Foon →
Ludum Dare Explorer →
LD54 →
Unsprung
Unsprung
By milan8890, Solus, Prütty and dKertai
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 736 | 3.40 | 37 | |
| Fun | 635 | 3.35 | 36 | |
| Innovation | 312 | 3.66 | 36 | |
| Theme | 613 | 3.57 | 36 | |
| Graphics | 622 | 3.52 | 37 | |
| Audio | 520 | 3.23 | 34 | |
| Humor | 692 | 2.62 | 33 | |
| Mood | 477 | 3.63 | 35 | |
Comments
ampo
2023-10-02 22:59
Neat looking platformer, the combination of limited jumps and queued abilities works well. But I could not complete the game, maybe there is something that I did not quite understand but I am stuck. The first "tutorial" levels are a great level progression, but the first big level just lost me. After quite a lot of tries I always end up on the top left platform (the one with the 2 bonuses) and one jump left and no ability on me. Based on the screenshot on the page I think there is more levels in the game but I could not play them.
Overall the game was fun to play, I really liked the abilities and the mood was good. Good job !
@ampo Thank you for playing out game!
You sometimes don't need to jump when you have the dash teleportation or the floating power-up. Sometimes you just have to walk off the platform and activate them mid air, or in the case of the dash you can do it on the ground to cross smaller gaps.
Nice Game! I really like the tutorial of the game, and the variety of mechanics is also very rich. There is still room for improvement in the feel of jumping, as characters often slide down before reaching the edge of the platform.
there seems to be some interaction with the "can you jump" logic that made it so that I could jump sometimes without any left and couldnt jump other times, a quick restart always fixed it though so overall really fun and clever
2023-10-03 10:39
using "limited space" is smart, lots of mechanics, pretty good tutorial, sometimes bring back the pixelperfect jumping feels, which i dont like too much, but overal realy good job.
aquanim
2023-10-03 13:03
Nice puzzles. The limited number of jumps is an interesting mechanic to accompany the powerups. As previous commenters mentioned the jumping itself feels pretty unforgiving at times especially near ledges, and the combination of that with "finite jumps" and "jumps requiring precision" was pretty aggravating at times, and distracting from the "core" puzzle mechanics. Still fun overall though.
This is a cool take on the platformer genre. It was interesting trying to plan out when I pick up the powerups to be able to solve the map. Nice work with the tutorial as well. Overall nice entry and great work!
jeldrik
2023-10-03 18:03
Very well done game! The puzzle challenged and engaged me quite a while :) Keep up the good work.
Hey, so _limited space_ huh?))) Great puzzle game. Love the orbs. The only complaint* I have is that I felt kinda lost, when after the tutorial levels it brought me right into an actual big and complicated level. But I still managed, good game.
greenpig
2023-10-04 05:17
Great game all around. The puzzles were pretty hard but i liked them. Loved the grapics
very atmospheric and nice implementation of the puzzles! :)
Neat game. Needs more coyote time
Fun concept to have the order of power ups picked up being impactful for how you complete the level. I personally found it difficult to remember which power up does what, but that might be just me. Overall I can totally see this game-idea being developed in a full game, it holds a lot of potential. Keep up the good work.
The game has a very cool concept and the lighting was also really cool. I unfortunately wasn't able to get pass the first level with the green walls idk why, if anyone could help it I'd be willing to try it again. Nevertheless, you did a great job!
prutty
2023-10-11 10:41
@bluedandelion I think I know the one you talk about. The hint is the plus one power up is a trap at the end. You need to save as many jumps as you can, and fly from the float and the high jump straight to the ending portal. Hope this helps :D
@prutty I did, I managed to finsihed the game, thank you! :D
prutty
2023-10-11 13:04
@bluedandelion Welcome, and thanks for playing :D
lastuck
2023-10-11 21:34
Really cool take on the the theme! I tried the pre fix version for the test, and I had some problems with controls, like the character wouldn't stop sometimes, but I guess you fixed it! Anyways good job!
Good work! Very interesting concept! I enjoyed the puzzles.
On the first level with the keys, if you are walking against the door while it is opening, fall down and release movement in the air, the player character gets stuck on the ice. Trying to move does nothing and the only way to get out is by wasting a jump. This also happens in the post-ludum version.
I wish there was a way to look at what the powerups did during gameplay, maybe a reminder in a pause menu or maybe the powerup icons could be more descriptive, like a sprite of a character dashing for the red one or a character t-posing for the yellow one.
Great job on the game! I really like your idea for it. I would suggest tweaking your controls to feel a little better - right now they feel a little clunky and unfun. Awesome otherwise though!
kanity
2023-10-13 00:54
Limited jumps is like torture for me as I love just jumping all the time in all the games that allow it xD But that's such a unique thing to limit, and creates an interesting mechanic!
The graphics are nice, I like the purple lanterns. Colour palette is very pretty!
I couldn't really figure out the yellow power-up. Took me several tries to realize how to actually activate it (I thought it is automatic and I should like, use space bit later, in the air) and figured to click on its picture in the corner! Then still fell to my death going to the purple (portal?) ;_; You really have to get the timing right I guess?
Jumping felt hard sometimes, like it wouldn't work at all(?) or just felt clunky to use. Couldn't really get far unfortunately, did like 20 tries on yellow orb room but couldn't do it >_<
@kanity Thanks for playing our game! For any orb that isn't the purple one you can use by clicking anywhere (I kinda forgot to mention it with the yellow so sorry about that). You have to walk off and than click and in the end jump into the portal. Yeah we also felt that jumps sometimes didn't register it may be a hitbox issue but I'm going to check it out and upload a new version soon.
egormnc
2023-10-14 14:45
The game is interesting, it was quite nice to play it, keep working on it and everything will be cool
i really love the graphics of this game, nice work ^^
This is quite the impressive little platformer. Impressive that you managed to explain all the power ups in a proper tutorial before you let the player try their hands at an actual level. It feels very polished too, awesome work!
> Couldn’t really get far unfortunately, did like 20 tries on yellow orb room but couldn’t do it >_<
Yes!! I really struggled in this room as well. IMO the hard part was that each of the other rooms so far had been a simple task along the lines of "do the thing I tell you in the most obvious way possible". When I got to the yellow power-up room, my "puzzle brain" hadn't been activated yet, so I didn't look for a puzzle solution.
Adding to this... the jumps, even starting from the first room, had felt pretty tight and difficult. For this reason, when I got to the yellow power-up room, I just assumed (for my first dozen tries or so) that it was just a really tight platforming challenge.
All that aside, I enjoyed the game! As others have said, the color choices here are wonderful, and you managed to get some inventive and well-implemented power-ups in the time allotted!
zeias
2023-10-20 20:14
Nice puzzle game! GG guys!