FoonLudum Dare ExplorerUsers → korzhik

korzhik

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Signal: UNKNOWNjam4023.593.083.373.973.923.592.613.97
202558Collector👥Souls Keeperjam1643.843.963.283.013.932.783.58
202557Depths👥Metro Solitairejam8762.222.351.311.782.591.941.342.31
202456Tiny Creatures👥Regenerationjam10252.812.652.552.453.332.442.72
202455Summoning👥Rage Of The Deadjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by korzhik

LD55 — Summoning

Rage Of The Dead by Pinkydem0n 2024-04-12T17:50:57Z

best team ever!

LD56 — Tiny Creatures

Hero must die by DmitryGalias 2024-10-08T16:43:41Z

Fun game. Interesting idea and realization. It lacked description and progress bar for improvements.

Critter Cannon by Stefan B. 2024-10-09T13:22:21Z

Good tutorial with voice-over. Nice art and game idea. изображение_2024-10-09_162205808.png

Please Find Them by AdamLenglen 2024-10-08T16:51:04Z

That's a very cool idea. Finding the right place felt like a reward. I liked the visuals, but the perspective is weird. The audio matches both the visuals and the narrative. I loved it!!!

Regeneration by korzhik 2024-10-09T13:07:32Z

изображение_2024-10-09_160555147.png If you can't find the holes on the second level

EX-TERMINATOR by steel465 2024-10-09T12:40:48Z

I liked the clear progression system. The game has simple visuals but at the same time it fits into the theme and narrative. very cool game!

Beyond Fear by Arsmih24 2024-10-09T12:51:25Z

Stunning visuals. The audio is great too. You can directly feel the tension while walking in the girls dream. The theme of overcoming fear is also very well done.

LD57 — Depths

Echoes of the deep by BadPinkChicken 2025-04-08T21:36:52Z

Very good idea and realization! I liked the overall atmosphere and visuals of the game. There is a bug where when I press the A/D button the button gets stuck and I fly into the wall

Scavenger Deep by hope42morrow 2025-04-08T21:49:20Z

God the visuals of this game are gorgeous. I can't believe you drew it in such a short amount of time. The gameplay itself is very meditative but repetitive. However, the overall atmosphere is handled very well.

The OPERATOR by Tomtomgome 2025-04-08T22:02:23Z

a very cool, original idea. With a fantastic execution. Definitely my favorite at this jam. The interactions between the squad - look alive and realistic. The atmosphere is incredible, I fell in love with this game. The gameplay itself doesn't bore you and keeps you in suspense throughout the entire playthrough. 10/10

The Deepest Descent by ssiannas 2025-04-08T21:40:58Z

Very funny initial insert. The game itself is very addictive and simple. The music matches the visuals and the theme, very cute!

LD58 — Collector

Summerfall by anstabo 2025-10-08T11:20:20Z

A very cute, atmospheric, and cozy game. You wander around, collecting pebbles to take home. The game has pleasant controls and an inventory management element. I really enjoyed it, you guys are great.

Eccentricity by Lefinno 2025-10-07T15:49:59Z

I really enjoyed this game. I was a bit lost at first, though I eventually figured out what was required through trial and error. Games like this definitely need a tutorial. Otherwise, you did a great job!

Collector, Open the Door by Transkuja 2025-10-07T19:33:06Z

A really fun game! I loved destroying the entire room and everyone in it. Great visuals and execution, awesome job.

The Drift by S1l3Jamal 2025-10-08T21:51:17Z

Your game is great. I loved both the atmosphere and the permadeath mechanics. The graphics are excellent, and all of this creates a truly creepy and engaging gaming experience. I encourage you to leave reviews and ratings for other games so you can get more likes. Great job, and good luck in the future.

Big Fish by Cyberdream 2025-10-08T12:00:29Z

A very atmospheric game, it felt like I was right in the center of the arcade. The graphics are very nice, and the music perfectly matches the gameplay. The gameplay itself is quite simple: you choose a direction and cast a fishing rod to score points. I liked this game; you did a great job, well done.

Eightatwenty by HNKXOBKA 2025-10-06T21:55:15Z

Wow. The voice acting, atmosphere, and overall tone of the game are top-notch. I had goosebumps the whole time, and that jump scare... A really good, creepy game.

The soul collector by Kit Gorn 2025-10-07T19:22:36Z

It's a fun game. I liked the combat system, but it felt like there wasn't enough variety in the actions. It all boils down to you firing a shot and immediately retreating behind a wall, only to repeat the cycle later.

