baturinsky 2023-10-02 17:59
Interesting variant of the snakes games. Controls are a bit disorienting, maybe mouse controls (with snake turning to the mouse cursor) culd work better?
Foon → Ludum Dare Explorer → LD54 → Light snakes
By sentmoraap
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 246 | 3.35 | 26 | |
| Fun | 223 | 3.31 | 26 | |
| Innovation | 158 | 3.52 | 27 | |
| Theme | 264 | 3.30 | 27 | |
| Graphics | 99 | 3.86 | 27 | |
| Audio | 136 | 3.39 | 26 |
Interesting variant of the snakes games. Controls are a bit disorienting, maybe mouse controls (with snake turning to the mouse cursor) culd work better?
Neat! I only played on my own for a bit, but this seems really neat. Having a direction-dependent turn is crazy difficult for me though. It's very impressive what you managed to create without using an engine in such a short time!
the game has good graphics and has an original gameplay . i tested the game alone the controls are difficult to take in charge at first but you get used to it and your movements become fluid. however since i'm alone right now i will wait someone to play a real party to give a fun rating .
The concept seems fun and I like the neon graphics. I find it a little frustrating to play, though, because the mechanic where you bounce off of boxes & walls feels disorienting and gives the player little to no time to react to the new direction in which they're suddenly speeding. I can see how it provides a quick way to pivot, but I'd have preferred tighter turning, personally. Also, I think you could've made pretty serviceable "dumb" bots by just having them randomly change their direction. Understandable that you didn't get to that, given the time constraints and the extra UI work.
Liked the graphics and the menus. Using only arrow keys felt unintuitive, supporting both is usually the way to go because people typically never touch the arrow keys for games (or at least for me). Hitting escape unituitively closed the game instead of opening the pause menu. Loved the little sound bites and particle effects when colliding. Would be great if there were some simple AI that just randomly moved. I didn't really understand why if I hit the blocks too many times in the level it would sometimes shrink me instead of grow me.
@penguindustin What do you mean by supporting both? Arrows and WASD? It’s doable, you can remap the controls (but yes Esc closes the game and you can’t change it, press Tab instead). Another controls like “go in that direction”?
If you were dots after shrinking and not crossing anyone, it’s because you crossed youself. It may happen after destroying blocks, especially while turning. If you just shrunk, then it’s because you killed someone and you are shrunk up to the collision point. The latter is done to balance the game.
I had some difficulty trying to run this game. Here's the list of things I tried: 1. I tried to launch the linux build, but it depends on libglew 2.2 and I only have 2.1 (Ubuntu 20.04) 2. Not discouraged, I downloaded the windows build and tried it under wine, but I was missing the Microsoft Visual C++ Runtime Redistributable. I installed it in wine, but it looks like my version of wine is missing some APIs the game uses, so it crashes on launch. 3. I then tried building from source. This gave compilation errors on my machine because `Lazynput/PrivateTypes.hpp` contains a declaration of `StrHashmap
The game is super neat! The movement feels super smooth and the whole thing has a nice feel. I wish there were a "person-v-computer" mode, though, so I could get a better feel for the mechanics. The turning radius is a bit wide, but I think that adds nicely to the challenge and could imagine getting more skilled at controlling the snake. I think it might be better if it weren't possible to accidentally clip yourself, though, since that seems to happen fairly easily when bouncing off walls while turning and somewhat limits the ability to perform tight maneuvers.
@henk Thank you for your determination to play the game! It sucks that you had to resort to playing the Windows build, but thanks to you for spotting a problem and finding a fix for Lazẏnput. If you build without defining `LINUX_DYNAMIC_LIBRARY` (used for hot reloading) and `LINUX_DEBUG_FORKS` (it shouldn’t depend on that but I made a mistake) then it won’t need inotify.
@sentmoraap Thanks! Disabling those two defines got me far enough to see what was going on in the debugger, and it looks like it just couldn't find the `assets` folder (I was building out-of-tree). Copying and pasting that folder into the build directory got the release build working just fine.
These lines are very silky and fun, I enjoy the auto-running of my light, the bumps just get smaller and quickly get bigger again, gives me a good mood. This is a fun piece and I wish there were more props or mechanisms. Nice job.
It takes a little setup but it's very fun to play with a friend. (It helps if the friend is patient) The controls were confusing until I realized you could only turn right and left. I really enjoy the aesthetic--very heavy programming and/or Tron vibe. Super cool!
I've spent some time playing the game solo, and I sincerely believe that the movement controls require a major overhaul. When you Kick on a block to make the snake grow, it often changes direction unexpectedly, leading it straight into the enemy lines, making it virtually impossible to avoid them and taking damage. The turning controls also seem to have some issues that need attention in order to make the game more manageable and enjoyable. Nonetheless, I must commend the visuals and audio effects, which are quite impressive. Keep up the good work!
I really enjoyed the aesthetics of this one with the simple graphics and the arcade sound effects. Having nobody to play against took away some of the fun I think. The fast pacing made it difficult to know what had happened sometimes, but not to the point that it was frustrating. Great job.
Really cool snake game! It features some particle effects and offers different controls, which are not really easy to master. Nonetheless, it's truly fun to execute some combos with the bouncing effect. Accomplishing this in C++ is no easy task... Well done!
Very awesome you were able to code this game for a jam using only c++ and libraries without using some engine, super impressive. Taking that into account, the game was fun for a simple snake game, and the graphics were cool. My only issue was getting used to the tank controls, it can be disorientating when you bouncing around and trying to take control. Great job!
Well, the game is playable and quite good