Nice concept and execution! As others have mentioned, the sound effects and music are great!
I was really impressed by the ability to map controls, how well put-together the menu was, and the readme (though you may want to double check the formatting of the readme -- it ended up being distorted a bit in sublime text).
Had a few suggestions on small things that might improve the experience quite a bit if you choose to keep working on this:
**1.) Complete a level immediately when you have enough Deed Score.** This is my single biggest gripe with the game. In most levels, the scoring is generous enough for the player to complete the objective within 5-10 seconds, and the rest of the time is spent aimlessly.
**2.) In general speed everything up.** Everything is so slow! The end of level card ("you have delayed your death!") takes *so* long, and movement is *so* slow. Even the last second seems to linger forever before the level actually ends.
**3.) Give some degree of a "tell" on which direction the NPCs are about to move.** The one frustrating bit about gameplay is that the good NPCs frequently dodge your healing. This is totally fine, but I found that pausing and waiting for the NPC to move wasn't *quite* useful enough (for my taste, anyway), since the player moves pretty slowly. It would be nice to add some kind of hint, such as the NPC looking in the direction he's about to move, so that an observant player can anticipate their movement.
**4.) Penalize the player for hurting the nice NPCs.** Okay, so I'll admit, it was really funny that cornering an NPC, damaging him, and then healing him back up repeatedly is a thing you can do. It even fits nicely with the music and the sinister look of the main character. But it's way too strong. Playing this way, you can earn hundreds of points very easily, and it unfortunately kills the challenge of some otherwise challenging levels.