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aboogoost

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Lights of the Living Deadjam744.104.064.044.324.634.084.304.30
202456Tiny Creatures👥Bee Bopjam3723.713.583.924.004.054.083.633.70
202354Limited Space👥Space, Ltd.jam5793.563.313.214.143.693.563.343.71
202148Deeper and deeper👥Deep Coverjam324.314.204.074.144.554.304.254.34
202047Stuck in a loop👥Super Conductorjam2.502.502.504.003.002.501.501.50
202046Keep it alive👥Life Lightjam7133.713.223.384.213.743.963.99
201945Start with nothing👥My Stuff is in There!jam9173.042.732.533.142.593.383.02
201944Your life is currency👥Life of the Partyjam1953.803.773.523.953.422.753.42

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by aboogoost

aboogoost leaves an average of 4.2 feedback comments each event.

LD59 — Signal (1)

Cleared for Chaos by Reed Molbak 2026-04-21T20:22:54Z ♥ 2

Very fun! The sfx on landing make me think something bad is happening. I love the gameplay! Keyboard shortcuts for commands would be great as well to speed up inputs.

LD56 — Tiny Creatures (7)

Tiny Apple by epicSpeedTurtle 2024-10-14T22:00:37Z ♥ 1

Great game! I had a good time playing it! It felt like the time to upgrade went up faster than the difficulty which caused a mid-game lull that got slightly less fun than early/late. Still great job overall!

Tiny Tiny Tribes by James Wilson 2024-10-14T21:33:36Z ♥ 1

Great job! I loved the art style and the gameplay was excellent!

G-news by Aune 2024-10-14T20:05:06Z ♥ 3

Great submission! The art and animations were well done! The gameplay was fun although it quickly grew repetitive and it I kept wondering how much longer the level would go on. The music was excellent as well! Great job team!

Tailor Arena by DeerCat 2024-10-14T19:57:51Z ♥ 1

Very nice game! I think it could be a fun concept but it was really difficult to understand the battle mechanics. It also seemed like the battle progressed slowly but I suspect that's just because I didn't understand the mechanics.

Quest for Rain by spacecadet 2024-10-09T23:22:44Z ♥ 1

Fun! The levels had pretty good design. You did a lot with simple gameplay.

Regeneration by korzhik 2024-10-09T23:14:29Z ♥ 2

Good job. As others have mentioned it's not obvious how to play and the difficulty ramps up suddenly with the third level.

Celling Out by Infohazard Games 2024-10-09T23:07:45Z ♥ 0

Nice submission! I could see potential! I love games rooted in educational concepts like this. It also gives a bit of a Factorio vibe which I could see being really fun if it was built out more! Thanks!

LD48 — Deeper and deeper (10)

Mine Zhero by Colisan 2021-05-03T01:01:36Z ♥ 1

This game is really good. Obviously I've put a good amount of time into and I keep wanting to come back and try again! I think the biggest improvement to be made would be the input system. Some specific actions can be really tricky to pull off and it feels like you're fighting against the game sometimes in a way that is more frustrating than fun.

I think that the timings of things are really well done! The bombs and the ghosts give just enough time to get out of the way if you're ready and when something goes wrong it can really compound and lead to a scramble (or quick demise). EDIT: I don't mean the awkward keyboard mapping - I assume that's due to a French layout? I mean, for example, when trying to place a block and quickly turn around it very frequently places the block after turning instead of before. Maybe I'm just bad at my timing but it feels like a problem with polling the input.

I like the mechanic of having the elevator leave without you. It feels so sad to just be stranded on the level knowing all you can do is get a few more measly points before checking out.

One thing I've run into a few times is clearing a level of points and then just having nothing to do for sometimes as much as 30s. This is usually due to a large amount of bombs on a single level and an unusually long timer. I think it would be ideal if levels could go in one direction infinitely and maybe even increase in gem density the further from the elevator you get.

Of course the "stay on the elevator" strategy needs fixing (maybe you don't get points for the level itself but rather it adds to combos or something?) but it sounds like you're aware of it. I'm going to beat @madbarron and I'm going to do it properly :D

Overall REALLY awesome game! I've never had a jam game I keep coming back to so that's a really good sign! The leaderboard is a part of that but I think it did more to get me hooked than it does to keep my playing.

Merci bien!!

Me:Tree! - New Roots by Groggi 2021-05-02T02:15:43Z ♥ 1

This game seems awesome! I think the sun going away bug is back (or maybe I'm not understanding?) for survival mode. I can't get past the very first part.

20.000 LIGHT YEARS deep in THE SKY by Arivenzys 2021-05-01T17:08:47Z ♥ 2

Very good sound an graphics! The voice acting was wonderful! It was difficult for me to know what I would need going forward so I just kind of tried to grab more of whatever I was low on. Maybe I didn't understand it well enough. I either got lucky or it was too easy because I was able to find Eden before I really knew what I was doing.

Kalend 2 by Gabriel Pittol 2021-04-29T02:06:17Z ♥ 1

Great work! Nice variety of spells and enemies. I like the jumping enemies a lot! I thought the final boss was cool with needing to use part of it as cover but that blocking your fire shots. Great game!

Snake in a Cave by Andrew Hoyer 2021-04-29T01:52:04Z ♥ 1

Good job! I ran into a little bug where I would die when doing two quick turns in a row. It was fun to play and the mechanic of not being able to walk onto a tile twice was interesting.

Someone's Missing... by Erik Bermudez 2021-04-29T01:39:38Z ♥ 1

I had a really difficulty seeing the clues in time and it wasn't obvious which person the clue matched with. Maybe I didn't understand but it felt difficult to understand. It also wasn't clear when I would/wouldn't take damage so it was difficult to know when to take another clue. Cute art and idea though!

Vain Vullet by SwiatowskiSoundDesign 2021-04-29T01:32:21Z ♥ 1

I thought the aiming/moving mechanic was interesting! I think you could find some kind of enemy/map combo that really utilizes it. Maybe something where you need to be moving in one way (a boardwalk or something) while enemies come at you from the sides?

Overall a good jam project! I liked the enemies transforming as you shoot them. It made it kind of scary and frantic.

HELLEVATORS by Quackqack 2021-04-29T01:19:15Z ♥ 1

As has been discussed, it would be great to be able to move people one step at a time. It would feel really clever to have combos and figure out optimizations for various groups of people depending on the needs.

The UI makes it difficult to play the game. It's easy to miss a passenger spawning and it's hard to know when someone is/isn't in an elevator - that's a problem when a significant part of the game play is cutting them loose :)

Overall it's a fun concept and I enjoyed trying it out. Good job and thank you!

Deep Investigation by Dmitry Koblyk 2021-04-28T15:12:56Z ♥ 1

Very complete. Fun little adventure! The art style is beautiful and consistent. Thanks!

Crust by exopunk 2021-04-28T15:09:19Z ♥ 4

Beautiful game! The sound and visuals set a great mood and the gameplay is simple but engaging. Well done!

LD45 — Start with nothing (1)

Amnesiac Adventurer by justinooncx 2019-10-08T20:31:10Z ♥ 1

Wonderful game. I'm extremely impressed! Clever idea, great design, good execution. My only suggestion would be to tutorialize it just a bit more with some simpler levels.

LD44 — Your life is currency (2)

Chains & Ore by Yvanor 2019-04-30T20:05:35Z ♥ 1

Wow. Awesome! A lot in there for 3 days.

A Pirate's Reward by philipprapp95 2019-04-30T04:56:04Z ♥ 1

Nice job! I love the graphics! Good job on the mood of the game!