Conway's Garden by mramaizng 2025-10-07T15:13:39Z
A simple game with a taste...with a carrot taste :)
Foon → Ludum Dare Explorer → Users → Artalasky
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | The Reload | jam | 396 | 3.50 | 3.22 | 3.65 | 3.15 | 4.19 | 3.44 | 2.67 | 3.41 |
A simple game with a taste...with a carrot taste :)
very nice visual
Very cool idea. Could be a hit.
I like this. It's a simple but clear and interesting idea.
A funny hit on several topics at once, bravo :)
I liked the game
Not a fan of Fury but the game is pretty cute, good job
A calm, cozy, and kind game that gave me 15 minutes of relaxation.
The visual style of the game is quite pleasant.
An absolute gem. I'm not a fan of games like this, but this one is really cool.
Interesting idea. Something unusual.
I like the way this game looks.
Very nice stylish visual. Good job.
haha great game idea for this topic
At first I thought I'd have to collect bottles, but it turned out to be a bit more fun :)
Ha, that's really funny. It seemed like not all the hands were being picked up (some were just lying on the floor), and I ended up getting killed when all the enemies had machine guns.
Good old mechanics :) Very nice graphics and overall atmosphere. Looks like a finished project.
Very atmospheric and addictive game.
Oh, that's something unusual. It was interesting to try it.
The game is brilliant. I completed it in 18 days. I was hooked. All themes are 5 stars.
The controls are a bit hard to understand, but otherwise I figured out the rules pretty quickly. Not bad :)
Wow! Looks interesting
I couldn't find the worm and the ant :(
A nice, cozy game
@threeli Honestly, I have no idea where they could have hidden. I walked from the beginning of the train to the end five times and clicked on everything, but I couldn't find them. Eh :)
Реально крутая идея бьющая сразу по нескольким интерпретациям темы. Да и визуал прикольный)
A really cool idea that addresses several interpretations of the theme at once. And the visuals are cool too.
Nostalgy gameplay like a bomberman. Good job)
Interesting interpretation of the theme and implementation of the mechanics. Like
Прошёл игру со второго раза, думал что понял правила умножения, но в какой-то момент игра посчитала иначе)
Стиль проекта шикарен - юмор, арт, геймплей, мне очень понравилось
I beat the game on my second try. I thought I understood the multiplication rules, but at some point the game calculated it differently.
The style of the project is amazing – humor, art, gameplay – I really enjoyed it.
@woona Most of the game was spent multiplying the value of one item by another (+ the phobia bonus).
I placed two items on 2 skulls and 3 abominations, expecting 6 damage (the bully didn't have a phobia of skulls or abominations, but he wasn't indifferent to them either).
But the damage dealt was 5, not 6, and the bully survived :)
I tried playing as the Major for the second time, and I think it's the easiest difficulty level.
The Trickster has 3 slots, and if the bully only has 2 HP left, I still have to spend 3 items per turn. This is really painful. And he gets less money, so he can't buy new ones. It only makes sense to buy STICKY items.
It was also fun to deal massive damage to the final boss (-32 HP) by combining a tarantula and a firecracker.
If you continue this game, I think it'll be fun to create combos (putting two required items together will give a new effect or change the damage multiplier).
Did you make Hotline Miami? :))
The game feels very polished. The visual style and feedback are excellent, very respectable.
A fun game with a nice design.
The only thing that upset me was that if there are 3 or more bugs in the catch zone, only 1 will be caught. AND AS A RULE, THAT'S THE BOMB BUG THAT CAME IN AT THE LAST SECOND. Untitled(1).png
Very beautiful game
A relaxing, enjoyable game, even a little sleepy :)
But that's more of a plus.
I like the way the jam theme is interpreted in this game.
Another cute trash game. A good casual game with nice graphics, but the sound...
Excellent style, very interestingly done
Очень хорошая атмосферная работа. Было бы интересно увидеть полную версию игры с новыми загадками и механиками)
I didn't understand what to do after I tore off the stamps and put them in the box on the right.
I thought I needed to glue on a fake stamp from the book, but nope.
In any case, the game looks great—it's almost a complete project, definitely a thumbs up.
Gorgeous visuals and a cool idea with swords.
looks interesting and atmospheric
Unusual and fun. Even if it's weird :)
At first, I tried attacking enemies by diving down, but for some reason I thought it was a form of attack and not a dodge :)
I liked how the rock throwers try to predict their direction.
