So to begin with, I want to say the audio was really good; I found myself realizing that halfway through playing. Secondly I love the simple story you tell with a very small place, and it feels like the player isn't rushed for anything, so it creates a scenario which you can truly wonder who your player is without worrying about any threats.
Now there are some things which were a little frustrating: - Of course, mazes are guesswork, however in this maze, it felt frustrating to head down a long corridor at a not-so-fast sprint speed. So I think it would be better to increase speed perhaps, or maybe allow the player to return to the main path without backtracking (though, I know that you had limited time, so you're excused ;))
- The collision on the trees, rocks, and the other things were a little wonky, and made the *spoiler warning* amulet a nightmare to search for. I kept thinking "hey, I can walk there," but then it turned out that a tree was blocking me from moving, even though it shouldn't. A good way to do that is just putting the collider where the base of the trunk is, as in life no one collides with the top of a tree, unless they are climbing.
- There were some bugs which, but every game has them
- Lastly, I love that the paths were subtle ways of guiding the player, but I often found myself getting lost. Adding a few landmarks in the middle would help orienting players.
All in all, though, I liked your game quite a lot, and it really has potential. The concept of isolation and amnesia go very well with the theme, and I think you implemented it really nicely. Well done!