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Light On Light
Light On Light
By mathstr0fficial and Mathstr0fficial
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.00 | 4 | |
| Fun | | 3.00 | 4 | |
| Innovation | | 3.00 | 4 | |
| Theme | | 3.50 | 4 | |
| Graphics | | 3.50 | 4 | |
| Audio | | 3.50 | 4 | |
| Humor | | 2.00 | 3 | |
| Mood | | 3.00 | 4 | |
Comments
Hey, I actually completed the game. Nice game :) The music was great, the graphics were all right (even though I couldn't see most of the game beacuse of the LACK OF LIGHT). This gameplay made me exercize my memory, and god know ho bad my memory is. Congrats!
zee
2017-07-31 21:17
Nice job! The game is fairly polished, and has a good presentation. The game-play kinda feels like a mix between a memory matching game and an old school dungeon crawler.
My main complaint is that some of the levels are a bit too "trial and error" like, and felt more like guesswork then actual puzzles.
Other then that, It kept me interested until the end. Good work!
franfox
2017-08-01 11:01
Good work! It could be great to have any visual representation for the - and + objects to give the player more immersion but It's a good game. Congrats 👍
@adrien-dittrick: Thanks! It was definitely supposed to test memory, and I'm glad it wasn't too aggravating!
@zee: Yeah, I was definitely worried about that during level design, and with some of them it did seem like that was the case. I really was just running short on time, but I feel most of the levels were pretty well-balanced.
@franfox: I was thinking about adding that, but with all the other stuff I was doing, I was running short on time. I did want to give them a sense of what they're stepping on though, since at first they were just green and orange squares.
Welp, just made a new post accidentally. Whoops!
piscythe
2017-08-02 00:37
This kind of light based puzzle has a lot of potential. In this case, I found it to be a huge exercise in trial and error. As the player is given such a small amount of knowledge, the puzzle is reduced to a matter of trying paths until one works. To say that this game is pure trial and error is to do it a disservice, however. There is a comprehensible design language and the mechanics are designed to allow a player to come back from poor decisions. After a certain point, I began to get a feel for how to avoid paths to nowhere. The relaxing soundtrack went a long way toward preventing the experience from being frustrating.
@piscythe: Thanks! It definitely was meant to be somewhat memory-based, hence the trial-and-error. I did try to make it somewhat comprehensible, and I'm glad it worked! As for the music, I'm really happy with how it turned out in such a tight time frame. I just went in and made it it Submission Hour, so I feel it could've been better, but for now, it's pretty good. Anyway, new music and more levels will be added post-LD, so keep checking the website!