The Seal Cave by bacontree 2024-10-08T16:46:30Z
I'll be honest, I thought the seals were kinda scary, but once I got in the mood I enjoyed my stay in the seal cave! Great job
Foon → Ludum Dare Explorer → Users → Bombelix
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Panic! at the C.I.A. | jam | 48 | 4.16 | 3.88 | 4.13 | 4.48 | 4.35 | 4.21 | 4.25 | 4.25 |
| 2025 | 58 | Collector | 👥 | Don Trickle the Taxmaster | jam | 487 | 3.38 | 3.59 | 3.26 | 3.94 | 3.46 | 3.18 | 4.11 | 3.44 |
| 2025 | 57 | Depths | 👥 | Deep Sleeve | jam | 701 | 3.15 | 2.92 | 3.68 | 3.22 | 3.45 | 2.94 | 3.57 | 3.32 |
| 2024 | 56 | Tiny Creatures | 👥 | Fluffy Flock | jam | 44 | 4.21 | 4.08 | 4.27 | 4.25 | 4.12 | 3.75 | 3.80 | 4.13 |
I'll be honest, I thought the seals were kinda scary, but once I got in the mood I enjoyed my stay in the seal cave! Great job
Engaging, fun, straightforward genre game! I played it over twice, and might play it once more with infinite money ^^
Consistent, fun, with big potential! I'm sure you had (or still have) a million ideas on how to iterate, but what's on offer here is already great!
This went from "aww" to "OH NO" real fast. I love it! Single pet peeve is perhaps a longer damage cooldown for toddlers hurting themselves multiple times on the same obstacle.
I spent more time than I thought I would on this one! I agree with all the feedback given by other commenters, notably concerning conversations/orders, but it is nice to feel like you're genuinely talking with your lil goobers; so although I do wish for something more ergonomic, I'm glad it isn't just impersonal hotkeys.
Kudos! This is... Inspiring. I had a blast trying to explain the game to a partner with whom we've played a couple tabletop RPGs, and they were as mind-boggled as I was, this being our first introduction to the genre. I used to be a big big fan of choose-your-own adventure books, and this feels like such an organic step forward (and inward). Definitely checking out your other stuff!
Good work, but still a little frustrated with this one. As everyone says, first wave was indeed fast, but moreover, the sound effects really made it feel too chaotic. I ended up using the "pause" button just to find my feet and see what towers needed the most attention. Graphics and design are truly very awesome and consistent (great job), so I was disappointed to see the sprites just slid around without any personality.
Lovely idea. Harder than expected, and that's a good thing! I appreciate the "press the controls" tutorial.
Good potential, the intro text is an ok length thanks to the "click to continue", but once we start the level Betsy's thoughts go way too fast!
Lil spirit is cute!
Super super interesting! Made me feel like an idiot, then a genius, then an idiot again.
Really enthusastic about the idea here! Quite memorable
Really cute. I genuinely smiled when I first saw a ghost smile! The sheer impracticality of the concept is joyful, but makes me wonder why I would need to store anything underground in the first place. The mechanics work, and work well, and the mood is good. I agree with you about billionaires <3
Well-rounded & straightforward! The mood is excellent, and the concept is cool & makes immediate sense. The only(!!) three criticisms I have are : -you need to click on the upgrade button rather than press a key (which makes you alter your direction unnecessarily) -unless you have the boost, once a fish spots you, it feels there's nothing you can do. -Fish have no sound effect (not as much a criticism as "this is the only thing missing for me to consider the mood perfect")
I love the idea. And the main attraction is the best part : each track is musically and visually distinct, and intriguingly different enough to really make me wanna *collect* them all. The only thing I would add that I haven't seen discussed yet: reverse thrust could have a separate particle emission point, to allow visual feedback on what's going on. I spent my first 10 minutes not knowing there _was_ reverse. Keep digging the vibes <3
As people have said, a polished and complete game! One of the rare ones with an actual tutorial, and controller support, yay! Literally the only negative I had was the spawn inconsistency, but you're already aware.
Cute art, and an ambitious & interesting idea ! I unfortunately didn't experience multiple seasons as it was too choppy, and I feel (but I could have just made a mistake) that the upgrades don't actually work, but I _do_ like the idea of a cycle of collecting/consuming/upgrading.
Adorable! This game has personality, and hits right on theme. I agree with some other comments that things can be pretty slow, but perhaps I haven't met the game in the right chill slow mood that it demands. I _love_ the long long arm (we made a game specifically about that last jam!), and __hecc yeah__ to the meow/woof button. The music loop evoked pebbles, somehow, so good job. Could there have been foley rocks/sand sounds? Last thing I can think of is that although the art is lovely, the colours, overall, could do with being more... tuned? Something to do with making the visuals cohere into the weather, the atmosphere, the vibes. Idk. Cool game in any case <3
Lovely cutie rattirats <3 The game loop was _surprsisingly_ engaging, and I wish I could get past lvl 2 It feels the cost of moving was somewhat irregular, sometimes I could move more than once after spending first energy, sometimes one-per-square. Either way, lovely game
I feel this game is more than the sum of its parts, which is great. Although minimal, the audio didn't get in my way, and communicated the "vibe" well. I enjoyed figuring out what signals meant through trial and error. I think the art is really good and expressive, and managed to do something original in the UI by mixing 8-bit techy modern stuff with gothic accents (and judicious use of color)
The idea is cool, it's genuinely a great interpretation of the theme, and it ties in entirely well with the gameplay. Perhaps I'm an idiot, but I couldn't get through the first round, despite multiple tries. I think it's because I couldn't figure out how to control the other bandit's vertical movement, and It felt like there was no way of predictably getting them to the safehouse with just left and right. But cool nonetheless! (and the lil duckies & bunnies were a great addition, I love em)