FoonLudum Dare ExplorerLD43 → Sleep Is For The Weak

Sleep Is For The Weak

By ghostly-dev

View on ldjam.com

CategoryRankScoreCount
Overall3.4012
Fun3.4012
Innovation3.5512
Theme3.1012
Graphics3.5012
Audio3.0512
Humor3.5012
Mood3.4512

Comments

mekuri 2018-12-05 17:58

I thoroughly enjoyed the game. It felt very polished (Although there were a few animation bugs with the coffee cup). I enjoyed it and loved the mood. The Sound effects were spot on. I liked the various method and class names, quite fun! You did a good job!

Thanks for sharing your game.

speakertone 2018-12-06 01:32

Really fun, frantic game that keeps your attention and makes you really not want to lose. The humor in the game was also a really nice touch. I actually made it a lot harder on myself because I'm using one of those wavy keyboards, but it was super enjoyable! Good job!

matank 2018-12-09 07:46

Really cool idea, and the game looks and feels very good!

The main thing that bothered me is that it's not clear what's the motivation for actually typing anything. I kept typing as fast as I could because I hoped the game keeps count of how many code I wrote so I would get some kind of score at the end, but eventually it just said I made a killer game so I'm not even sure if the code I wrote had any effect.

Two more minor things that made my life harder:

1. It took me a while to figure out that you're supposed to type in the code. Would be nice to get a prompt from the game like "Start typing to code". After messing around with clicking on different things with the mouse, I finally read the instructions page where it said "Space Bar - Toggle keyboard". This made me go back and mash the space bar a lot. Only after mashing the space bar repeatedly for about a minute, I figured out I can type in other letters as well :)

2. There's a bug where if you type a few spaces instead of a tab, the entire text appears green but it still doesn't go to the next code block until you replace the spaces with the tab.

Anyway, I thought the game looks really good and could become pretty addictive if you added a score and a high-score table :)

nnnikki 2018-12-09 09:27

AHH STUPID LAMP! I wish I didn't have to retype the entire code block every time I hit that stupid lamp. But I guess that's the whole point. Oh well. You might've also made it cleared that I actually need to type the code, nto mash the spacebar, but that's okay, I guess.

mordokay 2018-12-12 18:20

I have been a fanboy of Unity for a lot of years and this game really connects with me on a personal level :P This is the type of things I am VERY used to typing on a daily basis so the game overall felt very straightforward to me :P

Loved the graphics, the sound effects, the level of detail on the "grabbing coffee"animation. The way you typed your code was very well done, allowing you to do things like opening and closing quotation marks before you write some text inside (like I usually do in real life).

Overall a very nice game! Congratz!

lanedavis 2018-12-13 02:54

As above, all the little details add up to make this an extremely polished, engaging experience.

I just wish you'd turned this talent toward something other than making the most aggravating experience I've seen done in Unity. Wow did I hate my time here. Extremely nice work on capturing the rushed, stressed, delirious feeling of hurtling toward a deadline, but at least when I code something, I have some kind of vague notion on how much more work I need to do before I'll have a working product. Here, I would have killed a man for the chance to see how many more blocks I needed to make a good game. 10 minutes is just way too long to keep a player doing hasty, repetitive work with no indication of progress!