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Mathstr0fficial

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechAURORA Projectcompo
202659SignalRemote Mars Raidercompo1633.382.903.833.683.532.603.03
202558CollectorBibli-otter-phycompo503.733.843.534.263.783.003.45
202557DepthsFathom Pondcompo2163.213.053.023.763.083.57
202456Tiny CreaturesGull and Raycompo2213.302.612.903.033.933.503.193.43
202455Summoningdaydreamcompo1593.553.452.602.533.603.203.90
202354Limited SpaceShrimpwrecked!compo1473.653.483.273.353.673.333.253.31
202353DeliveryStork Serenitycompo1653.653.352.653.934.233.553.95
202251Every 10 secondsEthereal Exchangecompo2243.463.323.773.663.613.182.453.48
202149UnstableSands of Judgementcompo3.002.503.002.503.332.673.00
202148Deeper and deeperdepths of dreamscompo3.253.003.753.503.503.003.75
202047Stuck in a loopOrb Chamber Deltacompo3.503.703.103.202.902.703.003.30
202046Keep it aliveGuardian of the Flamecompo7553.183.162.933.733.303.212.563.00
201945Start with nothingThe Whispering Forestcompo4173.002.562.603.372.833.173.20
201944Your life is currencyOrcan Harvestcompo3793.062.602.924.103.132.503.103.13
201843Sacrifices must be madeThe Grassland Kingscompo4792.572.482.593.192.332.282.46
201842Running out of spaceTENORMScompo2.862.862.112.432.612.753.00
201841Combine 2 Incompatible GenresTempo Ventocompo2.002.001.002.502.002.002.002.00
201740The more you have, the worse it is👥Ancient Terrorjam3.303.602.503.102.503.503.60
201739Running out of Power👥Light On Light compo3.003.003.003.503.503.502.003.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Mathstr0fficial

Mathstr0fficial leaves an average of 5.3 feedback comments each event.

LD60 — Old Tech (1)

Caption Obvious by 100th_Coin 2026-10-19T20:58:17Z ♥ 1

Alright my recording decided to corrupt itself so we're doing this the old-fashioned way.

First things first, obviously the amount of effort required for each of these rooms is astounding. The visuals were incredible, and I really liked the choice of that pinkish-red as the accent color. It was used in really smart ways and really made some of the details pop. The voice lines were really well done, and there was a good variety. I do think in some of the multiperson scenes it would have been nice to have some indication of who's talking since I got mixed up a handful of times.

In terms of puzzle design, I would have liked to see a little bit more variation. The limited number of interactables and title cards makes sense from an effort perspective, and it does help with avoiding getting stuck, but the flow was really just "go here, get card, go there, use card" until the game was over. It was also a little confusing how most NPCs only had the one line of dialogue but then there were a few you had to interact with more than once. The drunk guy was the one place I got stuck because I think I tried to use the second card on him at one point but it wasn't the right time, and I finally came back later and that time it worked. I did appreciate the little marker that showed he was the one I had to interact with when I was stuck though.

All in all, I think the game was really technically sound, and the art and audio assets were particularly clever, but I just wanted a little bit more... game. I know this is just the nature of LD, but I really found myself longing for something more mechanically deep and would have no issue trading some of the cutscenes for more involved gameplay. That being said, it was still a really great end product and I did enjoy my time with it!

To celebrate, I've given you the Alcoholic Drinking Fountain award! That guy should be a little more careful next time. alcoholic-drinking-fountain.png

LD59 — Signal (7)

Blind Run by Rolly 2026-05-05T21:27:55Z ♥ 1

This was really excellent! I thoroughly enjoyed all the character interactions, and the voice acting is always lovely to see in the compo. I am notoriously terrible at puzzle games so when I saw what the game was I was a little worried about completing it in a reasonable time without getting frustrated but the difficulty curve is fantastic and everything felt very intuitive. The low-poly style isn't the most mindblowing thing ever but it is pleasant enough and given the overall amount of content I am more than happy to let some simpler models be the concession you made. More levels of this with more character interactions would be really delightful! My full playthrough is linked below.

https://youtu.be/pX5EVsUdr2k

I am also thrilled to present you with the **Flesh-Eating Hamster** award! I think his ears might be fooling him.

flesh-eating-hamster.png

🐶ㅤ by thyoi 2026-05-05T20:50:21Z ♥ 3

Great work here! The polish is off the charts, and it's of course adorable. However I do find that it feels sort of like two games in one. The cleanup portion is neat, and then the boss fight comes in and the slight clunkiness of the first half becomes amplified as it diverts into proper bullet hell. I would have loved to see a little more merging of the two concepts, be that an easier boss fight or more obstacles in the initial section, but I understand that the jam time limit is very tight. My full playthrough is linked below!

https://youtu.be/ksNbiWsIPvw

It is also my pleasure to award you the **Most Shocking Cameo** award. That guy sure does seem familiar...

most-shocking-cameo.png

Operation Alien Translation by Sheepolution 2026-05-01T23:58:14Z ♥ 3

I seem to be an outlier in that I didn't find this to be a particularly cohesive concept. The polish and wrapping is all outstandingly done as I've come from to expect from this team, but just a flat-out memory exercise struggled to engage me enough to care about said polish. I wish there was something more to latch onto with regards to the symbols, if there was perhaps some sort of general shape pattern which corresponds to different parts of speech, or just some way to even infer what words could mean instead of flat-out making stuff up. My short term memory is quite poor so I resorted to just making notes of all the symbols, at which point it devolves into merely typing in the words from a dictionary and becomes tedium. I think there are interesting ideas here, and it could be something cool if you tied in elements of actual deduction and pattern-matching, but as it stands the presentation feels like it's wrapping something rather hollow. My full playthrough is linked below.

https://youtu.be/SmfmhFL1dDA

I also present you with the **Precision Laser** award. Be careful with your aim!

