FoonLudum Dare ExplorerLD51 → Base Clock

Base Clock

By malai

View on ldjam.com

CategoryRankScoreCount
Overall1254.0021
Fun1064.0221
Innovation914.0020
Theme244.4421
Graphics2954.0221
Audio774.0820
Humor2.376
Mood1294.0221

Comments

alpacalypse 2022-10-04 08:14

My favourite use of the theme so far hidden in a powerup here.

ruruie 2022-10-04 08:18

This is really clever and the platforming is slick too. Fantastic entry, especially for this theme.

benthetwoofus 2022-10-04 08:28

I am impressed with how this game use's theme and power-up. The Sounds and Music fit completely this game, so it makes this game's mood.

mrmaico 2022-10-04 09:19

Sound effects work really well with this one. Enjoyed the game and it felt more relaxed than most of the other "10 second" games. Like the art style as well. Would love a level selection because my run crashed at one point and I needed to walk the whole way again.

malai 2022-10-04 10:16

@mrmaico did you happen to tab out of the game or something similiar before the crash?

mrmaico 2022-10-04 10:21

@malai yes I did. When I got back, I believe I was at the start again or the game crashed. Forgot already what happened :smile:

malai 2022-10-04 10:37

@MrMaico thank you, I think I've got the issue

andreish 2022-10-07 04:28

Very nice and smooth game! I really like your animations and sound effects! Also, clever way to increase the clock! ;)

durkagames 2022-10-07 23:45

Looks life a default platformer, but only before you play it. Like the upgrades, the huge map, sound and art. 5/5, nothing much to say :)

nomadicrockman 2022-10-07 23:46

This game was incredible! Perfect approach to the theme. Best game I've played this jam.

lomby 2022-10-08 02:16

Great ideas for upgrades and the game mechanics! Platforming controls were well tuned and the layout of the items and collectables created a nice level of challenge. Nice work!

loveapplegames 2022-10-08 08:29

Good take on the theme! Altogether nice, polished game. At first I was stuck, then I discovered that I can walk off the screen into different rooms.

ping78 2022-10-09 21:15

Great game. At first did not I expect it to actually be a metroidvania, but I was pleasantly surprised with how well genre defining features were designed and implemented. Well done.

mathstr0fficial 2022-10-10 14:25

Wow. One of the best games I've played in all of my years of Ludum Dare. Super polished and just plain fun. Unfortunately I didn't manage to snag all of the orbs as I got a tad lost on where to go in the final sections, but that didn't detract from the experience in my opinion. I would have appreciated a map though! In the same vein, a more interesting background would have been nice but I didn't really feel like I was missing it either. The powerups worked really well with the rest of the game, and the hex clock was actually a really cool way to incorporate changing the timer without it just being arbitrary. The level design was outstanding as well and checkpoint placement was done extremely well. I was definitely rushing to get to the next checkpoint, especially before the hex timer, but I never felt like it was unreasonably tight and there was always at least a little room for error. I could go on for a lot longer but really, it was just good. There's a lot of potential here if you decide to keep going with this project!

jamdong15 2022-10-12 07:36

Wow, this game is so far one of the best I've played so far. I loved how you applied the theme here. It's so cool how you're basically creating your own checkpoints in this game. I had to physically stop myself from playing because I had other things I had to get to, haha (couldn't make the jump for one of the orbs rip). I also loved your audio / sound effect choices; everything felt so bouncy, in the best way possible. I would totally play this if it were a more fleshed out game. One piece of feedback is to include a permanent UI element that lets you know how many orbs you have; at some point, I definitely forgot how many I had, haha.

In the grand scheme of things though, that's pretty minor, and this was a fabulous entry. Definitely deserves more ratings. Congratulations :)

Lastly, and I hate to do this, but just wanted to quickly plug my game for a rating as well (https://ldj.am/$303168). Any feedback would be appreciated as this was our first ever Ludum Dare. :)

barna 2022-10-12 19:14

Enjoyed playing this game very much! The graphics, the sounds and the overall mood is flawless.

bqq 2022-10-14 12:54

Nice metroidvania experience, was able to collect all the orbs! The level design is great, it feels expansive but not overwhelming. The music and sounds really tie in to the atmosphere with the art, it feels very cohesive. At first I thought the game was incredibly hard (do I really need to master how to do double dash jumps and run to checkpoints with 0.1s to spare, I really had to work for those first 7 orbs :D), then I moved the game to my other monitor (60Hz) and the dash was twice as long and I could beat the rest of the game with ease.

So initially I would have asked for a "retry" button to teleport you back to the last checkpoint as the game was so hard but I don't think I would have needed it when it works properly. So I'd say the only real issue I had was that the game didn't work properly at higher refresh rates (I know it can be difficult to test during a jam, don't worry about it! (my game is probably pretty broken on an ultrawide as I don't have one too :D) ). Anyways great work, also love the main character and the animations! (Oh also also, the hexadecimal clock was super smart, it is still 10\* seconds (\* base 16) )

orbs.png

lepoulet 2022-10-14 16:51

I didn't finish the game, but all I saw is very well polish and fun to play. Level design is cool which is very rare in jam. Good job for all the work

puyo 2022-10-16 23:32

Platforming felt great, the two upgrades were clever, nice map design. Really liked the palette used and tiles, the character could use some work but all the animation cycles were smooth. Well done, loved it