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Trapped
Trapped
By poundthegroundstudios
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1151 | 2.15 | 32 | |
| Fun | 1151 | 1.94 | 31 | |
| Innovation | 1150 | 1.84 | 28 | |
| Theme | 1152 | 1.79 | 29 | |
| Graphics | 1051 | 2.12 | 33 | |
| Humor | 947 | 1.89 | 26 | |
| Mood | 851 | 2.91 | 30 | |
Comments
It is extremely easy to die and every time I died I had to restart the program since the mouse-look seems to disable the mouse cursor and I couldn't readily figure out a way to press the start-button without the mouse. This made it almost impossible to play the game, unfortunately.
I have to second William's comment about the mouse cursor being disabled. I rated your game's graphics and mood, but other than that I don't feel as though I was capable of going far enough to give an accurate score.
kbf123
2017-12-05 22:09
Cripes, that scared me. Also, Will is right. After death, controls are locked.
Even though i finished the game (after using alt+f4 severeal times because the cursor disapeared) there were a lot of bugs:
* I couldn't use the A and the D * The music stops after 30 secs or something like that * Some enemies can fall on you and kill you instantly
But i got scared the first times so good job :smile:
Its hard to know when you are moving beacuse you don't have any feedback, neither in camera nor in sound. The scale of the game objects is weird. Even so, I liked the mood and where the game wanted to go with the theme. But certainly these needed more work in many sections of the game.
Strafe (A and D) didn't work for me. I understand where you were going with atmosphere, but I agree with previous comment - environment made movement feedback impossible. I'd advised some volumetric or pseudo-volumetric fog, but I understand limitations of jam - but at least some animated fog particles would've helped. Overall, much polish is needed.
thorneto
2017-12-06 01:15
There were definitely a few unfinished areas but overall it was pretty interesting. I wish there were more colour changes because that was a neat aspect. It was very jarring when it transitioned but I think that added to the effect.
kappaix
2017-12-06 21:26
Interesting game! I did like the overall atmosphere - very hostile. Couldn't strafe? Not sure if that's a bug, or intentional, but it felt very strange.
Well done!
Theres no bug just no strafing
lukuluk
2017-12-06 22:20
Nice idea to have the straffing disabled. I felt so insecured! And god I jumped on my chair when a dog appeared and then bark from behind :D
Hi! You linked the Windows executable for the Linux download – please correct this and I'll try your game. (Though if it's made with a sufficiently new version of Unity, it won't work even if I get the Linux executable, so I can't actually promise anything, but I'd do my best.)
lol
Has a nice atmosphere but the fact you cant strafe side to side is very off putting in an fps, not sure if this was just a bug but either way nice attempt!
While the idea is nice, it is extremely hard to orient in the level (there is way too strong fog effect). Enemies are also under the effect of fog, so they are hard to distinguish.
Lack of strafing makes the game different. Not a typical FPS, but seems frustrating to control (especially after everyone is used to do strafing these days).
Other than that, it scared the hell out of me and I've enjoyed it. Keep up the good work!
You scared the bajeezus out of "my friend."
Seriously the atmosphere and sounds were very well done. Props for getting an atmospheric game done so quickly!!
tywiggs
2017-12-07 02:07
infinite jump glitch also, but great audio
supr
2017-12-08 12:28
Nice visual style
Enemy sounds would be great. The visuals were nice. Good entry!
I wanted to explore place but didn't have time. Many unused things in game.