precision-laser.png

Coverage by DecadeDecaf 2026-05-01T23:22:11Z ♥ 1

This was a really neat little strategy game! I agree with a lot of the comments that I wish there was a little less randomness in what plans you were offered, but regardless it was a lot of fun! The presentation was totally top notch too, simple but very effective. Here's my whole playthrough with more thoughts.

https://youtu.be/Os9e496EJMo

I also bestow upon you the **Exploding Phone Booth** award! This one always did seem a little out of place...

exploding-phone-booth.png

Fillmore's Island by Jeremy Ryan 2026-04-20T19:58:31Z ♥ 3

A delightful little puzzler with plenty of charm. The graphical style is really gorgeous, even if it made the hitboxes a little non-obvious at times. The gameplay was fun enough to keep me going to the end, and it was short enough that I didn't feel like I was missing any mechanics. I do wish there had been a bit more of a definite ending, rather than just collecting the final battery and hitting a "You Win", but given the time constraints it doesn't bother me too much. My full playthrough is below!

https://www.youtube.com/watch?v=8ZR5_KDhSfw

I also bequeath to you the **Rained Out** award! Keep an eye on the forecast before heading out on your next island adventure.

rained-out.png

Signal-flag Shuffle by HacksawUnit 2026-04-20T19:09:32Z ♥ 1

This was a blast! I was very confused on how everything works for a while there but once it clicked it really clicked. You've carved out a bit of a niche as the "weird block puzzle" guy and it always really works. I know you said you were planning on adding more of a campaign mode and that would've been great to see, but it works just as well as a flat-out puzzler. Here's my full playthrough!

https://www.youtube.com/watch?v=JNeCnP7Ii6E

I also present you with the **Captain Confusion** award. Maybe sort the flags out below deck next time.

captain-confusion.png

Winnerman Scams a Game Show by 100th_Coin 2026-04-20T18:35:35Z ♥ 1

This was a lot of fun! The timeline shenanigans were really appealing, and the personality of the characters really shined through. I do think the gameplay was more... interesting than exactly "fun", and the overall presentation, while maintaining your signature charm, was notably weaker technically than your recent entries. This all sounds kinda harsh I suppose, but I did still have a great time with it, the tradeoffs are just more noticeable than I'm used to with your games. Here's my full playthrough!

https://www.youtube.com/watch?v=mUJVEjR1zvs

I also present you with the **Duality of Cherries** award! Keep them in mind during your next gambling escapades.

duality-of-cherries.png

LD58 — Collector (4)

Gems of Kaine by MateusBoga 2025-10-07T21:06:03Z ♥ 2

So, I did record a video, but that one is not going to be posted for a variety of reasons I'm going to talk about here. I'll just do a proper written comment instead, because I do still have a lot of feelings about it. I do think the concept is interesting, and now understanding the rule I do think it's a cool rule to build a puzzle game around. Now, I'll be the first to admit that I don't really play puzzle games because I'm bad at them, and as such never really got better at understanding their language. Even if I understood the rule from the start, I probably would not have finished the game, just because of the kinds of games I play. None of this is your fault at all, I am just not the target audience of something like this. That being said, the primary mechanic of this game is not the actual puzzles. It seems to be the meta-puzzle of figuring out the rule governing these puzzles. This is a really cool concept in theory, it sort of stems from something like The Witness where the rules are an additional layer of puzzles in and of themselves. I don't think anyone would argue that a game like that is necessarily unfair, and neither would I, but that's also a game I bounced off of extremely hard despite its objective good design.

However, I feel like the language of the puzzles makes it very difficult to determine what the rules are. The constantly running timer, the intense music, and everything else aesthetically about this game is great, but it makes it feel very tense which made me try to rush through guessing at puzzles instead of actually trying to figure it out. By the time I slowed down and tried to solve the meta-puzzle, I was already decently frustrated and could no longer actually reason through the information with the logic required. If I had stuck with it for a little longer, I think I maybe could have gotten it, but then we get back to the root issue of me probably not being able to solve the actual puzzles even after this realization.

I honestly don't know how you solve something like this, obviously there are people that this worked for, and making it easier would probably ruin their "aha" moments, or at least dull them. But then there's always the risk of it being overly frustrating for those who can't figure it out and by proxy can't experience the whole game. I wonder if some sort of hint system would help, like once per level it could show you a correct next step and then you could reason through why that's the correct option. It's not an easy solution, it's the kind of game that I think inherently risks alienating people, and maybe that's what the game needs to be to reach its target audience.

All this being said, I'd just like to reiterate that this is pretty much exclusively a me problem. I'm impatient and bad at parsing the language of puzzle games, and this was going to require that from me no matter what. I do think the mechanics are very clever, and the whole aesthetic and narrative design is delightful. It's objectively a very interesting and intricately created game, it just didn't work for my abilities in its current state, and maybe that's okay.

Hop, Skip, Jump by Jeremy Ryan 2025-10-07T20:58:59Z ♥ 2

This is really impressive for the little time you had! The puzzles were definitely decently tricky, but never felt too frustrating or confusing. I'm frankly a little glad there were as few levels as there were just so I didn't get too stuck on something harder, but I also would have loved to play more. My full playthrough is linked below with more thoughts!

https://youtu.be/cLx72o4DsAU

Invasive Spectral Projectiles by HacksawUnit 2025-10-07T20:25:14Z ♥ 1

This game is simultaneously brilliant and frustrating. Everything is polished super well, and the whole thing feels great to play, but it is so aggressively unapproachable at times that it makes it a little difficult to feel happy about beating. It sort of felt like I lucked into my final victory more than earning it. I have many more thoughts in my full playthrough linked below, but overall it was a fun time, just one that was maybe a little too much for me.

