Foon → Ludum Dare Explorer → LD60 → AURORA Project

AURORA Project

By mathstr0fficial

Percentile
CategoryRankScoreCountLD60Ever
Overall7
Fun7
Innovation7
Theme7
Mood7

Comments

gamescodedogs 2026-10-19 21:41 ♥ 1

Thanks to your game, I’ve realized I miss text adventures :) Is the text input handling all coded, or does it use an LLM? No judgment, just engineering curiosity. Great job!

hacksawunit 2026-10-20 02:52 ♥ 1

Fun bite-sized text adventure! The descriptions and sense of space were well done- it was easy to visualize the environment and it was fun to piece together what was happening. I think some of the reveals could have been a little subtler or later in the story, but I also understand wanting to ensure the player gets what you're going for.

I liked the plot- creepy stuff! Nice that there's multiple endings, although I think that it could have been cool if it was only possible if the player found a hidden item earlier, or something.

It seems like you implemented a lot of custom commands, and the implementation of the implants was cool. I liked that the terminals (which give score) served as indicators that progress is being made while also telling the story. There were a few things which caused me some grief (confusion when entering wrong padlock code, forgetting to install an implant and getting temporarily stuck) and I wish that some things were a little more flexible/intuitive, but I still enjoyed the game regardless. Good job!

100th-coin 2026-10-20 17:27 ♥ 1

The story telling is, as always, incredible. I love the way you describe every room, and the character descriptions and lore are wonderfully written. My biggest issue... I have no idea at any moment what I can or cannot interact with or even examine. Your room descriptions mention rust appliances, yet ">Examine rusty appliances" yields "You can't see such a thing." And I think the biggest source of my confusion could be solved if there was some formatting used to denote intractable objects, like square brackets or bold text. If you put me in a room and say something like, "The corner of the room has some rusty machinery you don't recognize, and [plants] that have not been watered in decades." Then I don't need to waste my time attempting to fiddle with the machinery, yeah?

Anyway, I'm not experienced with playing text based adventures, but I can only imagine the struggles I faced here were authentic to the old games of the 80's as well, so I'm awarding you... er- I'm attempting to award you with the- I'm giving you the- I'm *using the award on*- I'm... ah forget it.

`>Examine award`

It's the **Tech-Based Adventure Award**.

TextBasedAward.png

I also recorded my gameplay, which gets a bit rough. I am tremendously bad at this genre, so apologies in advance.

https://www.youtube.com/watch?v=K6KIbX-rxvE

amkingtrp 2026-10-21 20:38 ♥ 1

Reminds me of playing text adventures on my electron during the 80s, but this is a lot fairer and more forgiving of what I type. Thoroughly enjoyed this, ended up with 100/100 points.

jeremy-ryan 2026-10-22 14:12 ♥ 2

Screenshot 2026-10-22 095652.png

I don't have a ton of experience with text adventures, but this felt very approachable and I had very few spots where I felt stuck or unsure of what to do. It had a really interesting story and atmosphere, and the writing was really well done.

I did have a couple points like 100th_Coin mentioned where I wasn't exactly sure what was interactive or what verb I was supposed to use, but for the most part I could figure it out with small references to the tip sheet.

For this incredible achievement I'm awarding you the **Most Helpful Mutant Rat** award.

most_helpful_mutant_rat.png

pickens-inc 2026-10-25 14:15 ♥ 1

aurora.png

Never played a text adventure really, but this was amazing! Indeed like others, I think because the shelf being something mentioned offhandedly implied a lot more nouns were interactable that weren't later, but I rarely felt stuck and it generally felt super elegant! Loved the atmosphere, loved the writing. I keep wondering ifthere was a more definitive ending I missed, but I never referred to any help and that's a testament to the elegance of your design here. The only awkward part for me, really, was dealing with the key cover. Unlocking, opening, then having to use the word "scan" twice in the same command was a bit awkward. Loved reading all the notes and am happy I got 100! Lovely job.