CALL LECTOR by 5apper 2025-10-07T19:49:14Z

The concept is truly interesting. However, the execution is a bit lacking. Essentially, you're not analyzing conversations between people, but rather searching for words chosen by the developer that would signal a terrorist. I thought I'd have to draw conclusions based on strange conversations and their context, not because of the presence of a marker word. But so be it. Even with this mechanic, you'll have to remember a bunch of words written in envelopes, and to read them, you need to click on them (the envelopes look identical). It would be much more convenient if there was a board with all the words nearby. Or even better, on the computer itself. Another problem is that you can't stop hidden listening. I simply don't have time to analyze the entire text before a new envelope with new marker words falls at the same time. However, you're still great, thanks for your efforts.

Black Friday OFF 99.9999999999999% by ThatFirey 2025-10-07T21:32:44Z

Almost managed to raise 25,000 :( It's a really cool game with a simple gameplay loop that works. I liked the mechanics with the weight of objects. The difficulty progression is also very smooth, giving you an easy start and a challenging end. Good job, you guys are great! Screenshot_2.png

Wondermiddel by Answer21 2025-10-08T15:41:01Z

I played it, and overall it's a good game. But there are issues with feedback and attack clarity. It's sometimes unclear whether a particular combo worked. Plus, it's quite heavy for a Ludum game. Otherwise, it has stunning visuals, excellent balance, and cool level design. You've done a great job, well done.

Butterfly Gathering by UniOwl 2025-10-07T16:36:59Z

Pleasant visuals and sound design. The theme is immediately clear. It's a good game for relaxation. There are a couple of things that could be improved:

1) After unlocking all the flowers and planting them all over the field, I started getting new butterflies and just pressing one button to collect them. I didn't need to plant flowers or use a shovel anymore; I just sat and caught them. It gets boring. I would recommend working on your flower planting mechanics. For example, make it so that some butterflies only appear after you plant flowers in the right pattern(Draw a circle of flowers, for example). You could also add random events, like rodent attacks that need to be spent from the field.

2) The economy is draining too quickly. I get a lot of money from butterflies, often and in large quantities, but the field is already completely planted. I have nowhere to spend it. Perhaps you could add a way to expand the sowing area for money, or something similar.

3) I encountered a bug where the buttons didn't work at the very beginning. (I couldn't confirm the name). By the way, why is this mechanic necessary? I also encountered a bug where after a long period of Alt-Tabbing, I returned to the game and the pause buttons stopped working, preventing me from continuing.

In any case, you did a great job, well done!

Inspiration Shard by Kotolazer 2025-10-08T13:13:11Z

A very cute, chill game. The beautiful art matches the game's mood. Overall, I liked it, but I struggled for quite a while at the beginning, even after reading the tutorial. I couldn't find the merchant and was confused by the buttons. I'd recommend a step-by-step interactive tutorial that would show the basics of interacting with the world. In any case, you've done a great job, well done.

MOCO by Mmm1008fm 2025-10-08T14:30:52Z

Great idea! I liked it. I would also like to highlight the art separately, it is very beautiful. There are a couple of things that could be improved:

1) Add cooldown animations for each of the three abilities.

2) A general counter for how many ghosts are still in the area.

3) Hints if the player can't find a monster for a long time.

You've done a great job, well done. The game has potential.

Souls Keeper by basic_eagles 2025-10-06T22:46:13Z

@vydra Thank you for your time! We'll take your feedback into account and fix this issue. Please try playing again in 1-2 hours.

Souls Keeper by basic_eagles 2025-10-08T09:45:16Z

Thanks for all your feedback, guys, it means a lot. We're actively fixing bugs to improve the gaming experience.

Souls Keeper by basic_eagles 2025-10-08T16:56:27Z

@amunonratry try looking up, there will be a yellow thing there that you can grab onto with the right mouse button.

Souls Keeper by basic_eagles 2025-10-08T16:58:53Z

@nnnnneeeedddd Thanks for the feedback. Could you tell me where you encountered issues with the game's dynamics? (besides the death screen)

Souls Keeper by basic_eagles 2025-10-08T20:07:00Z

@amunonra Yes, we didn't have time to properly implement the checkpoint system due to deadlines. We had to sacrifice it in favor of polishing other mechanics. What are your impressions of the game? (Leaving aside the lack of checkpoints)

Souls Keeper by basic_eagles 2025-10-08T21:53:59Z

@hank-ather try looking up, there will be a yellow thing there that you can grab onto with the right mouse button. The tutorial includes a panel that teaches this mechanic, but we've found it's often overlooked. That's our mistake.

Souls Keeper by basic_eagles 2025-10-09T23:23:22Z

@sirred Thanks for the detailed feedback. We designed the levels with plenty of skips and moments where you can gain a lot of speed to add variety to the levels. A little secret: if you time a wall jump while on a wall, you can get a significant speed boost.

