Escapeless by HellSquirrel 2023-10-03T10:41:27Z
amazing mood and atmosphere, puzzles are quite hard honestly, but thats a given as time is short for explanations and hint, the environment is really well made, great work!
Foon → Ludum Dare Explorer → Users → Alanushke
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | MadCap (Alan the Archeologist) | jam | 1027 | 2.95 | 2.77 | 3.06 | 3.04 | 4.15 | 3.45 | 3.12 | 3.42 |
amazing mood and atmosphere, puzzles are quite hard honestly, but thats a given as time is short for explanations and hint, the environment is really well made, great work!
nice art, atmosphere and game feel, the dashing mechanic feels really tight and responsive, colors work well together and the overall gameplay is fun!
really nicely done, 'asteroids' in a tight space, very nostalgic too!
very addictive, and its frustrating enough for you to want to keep playing and arrange everything in order, nice implementation of the theme!
i wish there was an endless mode, game is super fun, has a more serious theme to it (besides the jam theme), gameplay feels nice, controls are tight, music is fun to listen to, visual feedback is really great, awesome work!
amazing concept, super fun, the upgrades are a nice addition, the gameplay is challenging but smooth and very responsive, i love the minimalism and simplistic design, awesome job
very impressive! sound design was awesome, graphics are super cool, reminds me of tron legacy haha, nicely done concept i really like the motherboard setting! i think what bothered me the most was the projectiles from the player, but the explosion makes up for it hehe, great work!
really great concept and implementation, a shame about the sound, id suggest having a bit higher fire rate as it is very difficult to hit the enemies, perhaps also some damage feedback so i know im getting hit, because players arent looking at the healthbar theyre focused on the main screen, overall great work!
there is a bit of a confusing interaction and its not very intuitive, but the music is nicely done, and the concept implementation is really neat! :)
awesome mood, i love the added points and bonuses you can get from them, really great implementations, the color palette and the overall feel are really good with this, liked it a lot! :)
a battle royale with some good polish and a really nice implementation, nicely done!
a bit buggy, filling the fridge isnt something i havent seen before, but the idea of having that mechanic together with some time management of making sure you dont starve is neat! nice one :)
i love the tightness of the controls, the ambience the music the colors, everything pops and looks good, its super cute and not too complicated and gives a great game feel, great visual feedback, overall awesome work! :)
awesome game, nice graphics and sounds, really fun to plan what should go where, the leveling up is a really nice visual and auditory feedback, good job!
sound design is cool, aiming is a bit iffy but still manageable, really nice implementation of the limited space idea, i like the tight corridor spaces and it had really good use of minimal lighting! :)
lovely and challenging! i love it, its simple, sound is nostalgic, aesthetic is very appealing
good concept! challenging and frustrating but funny! awesome work
really nice graphics and feel, would love for it to be a bit faster and smoother in terms of controls, like the moment i press another soldier spawns and i can press immediately after that, other than that nice work!
really nice atmosphere, would play a full version of this if it ever came out, some bugs like items not being collected or inventory not opening kinda break the game a little, and melee isnt very intuitive because of the characters hitbox and verticality but was still an enjoyable experience :)
love it, the minimalism, the intense shrinking of space, the colors and sound effects, a really well made and novel concept!
really cute game, the sound is really nice on the ears, id suggest explaining a bit about the turn mechanic, as i thought it was going to be real time instead, otherwise i would place them differently but i guess it can serve for replayability! :)
as mentioned before me, the gameplay mechanics arent very clear, game gets stuck without any indication on how to continue so unfortunately there isnt much to experience.
could easily be a commercial game, gameplay mechanics are solid and super fun, jumping is very responsive, the free-falling is a great feature, its nostalgic, it sounds great, plays great, and overall a great implementation of the theme :)
nice use of audio to enhance the panic attack, really made me get aggravated at the people blocking the way lol, nicely done!
nice mechanics and tight gameplay, the music is a nice addition as well! all in all a solid experience :)
Thanks so much for your comments! Yeah we were pretty tight on time with structuring the levels and making the statue mechanics, for some reason the collisions and platform sort order kept breaking and i had to adjust them with the player and it was a whole ordeal.
I totally agree that the movement could use a little tweaking and be slowed down so you can actually move and understand whats going on, and the game would totally benefit from a bit of an explanation on how things work, but unfortunately we ran out of time and had to cut some stuff from development, but thats the game jam for ya, it was a pretty ambitious project to make in 3 days but overall it turned out pretty great! (Considering)
simplistic but very cute, nicely done concept and puzzles, although short, the aesthetic and visuals were really nice! would love to play a longer version :)
tight and responsive controls, awesome use of the theme, retro feel with really great and funny gameplay, very simple yet quite challenging, top notch!
nice concept! i like the idea of having to control the bunnies location so that they dont breed, would love to see a bit more work on the room shrink mechanic, maybe in different structures :)
great atmosphere with the sound design, nice mechanics!
very impressive! the art is very appealing, the game feel is so good, with the camera shakes and the projectile flashes, the overall atmosphere is super immersive and for a short and endless game, it has a really good balance of game mechanics and combines them really well! the space you have to invest for either number of turrets or power/energy is really intense and fun! awesome work!
very nostalgic, the sounds are like music to my ears, i love the old-school implementation and all in all a very genuine tower defense game, awesome stuff!
simple but challenging, really fun! :)