darkshinobi100 2018-12-03 20:12
A really fun game the sprites music and gameplay all work together to make a great package, really good work.
Foon → Ludum Dare Explorer → LD43 → Make the trip
By williambsm and dancinoman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 514 | 3.43 | 31 | |
| Fun | 619 | 3.13 | 31 | |
| Innovation | 703 | 2.93 | 31 | |
| Theme | 201 | 3.94 | 31 | |
| Graphics | 375 | 3.80 | 32 | |
| Humor | 307 | 3.28 | 28 | |
| Mood | 677 | 3.12 | 31 |
A really fun game the sprites music and gameplay all work together to make a great package, really good work.
I love the idea, its a shame the game isn't longer.
The graphics are of course very good, the music is ok but quickly annoying.
For a game like this you need to make actions quicker, if there's too much to read the player might end up not reading at all and playing only for the score (which I did). Maybe give your events titles so, after many playthroughs, the player identifies them quickly and can thus decide quickly. Or, hide the outcomes so the player really has to think about what to do (and is forced to read what you took time to write).
Keep up the good work!
Nice overall. Could have done with more love by making a few animations (rocking boat, moving water, etc...). Also, the pacing is an bit too slow. It could have been nice to make the decisions making part quicker and more impacting. :)
Really cool game! My best score is 4788, but I'm not really sure how it's calculated. I did another try with 5/5 people and pretty high hull, and only got ~1800. After my second playthrough I stopped reading the text and tried to min/max points.
Nice game! I think the game could've been longer, but that's ludum dare i guess...
About the scores: The score are based on how much you will perform overall your resources at the end.
About the game play: We expected many kind of players so that is why some people will read event and others won't. We build GUI for those people who likes to rush and is totally OK. Events are shuffled every time you restart the game. That means new experience every time!
Neat little Oregon trail adventure game! I'm not great with controls so having a reading-based game was a nice change of pace from the other games I've been trying out. Cute pirate music too!
Very interesting game and concept. The graphics are very well done and the story was humorous. Keep up the good work gang.
It made me smile! A perfect way to spend 10 minutes. Beautify graphics, a lovely sea-shanty.
overall a nice game, the graphics really sell it. a tad boring tho.
I felt like a true sailor. The ocean waves were sexy
Nice graphics and sound! It's funny and it has a good replay value, however the difficulty seems to be a bit high. I only managed to win after my 4th time playing. From what I've gathered, you must rely on your luck in order to succeed (which is somewhat frustrating). It's a good experience nevertheless!
This was nice and enjoyable to play -- I scored 345 and 13160
Not sure if RNGesus was just kind to me, but I found it pretty easy. I think some alternate endings if you accomplished some secondary goals with ending flavor text (e.g. not losing any sailors, or intentionally losing all but one sailor if you're evil) would be pretty cool and boost the replayability.
Nice work!
Hi there,
This is one of the better "choose your faith" style of games. I think the music did it for me. :smile:
This is just a simple well executed game. Congrats.
Really nice game :smiley:
Nice simple game with good replayability! I would have made the background panel slightly less transparent as I didn't notice the icons next to the buttons for a few turns.
A fun and interesting little game, perhaps a bit short. I love both the music and graphics. Overall a fun little LD game. Well done.
One of the great problems with this theme is that it pushes people to make oodles of feelbad mechanics (kind of similar to last year's miserable "The More You Have The Worse it Is"). This means that there are just a ton of games creeping around out there where you start in the most powerful position you will ever occupy and just lose lose lose until the very end.
Fortunately, this game strikes an interesting balance: I felt as though the balance was wrapping me like a delicate gossamer cocoon. Did you do any balancing where good events happen more often if you are close to death? I continually felt (in my multiple playthroughs) as though I was riding the very edge of death from about the midpoint until a very welcome lucky break and satisfying conclusion.
My biggest request is that you find a more attractive way of presenting text. Because that is the main point of the game, it was a bit of an annoyance to have to read thin black text on blue in such a small typeface.
Interesting use of the theme. I loved the concept. The art is lovely and the sound is on point. Nice Job!