Ambrosia Collection by GADJAKOSKI 2025-10-06T22:34:02Z

The game has excellent visuals and an interesting premise. However, I often found myself stuck during gameplay. For example, I got stuck at the very beginning. I opened all the rooms and tried placing the cups on her nightstand, but nothing worked. Then I saw four saucers and decided to put the cups there, but the last cup apparently got lost near Grandma's bed. Only a restart helped. In that case, a system that respawns necessary objects in their original positions would have been useful. The atmosphere and decent horror elements would have been a plus.

$ECURITY CHECK by babyfoodstudios 2025-10-07T21:16:49Z

The visual style is very distinctive, and the art is a super strong point of this game. The gameplay, however, is inferior to the art. You simply collect items and dump them into the box to meet your money quota. Overall, it's a very good game, at the very least worth trying.

Evidence collector by Nyakov 2025-10-07T20:22:23Z

It was weird. The game has cool stylized visuals, but it's not intuitive. I didn't understand what I was supposed to do, so I just watched TV and went to bed. After doing this a few times, I noticed changes on the board and tried to connect the clues, but nothing worked. At one point, I went outside and the game ended. + Your collisions are poorly configured, and you're constantly breaking through them. The game has potential, but it's still very rough. In any case, you've done a great job, well done.

Relic Run by ZeroX001 2025-10-08T11:45:53Z

The game has excellent art. However, from the very beginning, I realized that the controls are inverted, which is inconvenient. In the starting room, there's a staircase that leads nowhere. It's unclear what the character's goal is, where and why we're going? The combat is unintuitive. I kind of hit the target, but then again, I didn't. The main character's HP isn't shown anywhere, so it's unclear whether I'll survive the next encounter with the enemy. In any case, you've done a great job, well done.

SNoWay by skale 2025-10-07T21:52:57Z

A very creative concept and execution. I liked the smooth controls and the multiple tactics available thanks to the mechanics: trade-off with shooting. To shoot, you have to sacrifice the snowball's volume. You can block projectiles with your hitbox. And finally, you can heal the snowman with a shot and/or kill enemies. This whole package creates an excellent tactical game. I'd also like to praise the cool visuals. Personally, I missed the ability to move with the WASD and shoot with the mouse simultaneously. Overall, great work!

The Reload by Artalasky 2025-10-07T16:57:12Z

It's a really good game, I loved it. You have to collect ammo as fast as you can and shoot back at monsters. It's fast-paced, and there's a lot of fun in those moments when the monster is already at the door and you've forgotten which filler symbolizes which color (we've already run out of fillers in the starting location). Great concept and execution, great job!

debt collector - the game by 8212games 2025-10-09T15:45:18Z

Interesting funny game

Cosmic Recorder - An unusual collector who collects sounds by YiChen 2025-10-09T15:57:01Z

A very creative idea. I liked the mechanics of collecting sounds and then using them. The style is also great and fits well here. Some of the sounds were a bit too loud, though.

Drone Collector by kkritikov 2025-10-06T21:31:59Z

I felt my character's strength improve over time. There's a challenge to survive as long as possible. It's a good, addictive game.

LD59 — Signal

Pyre Lookout by outstar 2026-04-23T22:29:11Z

Really well-written dialogue and story. Disco Elysium vibes are definitely there. The visual style is great too. Very meditative, unhurried pace. There's a lot of text so keep that in mind. The characters feel alive - nothing feels artificial. Excellent game, keep it up.

I Had No Signal! by fabelay 2026-04-23T17:20:45Z

I got scared! The atmosphere is excellent and the monster design is genuinely creepy. Nice little game, I like it.

Call 4 Help! by ThatFirey 2026-04-23T21:25:06Z

A very polished game. No bugs, no placeholders, no unfinished content. The team delivered a complete experience with a proper story arc that's genuinely fun to play. The minigame variety is impressive - runs feel fresh even on your 4th or 5th attempt. The difficulty progression keeps things engaging too, you can't zone out when you need to go into total lock-in mode just to blow up that shitty balloon. And the core loop speaks for itself - the combination of signal hunting and minigames works really well.

The art direction deserves a special mention. This is a whole other level. It looks stunning. Same goes for the sound design.

Overall an excellent game. Easily one of your best jam projects.

FILE PLSM by Fenix131113 2026-04-22T19:25:40Z

Loved it. Simple to pick up, but never dull. Nice art and music. Fun narrative. Left with good vibes - great work!

Signal: UNKNOWN by basic_eagles 2026-04-23T20:17:55Z

@sphone-official If you can describe in more detail what actions you were taking and where exactly you got stuck, that would really help us out.

Signal: UNKNOWN by basic_eagles 2026-04-23T23:21:06Z

@sphone-official Strange, I can't reproduce this bug. Sorry it affected your experience - we'll try to figure out what's going on. Did you move the antenna targeting crosshair with WASD after the signal was established? Or did it appear and vanish immediately even without touching the crosshair?