The guys with the bow are really tough.
I flew with a crown and 1 HP, frantically pressing up and down to avoid getting hit, and I finished the game.
Special respect for the graphics
Smells like a new hit for Steam :)
I like the visuals, very stylish.
Good visuals and effects. However, in the last two stages, the eyes quickly get tired from all the noise and flashing runes.
Amazing visuals and atmosphere. Your team did a great job.
A very decent performance in such a short time.
Ahaha the idea matches the jam so well that i can't stop laughing.
@towercrane, Thanks for the feedback.
You can place a cartridge by right-clicking or pressing F.
You probably didn't notice the sequence hint on the wall: first take the shell, then the gunpowder, and only then one of the bullets.
@korzhik Thanks so much for the feedback! Did you make it into the next room with the ammo?
I think we should add more colors to the fillers so the player can more easily remember which round they made (especially when making multiple bullets for future use).
@nicso Glad to hear it! I've already got a whole bunch of ideas for developing this game – different weapons, automation, small tasks (if the monsters are far away but the bullets are ready).
@tercs Благодарю! Подсказки есть на стенах :)
Shell - Powder - Tip (Гильза, порох, наконечник)
Вообще по задумке игрок должен сам экспериментировать и пробовать разные варианты, но для джема конечно не успел такое реализовать.
@arnazian Thanks for the feedback! You probably missed the storage room at the entrance with a ton of ammo :)
@kayrum Thanks! Unfortunately, there wasn't enough time for enemy models with animations.
@bobo-games Thank you for the kind words! Were you able to try out the C4 and landmines?
@ioshiodnanoshka @leo115 But there's a tutorial in the game description on this page...and hints on the walls. And gifs :)
@nolamosoft I think there would have been a lot more feedback with the web build... there's always room for improvement in the game :)
@gonkindroid Thanks for the feedback, I'm glad I'm not the only one who sees potential in her.
@poboy I'm so glad you enjoyed the game. The warehouse is like a second level, because remembering the colors makes it more challenging.
@lefinno In the future, I plan to add machines to automate the production of some ammo.
Because collecting ammo throughout the entire game can quickly get boring, and it needs to be broken up with other tasks. But that's not in the jam version :)
@mrpaket да, порядок действий оказался недостаточно интуитивным и подсказки на стенах не сильно помогли большинству игроков. Над этим мне стоит поработать)
@6knowledge That's right, I didn't have enough time for enemies, animations, and effects, but the main thing is that the core of the game is ready :)
@gamesplusjames Thanks for the feedback! You can follow the game on my YouTube channel or Telegram (links are in the game description on this page).
@rogaro Yes, I'll work on the enemies a little later for the Steam version.
@umc049 Thanks for the detailed feedback. The enemies at this stage are just placeholders made of cubes. Development is already ongoing, and I have a whole bunch of cool ideas :)
@edvard Thanks! I made this game alone :)
@woona It looks like you missed the "How to Play" section a bit :)
The slimes dropped large pink balls, and you had to take them to the storage room and hang them on the wall.
Yes, you're right, this mechanic needs to be expanded.
Currently, there's C4, a landmine, and a bear trap, but in the future, there will be many more interesting features related to crafting and construction.
@shram Thank you for your kind words, it means a lot to me.
@nomus Hmm...if it didn't drop on F, there must have been a bug.
Since you can only hold one item, you won't be able to pick anything up while the gun is in your hands.
@sceef I was originally thinking of making it a horror game, but the process turned out to be quite fun for that.
Now I'm considering which direction to take the project: a survival sandbox or a boomer shooter with tactile charging mechanics and physics.
@threeli I'm so glad you liked the game! By participating in Ludum Dare, I wanted to test interest in the game concept I had in mind.
And I got it. So, I'll definitely be working on it further.
I'm just starting to publish on Itch, so it's still almost empty. https://artalasky.itch.io/the-reload
@archaeognathus Thanks for the kind words! It's a shame I missed the compo category because I started work on Sunday evening.
But I'll be releasing an update soon with more intuitive tutorials and feedback, as well as several new mechanics :)
Quite a nice game. Good job.
Pleasant visuals and simple, relaxing gameplay. Respect for the title:)
It's harder than it looks. Hehe.
It's a bit "stuffy" for me, but the idea of the game is very cool and the visuals are quite nice.
A kind homeless person simulator