https://youtu.be/cpJUvEtdSm0

Trivia Hart in "The Case of the Porcelain Tricorn" by 100th_Coin 2025-10-07T16:21:50Z ♥ 2

This was an impossibly impressive game from the amount of high-quality, polished art and sound you managed to include. I do think that the gameplay and overall scope suffered a touch from it, but given the amount of time it's still a quite impressive amount of content and didn't feel at all "cut short" in the way I worried it might. Great job :)

https://youtu.be/juytfbK6gT0

LD57 — Depths (9)

Deepdiving by Keeta 2025-04-09T18:17:29Z ♥ 1

This was super impressive! Controls were delightful, though being able to use a controller would go a long way. I could absolutely see this as a full length game if you kept working on it! Here's my full playthrough:

https://youtu.be/u0wiUWCQAxg

Moos from the Depth of Space by notnasiul 2025-04-09T17:53:34Z ♥ 0

Really well done! P8 is a tricky engine to get to feel right, but you absolutely did. Super satisfying loop, and just hard enough to force me to get good without being frustrating. My full playthrough with more thoughts is here:

https://youtu.be/QCuKvKiW0fI

Nine Lives Deep by Simon Rahnasto 2025-04-08T19:41:52Z ♥ 3

Really well done! The whole game was super polished, it was super impressive for the time frame. I did find the attacking motions a little bit clunky and hard to manage, but maybe that was the point. My full playthrough with more thoughts is linked here!

https://youtu.be/eqBhb1MWeD0

Apnea by JulienLussiez 2025-04-08T17:49:18Z ♥ 2

This was really, truly impressive. The masterful control over the mood of the whole experience made something very mechanically simple into a really captivating game. I only made it to 60m, but I get the feeling the intention wasn't that every player would make it to the end, and rather that it would be a more effective way to see how far they could go. I know you've mentioned wanting additional ambience, and while I don't think it would detract from the experience, going down into something more isolating was really interesting. My full playthrough is linked below (though less chatty than normal given the content)!

https://youtu.be/3ymgPid3YdM

Dwarvenshaft by MateusBoga 2025-04-08T07:09:13Z ♥ 1

This was a lot of fun! Fantastic art and sound design as always. Unfortunately I did get softlocked right before what I assume was the ending, there wasn't enough iron in the world for the necessary drills. But despite that I still had a very good time.

https://youtu.be/ebiwQlSZk9w

Pack by Jeremy Ryan 2025-04-07T23:01:47Z ♥ 2

Really delightful little puzzler! I was expecting to be bad at it, and I was, but it was still super chill and relaxing. My full playthrough with more thoughts is linked below :)

https://youtu.be/rhl68w70APM

West Coast '96: CIBUS DAEMONUM by rbbhn 2025-04-07T22:36:46Z ♥ 1

Despite being relatively short, you managed to pack so many vibes into the playtime, really excellently done!

https://youtu.be/_LOGxT3jofw

Cast Iron Hammer Golf by HacksawUnit 2025-04-07T22:13:08Z ♥ 1

A super inventive take on the falling block puzzle genre! All the presentation is top notch, and the gameplay is incredibly satisfying, but in its current state it feels a touch on the difficult side with the lack of any midair control. My full (well, up to level 7) playthrough is linked below!

https://youtu.be/mMOEiSv5y-U

The Moon Reconstruction Program by 100th_Coin 2025-04-07T18:38:42Z ♥ 3

tldr; fantastic presentation as always, but while the core loop was decently satisfying and technically impressive, it got a touch repetitive.

https://youtu.be/AniUvbzkcDM

LD56 — Tiny Creatures (4)

Friends Adrift by Samuli 2024-10-12T21:16:27Z ♥ 2

Very technically impressive, but man it is brutal! My full playthrough is linked below, no judgement if you don't want to sit through the literally 42 minutes of Stage 3 attempts. https://www.youtube.com/watch?v=sXsRmyUMCMs

ArachnoNinja by ildfuglen 2024-10-12T20:13:38Z ♥ 1

One of my favorite jam games I've ever played, seriously. This is something really special. My full recorded playthrough is here with more thoughts :) https://youtu.be/j1qaTZjbxmw

Shrine by blacksheepza 2024-10-12T19:54:22Z ♥ 1

This was super well done! My whole playthrough with more thoughts is attached here :)

https://youtu.be/xNU5lQ7O9T4

Prince Charmony by 100th_Coin 2024-10-08T18:51:56Z ♥ 1

Here we go! One of your better games, though I wish there would have been a bit more tutorialization at times.

https://www.youtube.com/watch?v=YP1QVUJQ3TU

LD55 — Summoning (7)

LD 55 - The Great "Sum"-moner! by Nwoknu 2024-05-01T22:09:41Z ♥ 1

A fun concept, and a good execution on that concept. Requires some quick thinking to get everything, but it's not unreasonably difficult which is nice. I would have appreciated a few more enemies with a gimmick like the double number, but time constraints being what they are I think this worked fine. The animations of all the characters were also excellent, and really added a nice energy to the whole thing. All around great work!

Glorble Brawl by aou 2024-05-01T21:14:32Z ♥ 2

This was a lot of fun! I have a lot of thoughts about it so I'm going to break it down into bullets:

The Negatives - Falling off the map feels bad. Instant death of something you've put a fair bit of resources into isn't great, *especially* when it happens after you've already won the battle. At one point I won with all 4 still alive, and then by the time I made it to the teambuilding screen I had nothing. - It's a little easy overall. Not strictly a negative cause crushing waves can be pretty fun, but given the nature of the stats and battling I never felt like I needed to be that picky about who I kept or levelled. - There only being 3 stats consistent across all creatures was a little disappointing, and made it hard to want to continue for more than a run or two. Understandable given the time constraints but woulda been nice. - Fullscreen was definitely not fullscreen, I never got to fully see the battle messages or my gold count.

