Foon → Ludum Dare Explorer → Users → peacememories
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Free Shipping | jam | 294 | 3.84 | 3.76 | 4.21 | 4.53 | 3.90 | 3.82 | 2.53 | 3.61 | |
| 2022 | 51 | Every 10 seconds | 👥 | Bake-o-mancer | jam | 466 | 3.63 | 3.67 | 3.58 | 3.90 | 3.98 | 3.48 | 3.41 | 3.22 | |
| 2022 | 50 | Delay the inevitable | 👥 | Stopping Karen | jam | 263 | 3.88 | 3.61 | 3.58 | 4.22 | 4.13 | 3.42 | 3.88 | 3.48 | |
| 2021 | 49 | Unstable | 👥 | Catastrophy | jam | 864 | 3.44 | 3.26 | 3.11 | 2.92 | 3.47 | 3.20 | 3.05 | 3.21 | |
| 2021 | 48 | Deeper and deeper | 👥 | Digging In | jam | 470 | 3.79 | 3.65 | 3.12 | 4.16 | 4.27 | 3.00 | 3.29 | 3.57 | |
| 2017 | 40 | The more you have, the worse it is | Feast Logistics | unfinished |
peacememories leaves an average of 4.0 feedback comments each event.
LD54 — Limited Space (4)
Pong Begrenzt by EqualEnergy 2023-10-06T21:45:37Z ♥ 1
I'm really impressed you created this in Scratch, and also find the visual design very nice, I did find it hard to see much of the unique mechanics, though. With the game being moderately hard and the "powerups" relatively rare, I only got the screen to shrink at most once per game. In the future, it might be worth it to increase the rate of item drops so more people can experience the full design of your game :) For a single-player pong game it is a really nice challenge
Seagull Island | L'île aux Goélands by Seb_degraff 2023-10-03T14:25:19Z ♥ 3
This feels a lot like Dorfromantik with a challenge, and I mean that in the best possible way. It's an interesting puzzle and beautiful to look at.
Yarn by manabreak 2023-10-03T12:34:40Z ♥ 0
This was a lot of fun to play! I especially like being able to lock out the enemies to get past them. I did get stuck relatively often, which happened because I fell of something and was being pushed into the square, so adding a soft reset button was a good call. Maybe this could be improved by only checking whether one touches the floor of the square so it can still be moved sideways? I think all of the puzzles would work the same, at least so far. Overall a very solid entry :)
CosmoTrasher by Prologi 2023-10-03T10:21:16Z ♥ 2
I really love your implementation of the hookshot mechanic. Zooming around at high speeds has a very good game feel, and having to return to earth orbit regularly to offload trash is a nice addition. I do feel the game would benefit from some level of urgency, maybe needing to restock/buy fuel for the hookshot (think the fuel mechanic from Sunless Sea). Perhaps the speedrun mode adds that, but I haven't had time to try it 😅 The aesthetics are very on point, and I had a lot of fun playing :)