justin-largo 2018-08-13 01:32
Nice use of theme!
Foon → Ludum Dare Explorer → LD42 → Space Equations
By fussenkuh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 437 | 3.25 | 34 | |
| Fun | 418 | 3.13 | 35 | |
| Innovation | 160 | 3.57 | 36 | |
| Theme | 407 | 3.45 | 36 | |
| Graphics | 513 | 2.89 | 34 | |
| Audio | 283 | 3.07 | 34 | |
| Humor | 406 | 2.16 | 29 | |
| Mood | 486 | 2.67 | 28 |
Nice use of theme!
I really liked the concept. There were a couple times though that I think the problem given wasn't solvable with the numbers on screen. Maybe that was intentional or I was just to panicked to find them.
Audio was really good.
@justin-largo - Thanks!
@simplepotential - Thanks! The equations should always be solvable with the numbers on the screen... with one potential flaw. It's possible that the roaming numbers were hidden under a Red Box. Personally, I've never experienced that issue. But, due to time constraints, I didn't get to test all possibilities.
I believe that Simple Potential is correct. I only saw the numbers 1 - 10 and the equation _ - _ = 0 appeared. Since there are no duplicate numbers there is nothing you can put into those two slots that would make the correct answer. Other than that though the game was interesting. I like the music a lot, and the graphics are fine for the style of game it is. Good Job!
@phlip45 @simplepotential - Ahhh... I think I understand the potential misconception now. The 10 numbers never actually go away when you click on them. i.e. You can reuse any number multiple times. So if you see any equation along the lines of "__ - __ = 0" All you really need to do is hit any number two times in a row :)
Thanks for playing and for the quality feedback!
Yowch. That is TOUGH. I've only every gotten to 3 problems solved, and that was after like 10 minutes. Maybe I'm just awful, who knows. I would make it a little more forgiving with smaller boxes, but other than that, the graphics and audio were good. The code itself seems pretty much free of bugs, and with how blatantly obvious the blocks are, the theme is pretty apparent too.
-Mathstr0
with the rotating numbers the 6 and 9 screwed me up, even though the bars were there. was a fun game though i enjoyed it.
Love the idea! It get chaotic really fast. Overall good game :smile: Made me feel like a genius and dumb at the same time
I enjoyed the jazz :) I agree with the @jcmonkey that the telling 6 and 9 apart was very difficult. Perhaps having the numbers be different colors could help with telling them apart at a glance I noticed that if you clicked the same box multiple times it would give you a different equation. I'm not a fan of this because it feels as though the block doesn't *represent* the equation Similarly, I wasn't aware that you could use the same piece twice for an equation until I read these comments (i.e. the _ - _ = 0 equation)
The concept is good but i think it is too difficult. Maybe make the box blue when you have to sum, and yellow when you have to substract ?
@fussenkuh ooooh I'm just dumb. I don't know why I thought you wouldn't be able to pick the same number twice. I think cause I was imagining actually dragging the balls to the spots so they were taken up in my head for some reason.
@mathstr0fficial - Thanks for taking the time to play and for the quality feedback. Seeing other's comments, I think I fell into the same trap I always do, I keep ramping up the difficulty throughout development because I'm constantly playing/testing the game and, thus, it keeps getting easier and easier for me... one of these days, I'll remember to do a better job thinking about the actual players ;-) To your box size point, early versions of the game did have much smaller boxes, but, I decided to increase their size in the hopes of better fitting the Jam's theme. And, ugh... you actually looked at my code?!? You're a brave soul! I always have the best intentions with keeping my code sane. However, without fail, by the time the Jam ends, I've taken every shortcut in the book to just will my project to work. Thanks again for checking out my game!
@jcmonkey - Thanks for the feedback! The 6 and 9 are probably one of the most difficult parts of the game. It's not made any easier by the font I chose. And, just think, my original prototype didn't even have those bars!