Signal: UNKNOWN by basic_eagles 2026-04-24T19:24:10Z

@jynxaudio Thanks for the feedback! You're right - the game lacks a proper difficulty curve, so everything starts repeating from the midpoint onward. We had the opportunity to add a couple more challenge layers toward the end, but we decided against it because the concept of the player losing everything and having to restart after placing ten or so antennas seemed questionable from a design perspective.

Stray Flare by The Spinning Sofa 2026-04-23T18:52:07Z

Great work! Loved the atmosphere - you nailed that feeling where your gut tells you something is about to go wrong. Excellent music and sound design overall. The final twist was a pleasant surprise.

The one thing I'd change is locking the compass itself and rotating the player's arrow instead, based on where you're looking. Navigation felt a bit unintuitive as it is.

Little Mina: Behind the Screen by IDos 2026-04-23T22:56:20Z

A really solid narrative experience. I enjoyed it. A small, tragic story about one girl. The voice acting is well processed and suits the characters. The visual style is clean, nothing feels out of place.

Personally though, I wouldn't spell out what happened to Mina so directly - I'd leave it open to interpretation, or nudge the player toward the answer without stating it outright. But that's just my outside perspective.

Good work!

After Light by ZeroX001 2026-04-23T20:10:54Z

I liked it. Honestly, I have a really strong fear of deep water, so this game is my kryptonite. You managed to make me feel genuinely uncomfortable. Controls feel good, navigation is smooth. The signal comes through clearly underwater. Good work.

The Lost Signal by Tineks 2026-04-23T17:35:25Z

Good balance between surveying the area and decrypting the signal — never got bored. Nice visuals and calm music, very meditative gameplay. Had an issue where the UI sometimes overlapped the sector letters. The radio menu activation could also be a bit snappier. But overall it's great, I like it.

Milk&Blood by DigitalWaste 2026-04-23T22:07:23Z

Looks like you didn't quite make it to the finish line, but it's a solid attempt regardless. The core mechanic is interesting even in its unfinished state - there's real potential here.

Visuals are great, sound design is on point too. I didn't read the description at first and tried to piece the story together myself - honestly my imagination went to some dark places when I saw all the objects on the map and realized I was playing as a small child.

From an atmosphere standpoint the game is excellent, it made me genuinely uncomfortable. If you continue developing it, add some kind of indicator to highlight locked doors that can be opened with a key - I spent quite a while checking every corner.

Good luck!

Herdware Signal by Seravlac 2026-04-23T20:30:46Z

This is definitely a game. Very satisfying driving. Liked that the game gives you time to correct mistakes - you don't instantly lose on collision. Finding the signal is intuitively simple. Good job!

Radio Active by kauri J 2026-04-23T18:06:53Z

The game has potential. It has its own stylish visuals and the puzzles are easy to read and solve intuitively. However, the game really lacks feedback for player actions, as well as outlines on interactable objects — these are essential for point-and-click games. Right now you have to look at the bottom corner to know if something is interactive, which isn't convenient.

Going forward, try to define your core game loop clearly and prioritize mechanics that serve it. Don't underestimate the importance of player feedback — nail that and you'll be in good shape.

One more thing about the inventory — it seems like you can't remove items from it. I accidentally filled my pockets with fish food and couldn't progress without restarting because the inventory was full.

Keep going and don't give up.

Air Signal by MicleFirst 2026-04-23T19:06:28Z

Excellent! Loved the visual damage feedback on the cockpit. The art is fantastic too - everything looks beautiful and stylized. The UI is clean, every element serves a purpose. Really enjoyable gameplay - I blew up all 99 planes on the last wave. (A praise screen after pulling that off would've been a nice touch, but that's a minor thing.)

It genuinely took me back to childhood, playing these kinds of games on arcade machines at the mall. Really great stuff!

Justice by Strogorofobaldo 2026-04-23T19:24:36Z

Wow, I honestly didn't expect this. Great writing, pleasant to read - never felt tiring. I really got drawn into the story and by the end I actually shed a tear. Excellent work, you managed to genuinely move me.

Small Among Storms by ShanzPro 2026-04-22T19:50:03Z

A pretty interesting platformer. Stylish visuals and sound design. Controls feel good, though personally I missed jumping on Space. I'd also appreciate some visual feedback showing how much time is left before a lightning strike or bird hit - not necessarily a timer. Something like a danger bar that fills up as a bird gets closer, that kind of thing.

Last Transmission by Daliamha 2026-04-23T18:29:38Z

Maybe I'm just too dumb for this kind of game. Finished it purely by trial and error. The only thing I figured out was that z is probably a negative number - maybe. But the visuals are nice and stylized. Loved snacking on the sealed MRE, plastic tastes great. The sound design is really good. And the final twist caught me off guard. Great game!