FoonLudum Dare ExplorerLD57 → Cast Iron Hammer Golf

Cast Iron Hammer Golf

By hacksawunit

View on ldjam.com

CategoryRankScoreCount
Overall3.8113
Fun4.0013
Innovation4.3113
Theme3.3613
Graphics3.9513
Audio3.5913
Humor3.0413
Mood3.3113

Comments

oadt 2025-04-07 09:45

Managed to get to level 8 :sweat_smile: At first I was afraid all preview will be gone after level 2, but was good to see it was really only the orange ones. Took a moment to get the hang of it, but was a fun game then!

aleksey4adoff 2025-04-07 13:57

A great idea for mixing genres! Excellent implementation!

mathstr0fficial 2025-04-07 22:13

A super inventive take on the falling block puzzle genre! All the presentation is top notch, and the gameplay is incredibly satisfying, but in its current state it feels a touch on the difficult side with the lack of any midair control. My full (well, up to level 7) playthrough is linked below!

https://youtu.be/mMOEiSv5y-U

mateusboga 2025-04-08 15:09

Very unusual and unique kind of game, would have definitely never thought of putting tetris and golf together like this. It's definitely very hard, and I hope you get the orbs back if you accidentally drop them out of bounds! I found no bugs, don't have much else to say other than great work once again!

Screenshot_138.png

hacksawunit 2025-04-10 00:10

Thanks to those who've played so far! :)

@mateusboga Don't worry! If you miss the grid with an ingot, you lose 1/2 of a mulligan but it is placed back into the queue just like if you had cleared it.

gdman 2025-04-13 20:42

Very nice game with great art and attractive gameplay combination of two (for me it remidns of dr.mario + worms/scorched earth). At first I was struggling with controls, but then got into the rhythm of it and managed to get to 8th level.

lereveur 2025-04-13 23:06

I'm too bad at this game, too much parameters have to be taken in account. But even if I couldn't go through the first level after many tries, I can tell at least that its fun and the arts are pretty cool, so: well done!

sheepolution 2025-04-23 18:43

For how simple this game is, it's a lot of fun! It's super satisfying when you manage to shoot the block exactly where you want it to land. There's a lot of good game design in this game that is to be appreciated. That you need to try to remove a specific block, that you regain health when you manage to do so, the wind to keep things fresh. After a while I actually stopped using the arrow keys, and ignored the indicator. Could be a separate difficulty. I managed to get level 8. Level 18 would take quite a while I'm afraid. Anyway, good job!

alaah 2025-04-23 19:12

Takes a hot minute to grasp, but this is the most positively challenging game I've played this LD. I'm bad at tetris (technically, tris), and at golf, and I loved it.

Screenshot_20250423_210353.png

pickens-inc 2025-04-24 17:19

Oh man, I am so bad at this! Love the concept. I didn't like that theme, but this would have been a perfect entry for that "combine 2 incompatible genres" LD! The implementation is super charming and the presentation is great. I found there to be a few too many factors for my small brain to manage - I never quite felt like I was able to predict where the piece would end up. I think that would have been a lot easier if you were batting the piece directly into the playing field, rather than you hitting, then getting a second screen with the playing field. Maybe thats just me though! Really clever idea, well done!!

angry-fridge 2025-04-24 20:29

Cool concept but, the controls took a bit time to get used to but I think it was fine. Like the above comment, I think there were too many things moving at once and the actual area of interest was a bit small. Other than that, I think this is a pretty good entry for a 48 hour jam! Well done!

100th-coin 2025-04-25 16:55

Oh man that wind. I kept forgetting it existed and then WHAM! I piece missed my target by 4 or 5 whole units. The wind is a perfect addition to the game, by the way. Love it.

I don't know exactly how to feel about the lives mechanic. Like- yeah, being able to lose is important for a game like this, but man- I got really close in two runs, only to lose to something that I think is a bit... unfair? Getting 5 in a row clears a line, right? And I've had situations where I clear the gold one by having a vertical line go beyond the bounds of the board. Then I lost my last run of the recording by getting 5 in a row, but beyond the bounds, and I lost. It felt like the rules were a bit inconsistent there... I don't know. Going back to hole 1 after that feels punishing, but without lives there's no penalty for failure... I'm not sure what to do about that.

Anyway, I recorded my runs to give as much feedback as possible! Here you go:

https://www.youtube.com/watch?v=fPN5gBCQZG0

alchemic 2025-04-25 21:43

Took a while to master the controls! Very challenging game. I like how there are lots of variables that make it so that you can't rely on your muscle memory *too* much, but there's still a ton of skill involved.

I think I only got to about level 4 or 5.