The Montiest Haul by Mike Cullingham 2017-12-08T00:14:02Z
Excellent and unique take on the theme! Impressive physics as well. One of the best I've played so far!
Foon → Ludum Dare Explorer → Users → Neill Robson
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Breadcrumbs | compo | 574 | 2.90 | 2.85 | 3.04 | 3.59 | 2.35 | 1.53 | 1.67 | 2.79 |
Excellent and unique take on the theme! Impressive physics as well. One of the best I've played so far!
After reading the comments, I understand where you were going with following the theme. However, I would not have had the thought of refreshing the page to restart the game otherwise; a reset button in-game would have been nice.
You did an excellent job at adhering to the theme and creating a cohesive environment and mood! Once I got the hang of the game, I played all the way through the end.
Other than the hitbox issues, I thoroughly enjoyed playing your game. It had a great atmosphere, and the graphics were thoughtful and enjoyable!
I second all of the feedback complimenting how polished the game is! The team did an excellent job establishing a cohesive atmosphere. I didn't exactly get a good feeling for how the theme was presented in the game, but I somewhat understand the intent (of picking up and being forced to use more negative-consequence cards the more you have). Great job overall!
Ah, I didn't realize that hungry kittens cannot be picked up, and that you must click on the fridge followed by the kitten to feed it! Other than that small misunderstanding, I think you did an excellent job at making a game with a cohesive atmosphere that follows the theme.
Excellent graphics! I am impressed at the quality of the game's atmosphere. As others have said, the controls are a bit harsh, but you definitely worked well with the theme and produced an admirable final product.
Wonderful game that adhered to the theme very well! The art, music, and overall design meshed together excellently. Dark humor isn't my thing, but you still deserve a perfect score in that area for creativity!
Loved the simplicity and addictiveness of the gameplay! I agree with others that some extra powerups and such would have been nice, but as it is, you published an excellent and cohesive product in terms of function, graphics, and sound. Great work!
I have to second William's comment about the mouse cursor being disabled. I rated your game's graphics and mood, but other than that I don't feel as though I was capable of going far enough to give an accurate score.
Interesting concept! I think you did a great job establishing the mood (making the player very small, keeping the room dark, etc.) However, is there any win/lose condition? I could not find one.
Lovely game! I found myself a bit addicted to it, which I didn't at all expect! Was a bit confused at how the game adhered to the theme (unless you were just referring to the waves of enemies getting worse). Fantastic job overall though!