@solifuge Ahh thank you for the video! It's really fun to watch people figure the game out, but also especially painful as I'm sitting there thinking "Yeahhhhhh we should have made it _easier_ before shipping, not harder". You figured out all the right moves and the game was still too hard. Ah well, a good lesson for us :D
Building ants early is actually kind of a trap, because they just run into the enemy base and die. So it ends up being about turtling with turrets until you have enough larvae to send in a swarm all at once. In that sense, it's confusing to have the units available from the get-go, which probably explains why RTS games make you progress through a tech tree instead. Next time!
I'm sure the game is winnable, because after we uploaded this build and it seemed too hard, I went in and made sure I could win both with 10 nurseries and by killing the queen. As you mentioned though, I think the RNG makes it tricky because if you get a tough combination of ants coming from a certain angle, or the wrong spawns early, things start snowballing. Nurseries ramp up larvae production a lot though, so the idea is that you can ramp them up at a similar rate as the enemy ant production. It's also worth noting that the enemy spawners pop up based on a ramping up timer and isn't tied to your production at all. It would've been good to have an indicator to make that clearer, I think.
The trumpet sound warping was a happy accident! *tooTOOT!*
P.S. After writing this I decided to confirm again that victory is possible and record some videos to help folks out. Here they are:
Winning with 10 nurseries
[Winning with 10 nurseries](https://www.youtube.com/watch?v=X-sfeJTlebs)
Winning by killing the enemy queen
[Winning by killing the enemy queen](https://www.youtube.com/watch?v=U4IBihrDX8A)