The Positives - I really like the general autobattler system and simplifying it somewhat is nice since so many of them feel immensely complicated. Also a great take on the theme. - The art and audio are wonderful and really sell the vibe I think you were going for. - Definitely replayable (if not infinitely so) in part due to the extensive variation in the creature designs and names. It was always fun to see what would pop up next.

Overall a really fun time, and very cool for a compo entry. Keep up the great work!

Divine Harvest by Carolinus 2024-05-01T19:37:17Z ♥ 0

Adding to everyone else saying I didn't fully understand what was happening. I'm actually okay with not including a tutorial, I like figuring things out myself, but nothing gave enough feedback for me to actually know what was happening. I was never fully sure if my crops were actually fully grown, or what a lot of my invocations actually did since there were a lot of stat names that were not explained. I think there's an interesting core here, and a farming game with some level of "combat" is a neat idea, it just needed some more time.

the eye by José Bonilla 2024-05-01T19:31:51Z ♥ 1

There are some good ideas here that I think fumbled on the execution. Focusing is near impossible for me, both due to the difficult patterns of the circle, and the length of the timer you need to fill. I think it's an interesting concept, but I never managed to get more than an object or 2 summoned in the time limit. I think the object summoning is well-implemented, magic words corresponding to each object is a good idea and I didn't mind the alphabetical system. I do think the instructions for where to place the objects on the pentagram would have helped but I mostly figured it out. The graphics, audio, and general atmosphere are wonderful, however, and *really* sell the vibe you were going for. I think with a few tweaks this could be really interesting!

Circle Tracer Cookie Defense by pkenney 2024-05-01T19:07:29Z ♥ 1

This was really fun! It is (as you yourself admitted) quite simple, but I don't think that's a bad thing in this case. It's a satisfying gameplay loop (pun not intended), and your art and sound design complement the idea you were going for very well. It reminds me a lot of Pokemon Ranger, which is a great game with a similar enemy circling mechanic. The circling trail was very nice and stayed with my mouse more consistently than I would have expected. I had a few issues with the game registering a complete circle, but once I started using smaller circles more often it mostly solved itself. There's a lot of fun stuff you could do with this mechanic, and I truly appreciate you knew when something needed to be cut for fun rather than just having more features. It's a hard thing to do, but I think this game is much better off for it.

Molag Brawl by aznoqmous 2024-05-01T18:57:29Z ♥ 1

This took some getting used to, but you've already said you wanted to add a tutorial, etc, so I won't dwell on it too much. This is a really interesting idea, being forced to summon enemies to make yourself stronger. I would have liked to have seen some sort of run stats when I died, so I had some idea of how my run went. As it is I just die and restart and don't really know how I did. The overall atmosphere is wonderful, including the visuals and music, which is truly impressive for 48 hours. I think if you didn't have quite as much of a time crunch this could have been really wonderful, and if you decide to keep working on it you have a great base to go off.

Demon Well by 100th_Coin 2024-04-16T22:32:04Z ♥ 1

This is gonna be another long one so here we go!

The negatives: - I wish the art had been a little more polished. I realize that obviously this is a pretty big game and a lot needed to get done, but even just some flat color would have really added to it for me. Especially considering how good most of your art looks! - The dynamite level wasn't super engaging to me, since it just boiled down to running around the whole map quickly enough. The boosts from the enemies were nice, but it still dragged a bit, imo. Also would have helped if the dynamite was a different color to be able to more easily see it amid the large map. - Honestly I just felt the area was a little too large in general. I don't think any level really utilized the space, and it made a few levels go on a little longer than they needed to. - In the final level, now that it was actually about platforming, a shadow on the player character would have been nice. Those first steps in the back section are pretty narrow and I spent a bit just not lining myself up properly, especially given the 2D nature of the characters.

The positives: - This game is overwhelmingly funny, even for one of your projects. You really outdid yourself, and the voice acting really just added to it. Great stuff. - The background and environment was really nice, and really sold the magical world you were going for. - Music was great as usual, and the acapella track I think is one of your best. I would have no idea you rushed it in so late if you hadn't said so. - The final level is really intuitive, even with the limited instructions you gave. The writing in the overworld was both a great guide for the player as well as a way to sell the inherent goofiness of the boss, and it worked really well. Despite it being relatively short, it did a great job at combining all of the prior mechanics in an interesting way.

All in all this was another great entry! The jump to 3D in your last few entries has been very cool, and you just keep upping the bar.

LD54 — Limited Space (5)

Fill the crates ! by Flancon 2023-10-02T22:42:21Z ♥ 1

For a first jam, you should be really happy with what you accomplished here! It's simple, but that isn't necessarily a bad thing. I did have some issues with the boxes placing properly, but it seems like other people have mentioned it already and you're aware. Not a huge deal. My only big critique would be to maybe make the game harder as it goes on because otherwise I think I could probably go on forever as it currently is. But overall well done and I hope you stick with Ludum Dare!

Hope Falters by Jeremy Ryan 2023-10-02T22:25:58Z ♥ 1

This is a really beautiful game for a lot of reasons. It's fantastic aesthetically, with the music, (admittedly limited) visuals, and all the special effects and theming working in harmony with those. Unfortunately I think the difficulty curve might have gone against the general theme of the game. Now I'll be the first to admit that I am very... subpar in terms of puzzle-solving, but I got stuck pretty early and didn't really have the energy to push my way past it. I felt I got enough of the experience to give a fair grade, and judging from the rest of the comments here I trust that the rest of the level design holds up. It's a good concept very well executed, and you should be very proud of what you managed to get done!

Ribbon 2 by 100th_Coin 2023-10-02T20:10:31Z ♥ 2

Obviously we were talking as you were working on this, so I have a better idea of the development process than I do for most games entered this jam. With that being said, I have a lot of thoughts on it.

