blinyadebil 2023-10-04 06:31
I liked the concept of the game, though it gets chaotic pretty quickly. A nice sumbission overall, the art is pretty aswell.
Foon → Ludum Dare Explorer → LD54 → Pocket Goblin
By duhan, INumenor, gokaytacal, Yumiyum and berk-utku-karadeniz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 949 | 3.10 | 22 | |
| Fun | 1033 | 2.72 | 22 | |
| Innovation | 905 | 2.90 | 23 | |
| Theme | 585 | 3.61 | 23 | |
| Graphics | 210 | 4.20 | 22 | |
| Audio | 130 | 3.94 | 21 | |
| Humor | 407 | 3.23 | 19 | |
| Mood | 708 | 3.36 | 21 |
I liked the concept of the game, though it gets chaotic pretty quickly. A nice sumbission overall, the art is pretty aswell.
Oh I like the idea and art. Good job I think!
I couldnt really figure out what I was supposed to be doing, but the art looks really well made!
I think it would be a good idea to mention the controls (at least in the game description) and for this kind of game, a tutorial or simplistic (and not time-limited) first levels are absolutely necessary for the player to understand what he has to do
Incidentally, I made an OOB when I dropped an ingredient on the side
Great art style and music. Controls are not intuitive.
Excellent graphics and sound design!
Nice art and music, but I could not figure out what I was supposed to do at all. Really needed some sort of in game tutorial I think. Good looking submission though!
Is that a goblin in your pocket or are you just happy to see me?
Nice art.
I'm quite sure there's a game in there. You can move with WASD, grab things with Z and seems you can interact with locations with X. And place finished things in slots 1,2,3... but all this is guessing. Interactions didn't work? There was a bar that never got to increase...
Would love to see where this is heading to! :D
Cute and charming game! I like it!
Very nice idea and an awesome interpretation of the theme! Space is indeed very limited and you can feel it.
The game itself is very buggy, though, which sadly takes away from the enjoyment. - You can leave the area very easily by accident and not be able to come back. - Interaction with work stations often just do not work. You put a thing/things in, try to work it and... nothing. The progress bar just doesn't move. - Sometimes you can take the thing out of the work station, sometimes you can't. - Apart from level one (which seems to work fine in that context), you can get orders for things you have not work bench to make. - You can get stuck on a level with time going into minus, and you can never fail/progress further.
I'm sure that with a heap of polish this can be a very fun game. Add a recipe book for the player to view (or maybe fill, as the recipes are discovered by experimentation), fix the bugs, add some progress tracker (like checkmarks at orders properly delivered and an X at the missed ones), and maybe even level summaries with scores. And you have a banger of a game :smile:
The art and animations are great. The music, though repetitive, does not get annoying and is very fitting.
Very interesting concept, but I couldn't quite figure out what I was doing. Definitely wish there was some type of tutorial or better instructions. Otherwise, I love the art and music of this game, and the style is all there, good job!
I found the game incredibly captivating. The concept is truly impressive. Keep up the excellent work, and you'll undoubtedly reach a high level of professionalism
wow, interesting style of drawing and mechanics is also interesting, I liked it (atmospheric game).