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Heisty Heist
Heisty Heist
By mashedpotato, and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 798 | 2.76 | 21 | |
| Fun | 794 | 2.52 | 21 | |
| Innovation | 309 | 3.55 | 20 | |
| Theme | 331 | 3.91 | 20 | |
| Graphics | 716 | 2.86 | 20 | |
| Audio | 545 | 2.59 | 18 | |
| Humor | 396 | 2.83 | 17 | |
| Mood | 721 | 3.00 | 18 | |
Comments
zakchaos
2026-04-21 05:56
I enjoyed it! Id reccomend clamping player movement so they cant go off screen, and ran into a glitch when i put signs to close together, maybe a way to remove signs? really cool concept, i think you could build this into something really interesting!
I like the idea a lot! Definitely agree that there should be a way to remove signals if they're placed accidentally. A little more visual guidance would also have helped a lot. Good job guys!
bombelix
2026-04-23 12:39
The idea is cool, it's genuinely a great interpretation of the theme, and it ties in entirely well with the gameplay. Perhaps I'm an idiot, but I couldn't get through the first round, despite multiple tries. I think it's because I couldn't figure out how to control the other bandit's vertical movement, and It felt like there was no way of predictably getting them to the safehouse with just left and right. But cool nonetheless! (and the lil duckies & bunnies were a great addition, I love em)
My fellow bandit got stuck on a lot of scenery and the pathing to the escape place sometimes seemed inaccessible but I like the art and the idea - good use of the theme
ciaranw
2026-05-06 20:00
Cool idea, I like how it fits around the theme! I found this game to be quite difficult in a bit of a frustrating way - placing ribbons was fine, but often the bandit would drift as he was wandering, so wouldn't hit my ribbon and then there was nothing I could do about it. I did manage to complete the first level, and it was a fun concept, but it was quite annoying when he just got caught on scenery and then there was nothing I could do. Also there were several times where the police officer reached the bandit, but didn't trigger game over, so I had to run over myself and just run into him. Cool level generation though - I like that each level was based around a theme with some variation each retry. Cute ducks and bunnies wondering around too - nice entry! :)
wizard
2026-05-06 21:25
I like the concept, but I could not get my buddies to actually go where I wanted them to go. I'd put down a ribbon, telling them to go right and they'd go left instead. And I have no idea how vertical movement is determined. The random generation is cool and definitely adds to replayability of the game, and the ducks are important and perfect. Overall though, well done on getting a game out. I'm interested on where you will take it from here.
csnxs
2026-05-06 22:22
It's a neat idea, but a bit roughly implemented. It takes a bit to figure out how it works, and the vertical movement definitely proves problematic...
prakkus
2026-05-08 04:29
Ok I tried a bunch of times and I think I figured out what I am supposed to do, I just can't quite pull it off :( I did get close once but the RNG can be rough. I like the interpretation of the theme though and it could be a cool 'lemmings-esque' game with a little more polish!
zimny11
2026-05-08 13:53
I'm not going to lie I was unable to complete it even ones. I get the idea and I really like it, but every time I tried either tree was not on the starting path of character and I couldn't make them turn or I was doing something wrong. Still, it was fun to try it out!
2026-05-08 22:16
The idea is great, the path-finding of your NPC partner is not. I was unfortunately not able to usher John Roomba through the maze before the police nabbed him. May he rest in peace(in jail). I did have some fun watching him go in circles, though!
2026-05-09 07:17
I like this setting and the style of the artwork. It has a very immersive quality. A really great game