Let's get the negatives out of the way early (it's not that bad I promise!): - I wish the ribbon was used in more interesting ways than the first 2 "puzzles" and the bounce pad. I get it's a time constraint thing, but I feel like it's a missed opportunity to not ever force you back inside the ribbon at any point after the very start. - I have some issues with the ribbon segments in section 2. The one on the back wall is fine, it's an interesting use of the bounce pad and forces you to actually move it around to do it most efficiently. The one with the circle is fine, but it definitely took me a second to figure out what I was supposed to be doing. The one hidden behind the tree is just hard to find? Like, there's no puzzle, it's just hidden. And then there's the star, which isn't terrible in theory (it reminds me of the trace-walking moons in Mario Odyssey), but the fixed camera makes it really annoying to hit all of the dots. Doable, but definitely a little rough. - The ribbon being completely invisible when facing the camera makes sense, but can be a tad frustrating especially when doing the extra-high bouncy jump. - The camera sometimes does a weird jump when entering the ribbon, but it's not a huge deal in the grand scheme.

But now the positives! - The graphics are immensely clean as always, and the starter ribbon especially really sets the tone of the whole game. I'm a sucker for 2D art in a 3D environment and you keep getting better at doing just that. - The music, from DOOM as it may be, is very very good and keeps the energy up as you play in a great way. Can't complain about the fit if it's that much of a banger. - Technically, this is a marvel. I don't know how you keep doing it. Continually astounding. - The polish, aside from the level design stuff I'm kind of iffy on is top-notch as I've come to expect. - It's just fun to control! The ribbon following you moves super naturally, and the platforming is super interesting especially once you have to utilize that bounce pad in some of the weirder scenarios. - That "twist" ending was great, in more ways than 1!

Overall, I'm kind of mixed. It's really impressive and well-executed creatively and technically, but I have some pretty big issues with the fundamental game and level design. I think there's definitely a lot of potential here, but you were saying you spent a ton of time on just getting the ribbon working and figuring out what you wanted to do gameplay-wise, and it does show in the final product. I'd be very interested to see what it would have looked like with an extra day, because the core here really is special.

Ominos by OgelGames 2023-10-02T18:36:52Z ♥ 1

A simple concept executed very well! I'm not generally amazing at puzzle games (it's my fatal flaw as a human being) so the slightly lower difficulty was much appreciated. I did notice a couple weird quirks in terms of which ominos would be spawned for a given level, since occasionally one of the criteria would ask for no more than X of a color, but none would be available to use anyway. Not a huge deal, but actually did contribute to the lower difficulty. It was a lot of fun though, and would love to see some more puzzles in this same mold! The polish is really impressive as well, and it feels good to just place blocks. Only main issue is I would love some background music, even if it was just something simple. But overall really well done and I had a lot of fun with this!

Mr.AdBar by eddynardo 2023-10-02T18:09:52Z ♥ 2

You weren't lying, this sure was somewhere in between 1 and 2D! A really really creative interpretation of the theme, and a fun game to boot! I had an occasional issue with dashing to the left in the air? But it seemed to be ok if I wasn't holding the left button while dashing and just held the jump key. A minor issue, but definitely inconvenient on some of the trickier jumps. But overall, shockingly smooth, especially for the style of doing it. As someone who used Construct in the past, I'm fascinated to know how you made this work, especially with testing since you normally just get the localhost:5000 link! Again, a really great job and one of the coolest concepts I've ever seen in a jam game. You should be super happy with yourself.

LD51 — Every 10 seconds (6)

Out Of Order by TinyLittleStudio 2022-10-13T13:14:31Z ♥ 1

There's a lot to like here, but unfortunately there's a little too much holding it back for me to really recommend it. The good stuff first though! It's a very nice and charming platforming experience, it's rather simple but there's a reason it's as big of a genre as it is. The physics are a tad sluggish but nothing unbearable, and perfectly understandable for a jam context. The polish is all very well done, the NPCs, particle effects, and level transitions all really add to the experience.

A few rough things though. Obviously as people have told you the jumps are a little too tight, but you knew that already. The thing that really bothered me more than any of that was waiting for time to pass. Having to sit there holding the jump button for ~10 seconds every time I wanted to reattempt said difficult jump is more annoying than anything. I know the double jump isn't an intended feature, but maybe it should be! It's honestly really fun when you can pull it off and could add to the overall feel if it maybe took more battery power so you had to decide when the best time to use it was. Music would have been nice as well, but I'm certainly not one to talk about that and time constraints are a pain.

All in all, there's a super solid core here and I think if you wanted to keep working on this or do something similar for another jam you can totally build off of that and make something really exceptional!

Base Clock by Malai 2022-10-10T14:25:41Z ♥ 2

Wow. One of the best games I've played in all of my years of Ludum Dare. Super polished and just plain fun. Unfortunately I didn't manage to snag all of the orbs as I got a tad lost on where to go in the final sections, but that didn't detract from the experience in my opinion. I would have appreciated a map though! In the same vein, a more interesting background would have been nice but I didn't really feel like I was missing it either. The powerups worked really well with the rest of the game, and the hex clock was actually a really cool way to incorporate changing the timer without it just being arbitrary. The level design was outstanding as well and checkpoint placement was done extremely well. I was definitely rushing to get to the next checkpoint, especially before the hex timer, but I never felt like it was unreasonably tight and there was always at least a little room for error. I could go on for a lot longer but really, it was just good. There's a lot of potential here if you decide to keep going with this project!

Crazy Delivery by Ruslan Kossak 2022-10-10T13:49:43Z ♥ 1

Simple but effective. There wasn't anything too crazy here mechanically, but it was just simple and fun. The concept fits the theme pretty well and works well as a jam game. The graphics are very nice overall, though I would have appreciated a few more background details. The lasers were also difficult to block when they came in clusters, so it seemed like it was mostly luck that let me make a delivery, but that's not a huge deal. I liked the frantic mash on the arrow keys to try and block all of them at once. Really solid overall!

