Blood Altar by Death_Is_Cold 2018-12-05T16:37:27Z
This was a great concept and the theme was incorporated very well. My only suggestion is to work on the movement a little more, it feels like you are walking on ice.
Foon → Ludum Dare Explorer → Users → Ghostly Dev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Sleep Is For The Weak | jam | 3.40 | 3.40 | 3.55 | 3.10 | 3.50 | 3.05 | 3.50 | 3.45 |
This was a great concept and the theme was incorporated very well. My only suggestion is to work on the movement a little more, it feels like you are walking on ice.
I really like the idea of this game and it fits nicely with the theme. My only gripe is the movement and mouse look. I could be wrong but I think your code does not take frame differences into account, I got different mouse movement behaviors when I changed the graphics settings. To help this you can multiply your movement speed by Time.deltaTime. Other than that I really enjoyed the game.
I love love love the atmosphere created with the music and the text
This is good game and I liked how the player is suppose to navigate by lighting their. I think the camera could of use some work, it clips through walls and sort of lets the player cheat to find the altars and gold. The movement could use a little more work too, whenever I run into a wall it completely stops my movement, in other words, there is too much friction between the player and the walls making it hard to navigate through the level. Overall it's an interesting game, and good work!
@teo989 For the camera clipping you can shoot a raycast from your player(the sphere) to an empty transform that is parented to your player, if your raycast hits a wall set the camera's position to the hit position. And you might need to change the camera near clipping plane to be as little as possible.