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Nwoknu

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorLittle Solar Panel's Trialcompo2.502.502.833.002.503.003.002.83
202455SummoningLD 55 - The Great "Sum"-moner!compo2153.333.523.383.302.973.253.25

Performance over time

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Comments by Nwoknu

LD55 — Summoning

The Ritual by stmatn 2024-04-28T14:16:14Z

My very first round was a failure, as I immediately tried to summon the sleeper and didn't watch your explanation gif beforehand, but I learned enough to win (accidentally) in the second game :D (and a few more times as of now, because of the fish-man and vampire granting 100 mana/blood immediately bug) I like that you can discern the different spells by sound after a short time (or at least know if something is corruption or not ^^) I also got the feeling that this game was planned if "Push your luck" had been chosen as the theme instead ^^

If there was more time, I believe the biggest gain would have been by adding just a few extra screens explaining when something happens, like when you hit the 7th corruption, instead of just entering the shopping section And then maybe leaning a bit more into the "push your luck" aspect, like giving extra benefits for good spells while you are at 6 corruption, if you choose to draw more spells instead of ending the phrase I mean, which performer of dark arts could resist to "maybe" gain even more power when their sanity is at risk already? :D

LD 55 - The Great "Sum"-moner! by Nwoknu 2024-04-20T08:24:02Z

@ugly-robot @torte478 @koro-games @secretjuice @sicosiber @drgcandle Hey everyone, sorry I didn't reply for so long The "Start Game" not working is now fixed, along with another game breaking bug Though there is still a soft lock when being hit while the summoning animation is playing, but it feels like this would be too much post-editing for the jam Download links remain the same

LD 55 - The Great "Sum"-moner! by Nwoknu 2024-05-02T08:22:49Z

@mathstr0fficial I would have SO liked to add additional opponents, I even had 1 opponent and a 2nd phase for the final boss planned :D And if I used my time better (and ate better, as to not become very tired on day 1 :rolling_eyes:), it may haven even worked out to add them...

But I take it as a learning experience to make more of the good stuff next time :D

In case you want to know what I had planned:

The new opponent would have been a kind of "know-it-all" who would for his ultimate attack start talking so much that it would confuse you/make you lose your focus, visualized as your numbers moving around instead of staying in place

My plans for the final boss involved much more "spectacle":

When you hit them for the last time, they would quickly take off their cloak and reveal their true power: "Multiply by Zero", which would have countered your last attack and started the 2nd phase (you can actually partly see the "x0" on their chest during the fight, because the cloak clips through it ^^')

Though I didn't quite know if 2nd phase was just a continuation of the double numbers or even more (which would probably have been too much) while they nullified the damage you would have dealt (at least visibly, in the background they would still have the hitpoint system as normal)

After their hidden health going to 0, you would have added yourself/"your own value" for a final attack, which they didn't expect and were too late to react (or maybe you could see their mouth turn into a grin, accepting their defeat to something so outside the box ^^)

I wonder how people would have reacted to that "over-the-top anime style believe in yourself" nonsense at the end but I certainly would have loved making it :D

But that would have likely taken me many additional hours as well ^^' (though in hindsight could have been possible if I went to Jam instead of Compo :thinking:)

LD 55 - The Great "Sum"-moner! by Nwoknu 2024-05-02T09:36:55Z

@empyreans I think you might have posted this in the wrong game ^^ This here doesn't have any ghosts, only numbers :D

Sorcerer's Steps by lambbones 2024-05-02T09:04:31Z

3 runs, 3:16 as my best time ^^

I like how I immediately react to the incoming threat once their sound begins, though in the last level the birds sometime pushed me before I even heard something Fortunately your projectiles fly far enough that you can snipe them shortly after you notice them, if your aim is good enough

One trouble I have is seeing how far away the pillars will actually appear in the world ^^' But I'm also bad at it in the real world ^^ And placing a pillar underneath you so you don't fall to your death is a good feeling :D Though in a speedrun type game probably not always the best move to make, as the climb back up takes a while ^^'

While it's true that the instantaneous appearance of the pillar's collider allows placement below your feet while in the air much easier, in my last run I have also wondered: What would a speedrun in its current version look like?

Sure, the bats/birds may push you off your pillar, but a great player could surely use them to get even more of a forward boost, all while making perfect pillar placements just at the right time and height!

All in all one of my favourites in this event! :)

The Great Chicken Sacrifice by 1studio 2024-05-02T13:32:31Z

You may think I'm crazy to say this, but the stuck chicken and eggs provided additional fun to me:

When I had 10 or more stuck in a pile, my thoughts became: "How can I loosen them up so that the whole pile comes down?"

Kinda like in Peggle, but with a way more satisfying chain reaction when it actually worked :D