Labyrinthos by Armgarr 2022-10-10T13:08:05Z ♥ 1

Lots of good things here, visually and mechanically. It's not exactly the most thrilling concept for the theme, but given what everyone had to work with I can't really fault you for it. It's a simple top-down shooter with some solid weapon variety which is basically always going to be fun regardless of anything else. It looked fantastic as well, if a little dark, and ran perfectly fine through the HTML embed. My main critique would be the maze generation itself, as it's easy to not see any enemies for a while and then suddenly get an overwhelming swarm which I usually couldn't avoid. But that's just a balancing thing and in the jam time limit I really don't fault you for it. I'll be coming back for a few more rounds to try to get to the boss, really nice work!

Button Masher by Pennycook 2022-10-10T12:57:48Z ♥ 0

I... don't really know how to rate this one to be honest. I shouldn't like it, and yet I do. There's something about the sheer stupidity of the concept that just works. Of course, mechanically and visually there's not a ton going on, but it's fun enough and the subversion of expectations really plays nicely with the theme. I can't in good conscience rate it particularly highly given what it is, but for what it is it's rather enjoyable. Absolutely unique if nothing else!

Watch Out by 100th_Coin 2022-10-04T01:59:42Z ♥ 3

Fantastic game overall, as I think everyone has come to respect. Graphical and gameplay polish is out of this world impressive, and it's a wonder that you manage to cram it all into the compo time limit every time. The idea was a blast, and the audio with music/the narrator were a lot of fun too. My biggest issue were some pretty finicky platforming controls, especially struggling with depth perception and landing on certain things since the character is completely flat and the fixed camera doesn't offer much relief. Remembering where all the platforms would appear is also a little bit of an annoyance sometimes, especially when I fall all the way back down due to rotating the hand the wrong way. But, nothing that couldn't be fixed if you wanted to and everything else was delightful. Amazing job as always :)

LD48 — Deeper and deeper (1)

Mine Zhero by Colisan 2021-04-27T14:32:47Z ♥ 1

Overall a pretty neat and polished experience, though unfortunately it's very unintuitive when you first pick it up. I enjoyed it for the most part, but only after a few frustrating rounds where I didn't know what I was doing. With a little more development and some slightly more standard controls, this could be a very fun little game.

LD46 — Keep it alive (7)

Mark by Corny 2020-05-05T13:51:20Z ♥ 2

Hmmm, I'm not really sure how I feel about this. This is an insanely well made game especially considering the time constraints, and I enjoyed it, but there was just this sort of nagging feeling that something wasn't quite right. And I think it was the controls. Maybe it's my computer, or the HTML5 version, but my movement felt painfully slow for no real reason. For something so based around platforming, the actual platforming felt pretty lackluster to me. Also, I don't know if it's just me, but arrow keys to move and space to jump just doesn't feel good. Maybe add an option to jump with the up arrow or change movement to WASD instead. Overall though, the graphics were excellent, the music was fun, and the core idea was very creative and excellently implemented. I'd love to play this again, hopefully on a machine that's a little more capable.

Keep chicks alive! by Sleeping Panda Games 2020-05-01T15:00:06Z ♥ 1

I absolutely loved this entry! I'm a sucker for low-res platforming and this really blew it out of the park. What's most impressive, in my opinion, is honestly just the fact that it was made in Construct. I use Construct for my own projects, and I know how finicky it can be at times. But honestly, graphics, audio, and gameplay were all outstanding. Easily my favorite game of the jam so far. Keep it up, man! 😄

Hamloon by NoelOskar 2020-05-01T00:10:22Z ♥ 0

I really enjoyed this game, it's very simple and doesn't overstay its welcome. My favorite part was definitely graphics, they're very simplistic but yet also very charming. My biggest complaint is honestly that I would've liked some background music, but time constraints are what they are. With a bit more development, I could easily see this as a mobile game I'd pay $0.99 or whatever for. It feels very suited to touchscreen, and has that simple gameplay that works very well for mobile gaming. Whatever you do with it, I'm excited to see more from you in the future!

VAMP by gwinnell 2020-05-01T00:03:03Z ♥ 1

This was a great time, especially for just being a compo entry! Loved the graphics and general feel, I never grew up with these sorts of games but I can definitely see why people enjoy it. I would've liked the field of view to be a bit bigger and the mouse to be a little less sensitive, but that's very minor stuff. My biggest issue is that I'm not really sure where the theme is. Sure, you're keeping the player alive, but that feels like a very safe interpretation to me personally, unless your intention was something different. Either way, I really enjoyed it overall, definitely keep it up!

By Jove by sewerbird 2020-04-30T23:55:51Z ♥ 1

Man, I really wanted to enjoy this. It looked super cool when you were working on it, but... I just don't know what I'm supposed to be doing at all. I'm sure I would really enjoy it if I knew what was going on, and it's a very good game, I can't give you that high of ratings because I don't know what to do.

DITAZURE by BJakubowski 2020-04-30T23:49:20Z ♥ 1

I enjoyed the game, though I don't really understand what's going on? You have a guide button, but it seems like it just lists controls, which isn't particularly helpful. Other than that, though, it was pretty fun and definitely spooky with that audio! Nice job, and keep it up!

Pet Life by ForeverTrash 2020-04-30T23:45:20Z ♥ 1

Nice little game for being made in 48 hours!

Pros: - Great art - Catchy music - Interesting concept

Cons: - Money seemingly came in much too fast, there was no way for me to lose it felt like - No way of knowing how much of each item I was carrying - Very, very simplistic gameplay, brought down by some odd control decisions

Overall, a very nice entry, you should be proud of yourself!

