FoonLudum Dare ExplorerLD58 → Ratbag

Ratbag

By mrpaket

View on ldjam.com

CategoryRankScoreCount
Overall6623.0715
Fun6162.9615
Innovation2873.4215
Theme5523.3815
Graphics5923.1115
Humor2.7514
Mood2.6813

Comments

iocutus 2025-10-06 23:42

I like the idea of picking the action from the grid, very unique mechanic. It was a big tough and it felt a little out of my control if I lost or not. Cute rat! And cheese!

artalasky 2025-10-07 16:01

Excellent work. I really liked the mechanics of selecting items on the grid. However, when there are two enemies, it's a 99% loss.

mrpaket 2025-10-07 16:27

@artalasky Due to the fact that the combat system was made at the very last moment and because of the time spent fixing some bugs, I was able to play only after the game was published and noticed the problem that the game is really complicated and relies on luck to a greater extent. But thanks for the feedback anyway!!

artalasky 2025-10-07 17:54

@mrpaket The main thing is that the essence of the game is clear from the first seconds and that this mechanic is cool. :)

lastuck 2025-10-09 11:01

Really nice concept! It really needs balance but you could really iterate on this to make a cool game!

mrpaket 2025-10-09 11:22

@lastuck Oh, of course, I had a lot of unrealized ideas. Thanks!

aviv-levy 2025-10-09 11:57

This is an interesting concept! I did feel it was a bit random and a tad unbeatable. Also I would've preferred to control the game with only the mouse - having both keyboard and mouse felt redundant.

mrpaket 2025-10-09 12:55

@aviv-levy To be fair, it's worth noting that searching for arrows on the keyboard after controlling the mouse can really disrupt the game flow, as I myself noticed. Thanks!

ynnon 2025-10-09 13:19

I tried a few times, but didn't manage to beat 2nd level (with 2 enemies), sometimes I got some attack, sometimes my board was empty and I wasted my energy for nothing. In general I think it is a good idea for the game with management resources, but this needs some polish in balance

2025-10-09 13:26

Though balance is shaky i can't deny the funny smol drawing style and interesting concept for gameplay, so... looking forward to new updates! photo_2025-10-09_16-22-22.jpg

lereveur 2025-10-09 13:37

I like the innovative mechanics, but didn't manage to win even after multiple tries, as randomness was often against me :sweat_smile: Good job!

shadowdoge 2025-10-09 15:09

I like the concept but i cant pass the 2nd round TwT sorry little rat

mrpaket 2025-10-09 16:27

@shadowdoge He forgives you

mantou 2025-10-09 17:31

A fun little game with a cute art style! It would be even more enjoyable if the main mouse character could level up and grow stronger.

nekobones 2025-10-09 17:31

I love the core gameplay idea, but couldn't pass the 2nd round either. I think it would be better as a level-based strategy game, lacking the randomness might help.

mrpaket 2025-10-09 17:58

@mantou Instead, he will collect more and more items and will be even lazier and lazier!

naru 2025-10-09 21:21

Cool concept and gameplay, just a little slow ^^

jahwffrey 2025-10-10 20:27

Really cool idea and cute game but too hard and random for me. I wanted to give it a real try but I kept failing really early and it never felt like I could have done anything to win. Pretty cool!

bombelix 2025-10-24 20:48

Lovely cutie rattirats <3 The game loop was _surprsisingly_ engaging, and I wish I could get past lvl 2 It feels the cost of moving was somewhat irregular, sometimes I could move more than once after spending first energy, sometimes one-per-square. Either way, lovely game