iocutus 2025-10-06 23:42
I like the idea of picking the action from the grid, very unique mechanic. It was a big tough and it felt a little out of my control if I lost or not. Cute rat! And cheese!
Foon → Ludum Dare Explorer → LD58 → Ratbag
By mrpaket
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 662 | 3.07 | 15 | |
| Fun | 616 | 2.96 | 15 | |
| Innovation | 287 | 3.42 | 15 | |
| Theme | 552 | 3.38 | 15 | |
| Graphics | 592 | 3.11 | 15 | |
| Humor | 2.75 | 14 | ||
| Mood | 2.68 | 13 |
I like the idea of picking the action from the grid, very unique mechanic. It was a big tough and it felt a little out of my control if I lost or not. Cute rat! And cheese!
Excellent work. I really liked the mechanics of selecting items on the grid. However, when there are two enemies, it's a 99% loss.
@artalasky Due to the fact that the combat system was made at the very last moment and because of the time spent fixing some bugs, I was able to play only after the game was published and noticed the problem that the game is really complicated and relies on luck to a greater extent. But thanks for the feedback anyway!!
@mrpaket The main thing is that the essence of the game is clear from the first seconds and that this mechanic is cool. :)
Really nice concept! It really needs balance but you could really iterate on this to make a cool game!
@lastuck Oh, of course, I had a lot of unrealized ideas. Thanks!
This is an interesting concept! I did feel it was a bit random and a tad unbeatable. Also I would've preferred to control the game with only the mouse - having both keyboard and mouse felt redundant.
@aviv-levy To be fair, it's worth noting that searching for arrows on the keyboard after controlling the mouse can really disrupt the game flow, as I myself noticed. Thanks!
I tried a few times, but didn't manage to beat 2nd level (with 2 enemies), sometimes I got some attack, sometimes my board was empty and I wasted my energy for nothing. In general I think it is a good idea for the game with management resources, but this needs some polish in balance
Though balance is shaky i can't deny the funny smol drawing style and interesting concept for gameplay, so... looking forward to new updates! photo_2025-10-09_16-22-22.jpg
I like the innovative mechanics, but didn't manage to win even after multiple tries, as randomness was often against me :sweat_smile: Good job!
I like the concept but i cant pass the 2nd round TwT sorry little rat
@shadowdoge He forgives you
A fun little game with a cute art style! It would be even more enjoyable if the main mouse character could level up and grow stronger.
I love the core gameplay idea, but couldn't pass the 2nd round either. I think it would be better as a level-based strategy game, lacking the randomness might help.
@mantou Instead, he will collect more and more items and will be even lazier and lazier!
Cool concept and gameplay, just a little slow ^^
Really cool idea and cute game but too hard and random for me. I wanted to give it a real try but I kept failing really early and it never felt like I could have done anything to win. Pretty cool!
Lovely cutie rattirats <3 The game loop was _surprsisingly_ engaging, and I wish I could get past lvl 2 It feels the cost of moving was somewhat irregular, sometimes I could move more than once after spending first energy, sometimes one-per-square. Either way, lovely game