FoonLudum Dare ExplorerLD54 → Shrimpwrecked!

Shrimpwrecked!

By mathstr0fficial

View on ldjam.com

CategoryRankScoreCount
Overall1473.6525
Fun1833.4725
Innovation2223.2724
Theme2543.3425
Graphics1423.6725
Audio1543.3225
Humor903.2522
Mood1853.3123

Comments

flancon 2023-10-02 18:31

That's so cool ! The graphics are pretty, the music is great, and the game has a super mood. Well done, it's just amazing what you did ! The only problem I had is that on some treasure hunt, i directly spawn on top of enemies, so I can't really avoid them in time.

sandra-c 2023-10-02 18:48

Very cute and a nice touch that little shrimppie got heavy with too much treasure! I'm sure shrimp can't carry to much stuff IRL either xD

100th-coin 2023-10-02 21:03

To begin with, "Shrimpwrecked" is the greatest name I've seen in the past several Ludum Dares.

Let's start with some more critical feedback before gushing about everything I loved. * The randomly generated rooms can be unfair, and sometimes near-impossible. I know that's the nature of random generation (and a tight deadline) though I would consider taking a look at how spelunky generates levels. A clear path is defined first before placing the elements that construct the level. This could guarantee that every generated room is winnable even though you can still make incredibly difficult sections. Additionally, you can currently start the minigame with about a second of reaction time before hitting a hazard directly under the spawn. I'd suggest adding a "tetris-piece-like-delay" where you can move around at the top for a bit before you start descending. * Despite the random generation, it feels the same every time. Every event is the same "minigame" where you move to the bottom of the screen. It would be really nice to have one or two more "minigame types" to earn the treasures. That being said, I understand the tight deadlines. Even some small changes like swapping the graphics for the hazards could add some variety. * I never found the upgrades all that interesting, though I really like the idea of having your extra treasures as a form of currency. Part of what makes the upgrades feel awkward is their lack of a purpose. Carrying more maximum treasures doesn't feel required when the "maximum" treasures is a soft cap, where going over just slows you down outside of the minigames. Moving fast isn't really needed, so why upgrade the maximum inventory space? Spawning more small fish is useful, but that mechanic as a whole feels completely against the purpose of the minigames. if I fail everything, I could just wait and wait for fish to appear as a secondary means to winning the stage (and waiting as a form of gameplay isn't great). Right now all the upgrades feel like the solution to a manufactured problem, rather than a cool bonus. I don't know the what the best use for the currency in this game would be, but I like the way you earn it.

And now, let's talk about the good stuff. * The minigame is fun when the generated room is do-able. It's even fun for ones that I failed when I thought I could do it. And of course it's satisfying to win the minigame when you know the price of failure is simply not getting a second chance. Winning a difficulty 3 feels great (even more-so because I know the odds are against me, and I've had poorly generated rooms in the past). * the background art is lovely. I really enjoyed the bubble particles and all the details you added to the various ship decorations. The characters are all cute! * The sound effect when "eating" one of the smaller fish is perfect and I love it. * You did a good job explaining how the game works in the introductory cutscene (and it's nice that you can skip the cutscene too!) * The difficulty curve is well made, but as a suggestion, consider making the first encountered minigame a "tutorial" one. hard-code the hazard placements for it, and let players try again until they get it (but let them know that the ones in the future won't be so easy) * Have I mentioned just how much I love the name Shrimpwrecked? Bravo.

Overall I had a lot of fun, and I think with a few adjustments this could be an even better experience. Great work!

funnypumpkin 2023-10-03 13:36

Pretty game (especially whale), but Ive got problems (I wasnt able to buy anyting + shrimp moved with diffirent speed on the screen with the chest). Also it was frustrating to spawn almost on top of the jellyfish. But it was nice overall)

discofish 2023-10-03 13:56

What a nice game! I enjoyed to play it. Shrimp character is soooooo cute!

rincs 2023-10-04 02:31

That was fun, and the shrimp is cute. I wish that the jellies didn't spawn so high though!

meep 2023-10-04 14:33

Super cute shrimp! :D Like others have pointed out, the top jellyfish was hard to workaround, but was a lot of fun otherwise.

jebouin 2023-10-05 01:46

I really liked the gameplay loop and the mood was great! As others have said the minigame can be unfair, and even with winnable rooms you start quite close to the enemies with little time to react. I don't have much else to say, good job :)

furtive-pygmy 2023-10-09 20:19

The art and ambience is very well done! I enjoyed the game, but the puzzles seemed a bit unfair sometimes as I'd have no time to react before dying. Other than that was peaceful and enjoyable.

laserpanzerwal 2023-10-09 21:03

I played 4 minigames, even won one. Then I got stuck in a screen with small critters moving past and couldnt seem to leave it? I'm afraid either I got a bug or didnt understand how to continue. The game seemed interesting though, I may give it another try and find out what I did wrong.

lincolnsalles 2023-10-09 21:11

Different concept. The randomness really makes it difficult like you said. I like the bubbles and ocean floor environment. When the 4 missions end, a bar decreases and I don't know what to do.

digital-bacon 2023-10-10 10:11

Nice game. Very tricky -- the random generation through up some real doozies; one game I didn't get any treasures! Love the art style, and the background water sound really added to the atmosphere. Well done!

metzkermeister 2023-10-10 18:28

Pretty cool game, but sadly I encountered some issues while playing. I couldnt buy anything in the first two shops and, like others have said, sometimes the puzzles are impossible. Overall good entry tho. EDIT: Didnt read the tutorial properly. I probably couldnt buy anthing bc i didnt have spare treasure. bit confusing ngl. Also in my opinion you shouldnt be over encumbered at 20/20 but at 21/20.

harksa 2023-10-10 19:41

I loved the graphics, they were pretty cute. I think the idea is nice too but some levels starts too abruptly for me to react accordingly. The idea that you go slower while overcapacited make the game feels slowers as hell.

But overall it's a nice game !

Keep up the good work :smile:

jvdwijk 2023-10-20 20:30

This was an interesting concept! I liked that you had to solve multiple small minigames to complete a level. With how the minigames are generated, I did find it a shame that it wasn't endless, I expected this to go on until I wouldn't have enough score to move to the next level.

Some minigames felt a bit unbalanced, either they were too easy or impossible to beat. I'd recommend making a path like @100th-coin said, or handmake multiple parts of the levels (might even be easier than generating everything with these kinda minigames) and spawning those parts in. The octopus also felt very RNG but that is okay for a jam game :)

Good entry!