FoonLudum Dare ExplorerLD54 → Lost on Island

Lost on Island

By zaykin-timofey

View on ldjam.com

CategoryRankScoreCount
Overall10642.8421
Fun10172.7621
Innovation7663.1021
Theme3693.9221
Graphics9362.7121
Audio6222.8921
Humor8392.2520
Mood9552.8921

Comments

aetherswitch 2023-10-03 13:56

Really unique! Love the way you used the theme! Only complaint would be that picking up objects feels frustrating at times. It wouldn't be such a big issue if I wasn't on a timer! Really cool submission otherwise :)

melpomephy 2023-10-03 14:08

Hi! It's pretty good, loved the concept and the music is very sweet. The idea to have things you have to build to go to the next phase is interesting, a good way to give the players an objective. I've got just a few points: I found it pretty difficult to grab the items, and after grabbing it it's a bit frustrating to have to keep pressing space to not drop it. Also, sometimes after I cut down a tree the wood spawned too far away and just fell.

sergei11156 2023-10-03 16:24

Interesting implementation of crafting. Reminds me of the game "Alchemy" where you also had to put items on top of each other in 2d space. But it is very difficult to have time to craft something, I think the character moves too slowly

jeroenpx 2023-10-03 16:44

I see you also didn't get the Web build inside LDJAM working. Me neither. :) But the itch.io one works well.

The game is easy enough to understand, since I believe I managed to figure this out how to play by dying a few times. I am assuming I need to build a bridge (I died once trying to run over the indication to figure out it was not there yet) I am assuming I need all three logs and some rope for that since I didn't manage to combine one log and a rope. However, I never managed to get three logs. Sometimes one of the parts with a tree on it already disappeared before I could "press tap to play". With the islands disappearing, I do think it is a bit too difficult to play? I might have already lost **before** I "press tap to play"? Or did I miss something?

In general though, the game works pretty well and I like that it supports arrow keys because WSAD is a bit in a weird position on my keyboard.

If I had to pick one thing to improve the game, I would actually remove the mechanic where islands disappear or make it more clear which one will disappear first way ahead of time. I do understand that this is the part that really links it to the theme, but maybe remove it at least in the tutorial/introduction part of the game. Sometimes less is more? What do you think?

rongon 2023-10-04 20:04

Interesting concept, but the interacting is hard. It looks like there is small collider in front of the character, and it's super delicate so I miss most of the time, and go around and try to pin-point the exact position to pick up items. I guess, some sphere collider would work much better, so character can pick items all around him. Nonetheless, the idea is ok and it fits the theme, but it looks like too much features were planned and then you didn't have time to polish.

igli 2023-10-04 20:06

Actually quite challenging with the time pressure and I have to agree with the pickup difficulties. All in all great game!

thanikthedev 2023-10-04 20:08

Man I love the challenging aspect of this game but picking up objects is so frustrating. At one point when I was chopping trees my wood would spawn outside randomly.

wakobu 2023-10-07 06:10

Congrats for making a game! The game is challenging and suffers a bit from random. Nice audio!

human-writes-code 2023-10-07 06:40

I like the concept of needing to acquire resources as your space becomes more and more limited but the interactions between objects made that a bit more challenging than it needed to be. You had to be in just the right place to throw the rock onto the stick which you could waste a fair few seconds getting right. Being able to lose the resources needed to progress can be super frustrating and should probably be a game over state when it happens, otherwise you just have to jump to your death.

I think the game has a lot of potential. It has some nice animations and a good camera. Overall, nice work.

lenny-rudeberg 2023-10-07 06:41

The concept and music for this game is very cool, found it very tricky to work out how to build some items and objects though

draekdude 2023-10-11 09:58

This was a really neat game! I agree with others where it needed a way to tell when you had something highlighted. Sometimes you could notice the objects name when it was highlighted and sometimes that wasn't obvious. Picking things up could be hard. I also had a few times where I cut down a tree or bush and it didn't make anything. The only other thing was it was hard to tell where you had to bring the materials to build stuff. I brought sticks over to the bridge and they just fell off the island. Other than some of these issues, I think with some juice this could be really fun! Well done!

anaticula 2023-10-13 18:42

The idea is really cool! I managed to collect three logs and rope for the bridge on one hexagon but couldn't figure out how to put them together. Music suits the setting very well!

betovf 2023-10-14 16:34

I really like the clean graphics and the music. It would improve quite a lot by fixing how items are picked and combined.

I found that sometimes the items are spawn out of the island blocks and get lost forever. And you can start playing before hiding the introduction screen without the stress of falling islands :laughing:

joymagine 2023-10-15 08:22

really cool idea, the trigger colliders could be a bit bigger, its hard to interact with the stuff, so the difficulty is cheap because of that