roadtrip by caryoscelus 2023-10-08T11:46:03Z
Nice music!
Foon → Ludum Dare Explorer → Users → Sergei11156
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | The thing follows your pointer | compo | 197 | 3.50 | 3.19 | 4.02 | 4.42 | 3.69 | 2.33 | 1.63 | 3.65 |
Nice music!
Very beautiful game. Cool art and music. And the idea is very interesting and 100 percent in line with the theme.
P.S: I don't have the web version working. Toward the end of loading the page hangs.
The game is pretty addictive! The gameplay is enjoyable and the difficulty is perfectly balanced
Very stylish graphics. I like the music, I think it suits the style of the game very well. It was very fun to get two AIs to play with each other! Perfect
Incredibly atmospheric and enjoyable game! I love resource management strategies, but didn't expect to see it here. You managed to make a rather difficult genre in such a short time and so well. Congratulations!
The music is amazing! Enemies behave quite logically and choose the best path for themselves, sometimes not expected, which is interesting. Not usual, but very intuitive mechanics. Сool
Wow, very beautiful game. The animation, music, art are perfect. the recoil from the shooting and the shaking camera make the game very dynamic
A deeply philosophical work!
Very nice pixel art and nice animations. Interesting idea, it's fun to collect towers of soldiers
Wow, that's some awesome mechanics! That's a cool idea. The music is very nice and relaxing. And the artwork is awesome.
The art is very beautiful
Very interesting turret upgrade system, not just increasing the rate of fire or damage, but also interesting gameplay mechanics like bouncing or doubling bullets. And I can't help but mention the great sound design
Interesting implementation of crafting. Reminds me of the game "Alchemy" where you also had to put items on top of each other in 2d space. But it is very difficult to have time to craft something, I think the character moves too slowly
The game is done just perfectly. I was surprised starting with the menu, it looks very aesthetically pleasing and it works. Then when I started the game I was surprised even more, because the scenes are drawn as perfectly as the menu. In the first scene it's like you predicted my actions. I saw and clicked the lock first, then the keys and the pole. And the character's comments were very relatable throughout the game. I rarely play games like this, but the atmosphere in this one is so nice, it made me want to solve this mystery for all it's worth. And how happy I was when I did. The game hints so neatly at the solutions that it feels like coming to it yourself.