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Blood Altar
Blood Altar
By cyberstarlight, death-is-cold, Choso and VM_Erlite
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 632 | 3.30 | 25 | |
| Fun | 640 | 3.10 | 25 | |
| Innovation | 660 | 2.97 | 25 | |
| Theme | 369 | 3.67 | 25 | |
| Graphics | 599 | 3.37 | 25 | |
| Audio | 482 | 3.07 | 23 | |
| Humor | 720 | 2.43 | 24 | |
| Mood | 688 | 3.10 | 25 | |
Comments
I really enjoyed this! The graphics are great and the atmosphere is really well done. The only small thing I would suggest is changing the color palette between the shaman and warrior. Having different colors would make it easier to quickly differentiate between the two characters. Overall though it's really good! Nice job.
Pretty straightforward, its a shame that the team ran out of time on this one. Was stuck at the first ladder for a short while until I realized that the ladder needed to be repaired. After that, it was not as difficult to figure out what to do. The game appears to be pretty stable too. Cool game.
guine
2018-12-05 16:18
Congratulations for this game, friend! Sucess!
This was a great concept and the theme was incorporated very well. My only suggestion is to work on the movement a little more, it feels like you are walking on ice.
Great unintentional comedy (those animation are really funny in a so bad it's good way)
It's a good concept and it fits the theme but it lacks content
I'd play a full version.
@arthur-froger thanks for the review! I added a post-jam version with 2 more levels. feel free to try it out ^^
@kaitlin-quick I'm happy you liked it, I see what you mean with the sprite, that might have been a good idea.
@burnedkirby it is a shame, I hoped we will manage to put more levels in. about the repair I was considering adding an icon over the character showing a hammer, but there wasn't time in the end.
@ghostly-dev that's true, I still have to polish my platformer abilities on unity. removing the slide all together would have been a good idea. something to remember for next games I guess :)
Liked the idea behind this and play was pretty smooth, good art too! Good job guys
ok I expected the music to be great, but the graphics also shine! And controlling many player characters must have been hard. Very solid entry!! Top marks.
fattori
2018-12-07 04:56
i liked, has the same mechanic as the game that on first right now, i like the art style, i thing this has a lot of potential.
Ay, neato game! Wish y'all had some more time to implemented some of the other features you talked about (enemies and whatnot) :) I'll have to check out y'all's post-jam version when I get the chance!
The art and music for this game were great! Really fit together with each other. I dig the sort of Aztec/Egyptian theme you guys got goin' on here.
As for the controls, I personally found them to be a bit frustrating. I could never really get a read on where I was going to land immediately after I hit the jump button. It seems like the characters stop all forward momentum when they jump, which was REALLY tough to get used to. Thankfully, there weren't too many precision-platforming sections, so it wasn't too bothersome, but it was something I never could quite get used to.
Regardless, I'm a sucker for puzzle-platformer games, so I saw this thing through to the end. I appreciated the Spyro-like "treasures collected" end screen. :) Nice touch there!