@nick-girardo - Thanks for playing and taking the time to comment! In the early stages of development, I actually had the idea that the Red Boxes would have the equations written directly on them, and, thus, would never change. But, truth be told, when it came down to implementing the equation generation, it was just easier to constantly generate a random equation for the player to solve that wasn't directly tied to the Red Boxes. Do to my tight time constraints, I took the quicker way out.
@tontonpizza - Thanks for checking out my game and for the idea! I like the concept :) Whether it's a color difference on selection or maybe just the symbol directly on the boxes, it would make the player's life a bit easier.
@phlip45 - Haha! Considering you're not the only one that came to the same conclusion, I certainly wouldn't beat yourself up over it ;-) The way I see it, if multiple people have the same problem, then I've failed to do properly do my job as the developer. Thanks again for the feedback!
It's really fun to play, simple concept but very effective, and the little bluesy sound behind it is cool.
Reminds me that I should work on my basic math skills so I can quickly calculate that 8 + 5 = 13 :D
Well done
That's a really good use of the theme, the gameplay is really fun and i enjoyed playing it! The jazzy audio is super cool :). The 6 and 9 screwed me up a bit too. Super cool game!
@hakro - Thanks for playing and the kind words! To echo your words, I'd say I brushed up on my simple math skills quite a bit over the course of making/testing this game.
@btiers - Thanks for the feedback! I'm glad you enjoyed your experience :)
Interesting idea, though I feel it's a bit more running out of time than space. I was quite intrigued by how you made the numbers move randomly; it shuffles them nicely without being too hard to follow.
It took me a few minutes to figure out you could click the same number for a problem. I thought it had to be two different numbers so I played on "hard mode" for a while. I like the concept but it showed me how bad I am at doing simple math quickly.
@agecaf - Thanks for playing and the feedback! I think it's a fair point to say it's more of a 'time' vs 'space' scenario. I had grand plans to amp up the space angle, but, the early experimenting I was doing wasn't panning out, so I went with the much more simplistic 'Plan B' that made it into the game.
@matt-tuttle - Thanks for playing and for the great feedback! You're certainly not the first one to mention the 'click the same number' thing, and, I'm sure you won't be the last ;) I'm honestly surprised at how many players have noted that as a gotcha. But, what it really means is that my instructions should note that, or, I should have a legitimate tutorial that demonstrates that.
Oh no! You made me do maths when I was supposed to be having fun. ;-) Actually, it was fun.... but my brain is so slow these days. Nice idea.
Alright concept, clean execution. The "pop" sound was too sharp and not very satisfying.
I liked that idea with math problems, game is pleasant and perfectly matches with mobile devices. I played on PC but I think that just mobiles could be main platform for it. Good job, keep doing it well!
This was really confusing at first, and then I figured out what I was doing. It didn't always seem possible to find the right numbers to match the equation and it was all too easy to click on the wrong number and be stuck. I can see what it was you were trying to do here, but perhaps a little more time spent playtesting could have helped you iterate out the difficulty curve into something more reasonable. An interesting idea though, just not my cup of tea.
@garygreen - LoL, thanks for playing!
@boltkey - Thanks for the feedback! I agree about the 'pop' sound. So much so, that when I posted the mobile version a 1/2 hour or so after the web version, I actually updated the sound to something a bit more pleasant.
@skyrex - Thanks for the kind words! The game definitely was created with mobile in the forefront. Mostly because I find that I waste far more time playing random games on my phone than on my PC. As a result, I make sure that most games I create are mobile friendly.
@historymaker118 - Thanks for the honest feedback, it's much appreciated :) The game concept certainly isn't for everybody. And, I'd agree that, given more time, I could have designed something that would do a better job of easing the player into the mechanics of the game. As for finding the right numbers, all digits 1 - 10 are always present on the game board. However, if you're unlucky, there's always the rare instance that one of them will decided to hide behind a cube or get stuck under a cube which would make them difficult to find. Again, something that could be addressed had I had more time. Again, thanks for playing!