LD45 — Start with nothing (6)

New Project by TheMiSta92 2019-10-12T23:30:27Z ♥ 1

Before I start: I hope I don't come off as too harsh, it's because I really love the concept here and want to see it improved upon.

This game was truly just not fun to play through. It was rather tight platforming, and the absurdly slippery controls made it a pain to do even the most simple segments. I couldn't make it past the boss because I moved too fast and either hit him or fell into the pit within seconds of entering the fight. Alongside that, every time you die you get sent back to the title screen which makes it very unforgiving for what is trying to be a fun, more casual experience. Graphics and audio are your saving grace, it makes the unappetizing gameplay at least somewhat palatable. Keep that all in mind in April, though, and I think you could have a stellar game.

Ludum Dare 45: v0.0.1 (Working Title) by Travis Carlen 2019-10-07T01:07:21Z ♥ 0

This was an interesting concept for a game, but in all honesty it wasn't executed that great. Yes, it's 5 games. No, they aren't complex or remotely interesting games. But it's a solid entry, and with some more polish and a better idea, you could be very good.

Bartered by Aycan 2019-10-07T00:54:25Z ♥ 2

I enjoyed this game a lot, it definitely grew on me as I continued playing it.

Pros: - Highly polished for a compo entry - Graphics have a consistent, unique, and good style - Surprisingly complex gameplay

Cons: - Got stuck a few times with untradeable items - Walking speed was painfully slow - Audio would really help this game, just something ambient to let you chill out

All in all, a super solid entry, and I think you could do very well!

Universe Inc. by Czorio 2019-10-07T00:12:27Z ♥ 1

I can definitely tell most of the time went into presentation, there really wasn't anything in the way of challenge, and actually it was pretty laggy on my end. But if you get better at managing your time and balance your load between gameplay and visuals, it could turn out very good next time.

Welcome to Nowhere by AdroitConceptions 2019-10-06T23:56:28Z ♥ 1

The first words out of my mouth when I beat this were "I don't know what I just played." And that's a compliment! It was super unique and fun, with the "music" and sound effects done with that style alongside the tube worm-ish enemies and other things. Admittedly, it's not the most technically impressive game, but it was a blast to play through. Keep it up!

Ultra Quest by 100th_Coin 2019-10-06T23:38:52Z ♥ 1

Really great game, the amount of polish is insane. Graphics and music are fabulous, however the gameplay is very simplistic, and, as you know, it is *very* short. I noticed a few bugs, for example dying on the queen fight softlocks you, and the rocks freeze midair when throwing them. Other than that though, it was a blast. Keep it up!

LD44 — Your life is currency (10)

Zap Signal by christina-antoinette-neofotistou 2019-05-07T12:19:51Z ♥ 0

Haven't gotten around to rating yet, but would you be OK with sharing some source code? I'm a C2 dev as well and interested in how the voice recognition would work!

The Battle for Slime King on Slime Mountain by MrTroy 2019-05-06T17:20:34Z ♥ 2

SHLD is at the top! Just start with attack at 4 and all others at 2, then beat everything. Really fun game, incredible that you created all of this in 3 days! If this is what you guys do for LD, I'm scared to see what comes out when you spend more time! Great job, keep it up!

A Life At Stake by JustMars 2019-05-02T23:54:27Z ♥ 2

A very fun game, super well polished and enjoyable for only 3 days. I would believe (though I am in no way saying that you did) that you made this beforehand and turned it in, it's that good. My favorite game from this LD so far! Hats off to you guys!

Chrominance reloaded by Cosmologicon 2019-05-02T23:43:10Z ♥ 1

After reading what I should be doing, it was a solid game for 72 hours. Graphics were nice, music was really good, and gameplay was complete enough for a jam entry. Keep it up!

Super Epic Insurance Fraud 3000 by Nigogo 2019-05-02T23:15:31Z ♥ 1

I loved this even in the couple minutes I played it. It was the kind of game I would totally install on my phone with touch controls to just pick up and play for a few minutes when I got the chance. Graphics weren't made by you, so I can't judge them, but they were well selected for the game. Controls were a bit slow, a higher max run speed would be appreciated alongside some tighter controls. All in all, good job for an LD entry!

Ollo's Life by Memel06 2019-05-02T23:04:11Z ♥ 1

I don't have the nostalgia that most people rating this do, so I'll probably have a bit more of critical feedback, but that's the point of LD anyway. To be honest, I didn't enjoy it. The GB controls were unpleasant for me personally, and puzzles were overly difficult in my opinion. The music got repetitive quickly, and the lack of music in houses when there were multiple tracks in the rest of the game. I'm sure if I had other experience with GB games I would enjoy this more, but as it stands I don't really like it all that much.

Life-Points, A Ludum Dare Game. by AcidViper 2019-04-30T13:26:42Z ♥ 0

I cheated with the dev key (mainly because you told me what it was), but it was still pretty enjoyable to run around and just kill everyone. Music could get repetitive, and graphics weren't the greatest, but it was definitely a fun experience that I could see myself playing with more enemy types and new attacks/specials. Good job on your first finished jam!

bloodsucker. by whycardboard 2019-04-30T12:16:19Z ♥ 1

The gameplay is fun, excluding the AI that makes it near impossible to get anything done. It seems that just as I move, the souls move directly into a spot where they can kill me. This makes it rather annoying to get any souls, but the graphics and feel of everything made up for it.

Also: I need to kill the black people!

acoustic Ario Bleeds by boblova 2019-04-29T23:18:09Z ♥ 0

After playing this game, I was very confused, but in a good way. I wasn't quite sure what was going on, but it was still incredibly enjoyable during playing. The theme was tied in well, even though I couldn't truly understand how the sacrifices were working. It was completely hilarious, the graphics made it super funny to play through. If you went back and perfected the gameplay, this would be a top game for me.

