Unbelievable Universe by Igor KinGamer 2023-10-14T21:37:45Z
Definitely gets tough in the last levels, figuring out the orbits was tricky. Really nice, simple puzzle game, good job :)
Foon → Ludum Dare Explorer → Users → xett
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Magikitty Fights The Sea | jam | 551 | 3.59 | 3.56 | 3.46 | 3.85 | 3.62 | |
| 2023 | 54 | Limited Space | Tanuki Trouble | jam | 160 | 4.00 | 4.30 | 3.07 | 3.07 | 4.22 | 3.50 |
Definitely gets tough in the last levels, figuring out the orbits was tricky. Really nice, simple puzzle game, good job :)
Gameplay is pretty simple, but I like the weather idea and the sfx are very cute and fun! Also, glad to see another person trying out Godot! :)
Love these types of games, also was very challenging to finish with the long timer, good job!
Very awesome you were able to code this game for a jam using only c++ and libraries without using some engine, super impressive. Taking that into account, the game was fun for a simple snake game, and the graphics were cool. My only issue was getting used to the tank controls, it can be disorientating when you bouncing around and trying to take control. Great job!
Managed to finish it, I like the difficulty and platforming, but I think the problem with this game is the grinding. Constantly having to stop platforming to collect the necessary parts to progress got annoying. Reducing the requirements for upgrades would've helped, as the length of this game felt very artificial. Also, spikes insta-killing felt unfair, but I appreciate dropping your inventory on death so it didn't bug me too much.
Other than the grinding, the art and music was definitely nice, and the platforming was very creative, good job!
I love the idea of non-euclidean spaces, and it was really cool to see it explored during this jam! I wonder how difficult it was to implement this in Godot. I think this game would've really been great if it had more ambience, either playing with some horror elements or going into the "liminal space" side of things. All in all, good job!
Just like the board game, there's alot of reading to do before you can start playing xD. I liked the idea of some sort of risk strategy game, but I wish there was more mechanics/gimmicks that play around the theme more. Maybe implementing some sort of circle that shrinks over time that players have their units too. But it's very impressive you managed to make a game like this in pygame of all things! Good job!
Great foundation for a game, but I feel there's a lack of polish in the right areas. To me, the acceleration for the ship is too high for a game in limited space. Also, all the bullets outside the shield makes it difficult to read what's going on outside your bubble. Plus only having one life makes the game very punishing (not to mention getting booted back to the loading screen). There is a lot to like tho, the overall movement and shooting feels great, and I love the art style and characters you created. Great job :)
Love the starfox style of this game, and the voice acting is chef's kiss! Great job!
Love the idea, and the the music makes it very cozy. Its a fun game to play around with, but without a goal it feels very lacking. Adding levels with obstacles or progressively earning more tables would be neat!
Some of the objects in the game are a bit difficult to tell, but very creative puzzle games and fun solutions. I also like the art style! good job!
Had a lot of the same issues a lot of other people are mentioning, but I really enjoyed the voice sfx and the style, good job!
Really good pixel art and animation, definitely can relate to the story of this little game. Good job!
I like the all the story and characterization you gave to the time. The gameplay is solid, but I couldn't completely finish the game due to how RNG dependent it felt, especially with how some bosses act in the last 10 seconds.
Very cool idea, I love the idea of creating some funny ugly statues! However, I wish there was a lot more polish to this game. Namely, an easier way to restart in case I actually want to build nice statues, and better platforming. It was difficult to know where I could go and sometimes I would just randomly fall and die.
Very interesting concept, but I couldn't quite figure out what I was doing. Definitely wish there was some type of tutorial or better instructions. Otherwise, I love the art and music of this game, and the style is all there, good job!
Really great puzzle game. It's crazy how complex some of these levels are, and that you were able to crank out 8 of them. The last two kinda fall short but I can't complain as it took me quite a while to beat the first 6.
I liked the idea of collecting bullets instead of dodging all of them. Although I will say that it was kinda tedious waiting to get some for the powers, especially since most of the powers were defensive and I didn't really get hit. So I ended up just shooting for most of the game. Also I wish I knew why I was beating up all this cute ocotopi ;-;
Nice simple game. Took me a bit to finish as the last level was a bit difficult. I think the screen shake was a little much on the last one, especially with how short the lifespan of salmon is.