward to the end (just hopeful game suggestions from a fan). I really hope you continue this concept!
@corrade Thanks for the suggestions! Initially, the movement was meant to be grid-based, but I couldn't get it to work... If I do fix it, though, the second thing to add is the 'rewind' feature, for sure! I lack the technical ability to do that right now, but it's a good thing to have, especially with some of the puzzles being unsolvable after one wrong move. And yeah, the doors were meant to have keys initially, but I had no time to change the assets, so I just reused what I had.
@jordanvang Thank you for the feedback! Following on what I just replied to Corrade, I super duper want a reverse-play at the end of the level, and utilizing the rewind feature to do so sounds like the best way to do it! For now, though, any forward-replays have to be done manually by the player... Perhaps when I get better in Playmaker, I'll come back and add it as a feature!
Wow, these are some really well crafted puzzles! And the premise that ties it all together fits so well with the theme! I had a blast playing this one! :smiley:
> Also, if anyone is planning on recording a playthrough, I’m mighty curious how the game would look when you play the video backwards. Hope I got the backwards logic right!
I tried to record it so that I could play it backwards. I don't know of a way to "reverse" a video, but I manually scrubbed through it backwards in VLC and it looks mostly correct! Minus some awkward turning after interactions. You can check it out here: https://www.dropbox.com/s/vi933xvat3xzr4w/Amnesiac%20Adventurer.mp4?dl=0 I tried a few times to get a flawless run so that there wouldn't be any fluff. Enjoy!
@frenchie :O Thanks for the video! I'm looking it over now and playing it backwards, it looks hilarious~ I'll probably reverse it and post it up, maybe troll some people and figuratively see the confusion on their faces~ Also, thanks for the feedback! Much appreciated!
Haha, nice and fun idea! simple aesthetic and smooth controls, there's a lot of nice puzzles that can be done with it.
Hmm... something feels backwards but I can't quite put my finger on it. Going through the dungeon with perfectly normal movement, killing zombies in perfectly normal ways, looting chests and pushing buttons... yes... all quite usual. Not sure why I feel like something is wrong...
I love the original idea instead of getting items, you put back the items, or lose them... by getting them
its kind of confusing what i mean but just play the game and you'll see
The game is really cool, i love it - i spent too much time on this game messing if i can get a different result etc.
Keep up the awesome work!
Wonderful game. I'm extremely impressed! Clever idea, great design, good execution. My only suggestion would be to tutorialize it just a bit more with some simpler levels.
Finally a game that has a real game and puzzle in it. Good puzzle design with growing complexity.
Really liked it. One of the few games that actually fit the theme in a meaningful way and it is fun on top of that. My one suggestion would be a way of making it clear which buttons connect to which doors. Right now players have to do trial and error which is fine but I feel it would be nicer to just get down to business right out of the gate.
Really clever take on the theme! I appreciate puzzle games with simple mechanics that still have solutions that aren't immediately obvious. Great job!
Funny idea and pretty good execution. The last level took me a while. One of my favorites so far
Great puzzle game! really creative with your interpretation of the theme and great puzzle mechanics! Very impressed, good work!
That was a really neat concept! The movement confused me for a second but then I understood what was happening. First time I just cruised through and got the bad ending but I went back and figured out each level properly. Level of difficulty felt just right for the number of levels and I could see this easily expanding to more levels. Overall Very well executed simple idea!
Really clever to turn this theme upside down. You venture with stuff but it's all a memory and you have to backtrack to your starting point, where you started with nothing.
Took a while to figure out, but the puzzles are quite good as well. Positively surprised by the use of theme here. Nicely done!
Definitely one of the more clever games I've seen this jam! It's a great interpretation of the theme, and a solid puzzle mechanic. Some audio and more deliberate UI would've been nice for some extra polish, but it's still impressive as-is!
- Making it so just having nothing is all you need to progress, instead of actually "clearing" the levels is a nice touch; it's rare for puzzle games to have flexible difficulty like that - You mention it'd be cool to see a reversed replay of players' runs; if you switched to using grid-based movement for the player, it probably wouldn't be too difficult to simply record their inputs and then play them back in-engine to do this (still a big ask for a jam game tho haha)
Very nice puzzle game. I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/ZxefAL2rBy8