Spirit by Connell 2019-04-29T13:33:40Z ♥ 1

I do like this game, and it's definitely a solid foundation for a game. The simplistic graphics, in my opinion, don't need to be updated, and actually really add to the calming experience. Even with the action, everything feels like (and this is probably a strange analogy) I'm just sitting at the bottom of an ocean, just alone and not worrying about anything going on on the surface. Audio is fairly decent, and the theme connection is strong.

LD43 — Sacrifices must be made (6)

Reactor Overdrive by JUSTCAMH 2018-12-18T19:12:33Z ♥ 1

Let's just get right into the negative, then I'll wrap up with positive.

Cons: - Even with the tutorial, controls were not at all intuitive - My health got low, and I saw no way to refill easily - Some enemies were almost unbeatable with the shield bullets - Graphics were jarring, hard to see what was happening with so many particles - Maybe I didn't play long enough, but the boosts and such seemed rather useless - Never saw a health bar, some better UI would be welcomed

Pros: - Solid level of polish, especially for Ludum Dare - Gameplay felt good, once I got past my confusion around the controls - Theme is obviously implemented, though not very well used in my opinion

All in all, a very solid LD entry! Good job, and keep it up!

Reverse Quest by kleinzach 2018-12-14T22:12:28Z ♥ 0

@kleinzach This was super fun, and I was just wondering what it was made in, and if you'd be willing to share the source code, as I wouldn't mind seeing how it was put together. Thanks in advance!

Cat-Astrophe by LaneDavis 2018-12-13T14:36:47Z ♥ 1

Wow! This game is stunning for Ludum Dare, though I suppose that's what you get for having 10 people on a team. Not to downplay your efforts or anything, it's still very impressive for 3 days. Like others, I found the last level to go on for far too long, and the popups with story didn't seem very important, I didn't even notice them until my second time through. All in all however, it's a really great game that could easily get ports to a vast number of platforms.

aberth: simple text based choose your own adventure by jfraser314 2018-12-13T13:36:21Z ♥ 0

I really enjoyed this, and actually have spread it on to many of my friends to show them the concept! I have two questions though.

1. Where is the theme? 2. How the heck did you do this?

All in all, a very solid entry, though there were a few grammatical errors and only one ending. I would've appreciated more than one ending, but the game does show how only one ending makes sense. Great job!

Tim's Christmas Nightmare by Zombie Virals 2018-12-05T02:32:18Z ♥ 2

Wow, this is really a stunner! The graphics and audio fit perfectly with the spooky vibe, and the enemy designs were spot-on. One thing is this: where's the theme? I didn't exactly see anything obvious in my brief play-through, could you enlighten me? Other than that, it was a really nice game, and I like the Construct2 representation! Congratulations all!

Pirates may Cry by themarioga 2018-12-05T01:46:49Z ♥ 1

Overall, a well-done game. While some actions seemed repetitive, there were enough options that it never felt boring. I had one problem though, at one point when I tried to select an option, the game said there was a memory error and crashed. Overall, this seems like a fun little game that you would pick up and play for a few minutes, and just play in short bursts, as it is less of an adventure than a short, sweet arcade style.

LD42 — Running out of space (5)

Space Dog Escape by yayapipi 2018-08-13T15:37:39Z ♥ 2

A very nice little game. The one complaint I have gameplay-wise is that it shouldn't be so hard to escape from the monster. In the ink-blotch levels, you get cornered and it's very difficult to escape, causing you to lose like 1/3 of your HP. However, the audio, theme implementation, and general feel were very well done. Graphics could have been more flatly designed, just to be consistent with the rest of the level, but other than that, a very fun game. Keep it up!

-Mathstr0

Trashy Universe by BrownRiceStudio 2018-08-13T02:38:42Z ♥ 0

I have to agree with tuism on the movement. My best score came from standing in one spot and not doing anything but shooting in a circle, and that's not particularly interesting, now is it? To your credit though, the graphics/audio were great, and the theme was very well implemented and apparent. Slow down the player and add some warnings, maybe a boss or two, and you have a great arcade shooter!

-Mathstr0

Space Equations by FussenKuh 2018-08-13T02:27:56Z ♥ 1

Yowch. That is TOUGH. I've only every gotten to 3 problems solved, and that was after like 10 minutes. Maybe I'm just awful, who knows. I would make it a little more forgiving with smaller boxes, but other than that, the graphics and audio were good. The code itself seems pretty much free of bugs, and with how blatantly obvious the blocks are, the theme is pretty apparent too.

-Mathstr0

Faceguy by EmCannon 2018-08-13T02:09:06Z ♥ 2

A fun little game. Though there's certainly not much going on there, what is there is very polished. The overall aesthetic is very reminiscent of the GB, but that's not a bad thing for the kind of game you're doing. The character could be a little more responsive, and the walls could move in faster, but it's the kind of game that someone could play over and over for a long period of time.

Drifting Statuary by squirmonkey 2018-08-13T01:46:34Z ♥ 1

Just looking at the screenshots alone, I expected a game made by a new Jammer who doesn't know how to make games. But when I actually started playing, I was blown away! I was actually engrossed in a Jam game for the first time, and spent probably way longer than I should on it. However, the graphics could use some work, especially for a game so good in every other field. Some SFX could help for moving, but other than those minor things, it was relatively bug-free and overall a super fun game!

-Mathstr0

LD39 — Running out of Power (1)

Torch Boy by FloBar 2017-08-01T17:34:55Z ♥ 1

This was a great concept, but the execution, in my opinion, was a little off. For one, the control scheme was extremely unfamiliar to me, making even getting to the first platform near-impossible for me. As stated in other replies, it's also extremely difficult at the beginning. Maybe that's the amount of enemies, maybe something else, I don't quite know. But overall, I would love to see a longer, better executed version of this post-LD!