A small town by AdamsMcCall 2023-10-20T16:09:13Z ♥ 1
Love a little shooter! This was great. The way the world fills in is actually pretty interesting and there's strategy in building a little defensive structure and making good use of it. The indicators are super key and make the game feel fair despite the dodge timing being tight. I found myself wishing for some kind of melee attack for when my shoot was on cooldown but I still wanted to go aggro, but maybe that would be too strong. Good stuff overall!
LD59 — Signal (19)
Super Space Rescue Game by ofoof 2026-05-09T00:27:44Z ♥ 0
I liked it, it feels like the foundation for something that could get really interesting with some different kinds of ships, routes, and listeners. At first I was thinking that being near the planets would be the best way to get listeners, but the red rings helped and I figured out what I was supposed to be doing. One thing is that I was hoping I could upgrade the range on one of the ships I'd already relay'd but it seemed like installing it again didn't do anything.
-- .- -.-- -.. .- -.-- mayday by Ray Himmel 2026-05-09T00:20:30Z ♥ 1
Ok cat pic accepted but I am astonishingly terrible at this game D:
It doesn't seem like it should be that hard! Simple and elegant though -- I appreciate that I can keep trying when I mess up and still sorta guess the message.
Happiness by OddballDave 2026-05-09T00:01:51Z ♥ 1
Whacky, I love it! Like some folks and myself in real life, I too struggled with dropping things. Stacking everyone up was great and the faces, the movement, it all just oozes charm.
Echo by FlameSeer 2026-05-08T23:42:45Z ♥ 2
I've always loved this kind of concept and this is a great little execution of it. Scanning terrain like that is just so satisfying and great job on the effect, which is carrying a lot of weight here. Also, I was avoiding friendlies at first because I thought hitting anything might be bad, but I figured it out!
Hear Ye! by Sibi 2026-05-08T23:34:12Z ♥ 1
This was very much my jam! Great job and I was impressed that you kept adding more mechanics. Puzzle games always seem so tough to come up with good levels on a jam timeline to me but these really work. The color ones felt a little unintuitive to me but I got through them. I got stuck on The Royal Redundancy where I'm sure there's a solution but it seems like everything has to be where it needs to be and I ran out of patience. Overall though, one of the most complete games I've played on here and an impressive showing! Oh, and the voice lines were great!
Signalien by jnur 2026-05-08T22:55:29Z ♥ 1
Very cute! The tire tracks really sell it, along with the controls which felt surprisingly good to me. It was even properly punishing to hit a rock, but a way that felt realistic. I also appreciated that it's actual triangulation! It reminded me of my buddy telling me about tracking down bird transmitters out in the wilderness for science.
Timmy's Late For Tea by Slippers 2026-05-08T22:42:09Z ♥ 1
This is one of those ones where I love the concept in theory but in practice I found it so frustrating to not be able to look up!!! Timmy!!!! I've been too conditioned to be able to just look where I'm going in games. RIP Timmy.
Synesthezoo by TheLastSlowpoke 2026-05-08T22:10:49Z ♥ 1
What a cool concept! It's like a trippy version of the 'hacking' minigame from the old Batman Arkham games except instead of gadget knobs you are moving animals around. Ok maybe it's not that similar. Anyway I got a couple and there were some where I was so close but not quite good enough for it to register as correct. Ah well! I think some kind of 'closeness' feedback might've helped? Maybe that ends up being too easy then.
Call of the Signal by nexusasx10 2026-05-08T21:03:08Z ♥ 1
Great job and commitment to the theme! Even just 'try to stay in the right line without crashing' was pretty fun and I really appreciated the blind spot detection, which was a bit of polish you don't normally see in games like this. I did wish for some kind of progress bar during the driving section and some indication as to when the signal lane changed, but I was able to figure it out anyway so maybe that would've been too handholdy. I wasn't sure how the final minigame to save the heart worked but it seems like I did it right! Well done.
Rouge Light by Kaijiro 2026-05-08T19:46:38Z ♥ 0
Really like the idea! I couldn't get past the first day though because the cars kept getting stuck. I tried waiting a while and restarted a bunch but no dice. Still, there's enough there that I can totally imagine how things build up to be hectic and is feels good to 'lock' and 'unlock' the intersections and plan out the sequencing of that as cars come in.
Trouble in Telegraph Town by Theg 2026-05-08T19:23:47Z ♥ 1
There's definitely the spark of something here. It took me a bit to figure out the undo signal but I appreciated how the single point of control leaned into the theme. I can totally see this evolving into something with a few more curveballs thrown in to keep the kinds of signals and their meanings interesting.
Hive and Honey Horticulture by Sarah 2026-05-08T19:10:35Z ♥ 1
So good! I'm always impressed by how well simple mechanics like 'guide the bee' work for jam games like this. I end up tempted to add all this core complexity but then I play games like this and learn a ton about how to layer on top of simple execution to keep things engaging.
Tons of other stuff to praise here...I can't believe how much you got in! Coloring? All the different kinds of pots? A real, guided tutorial! Just stellar work.
Signal Spark by Tsaot 2026-05-08T05:28:15Z ♥ 2
Mad props for ambition on this one, this is a lot to tackle for a jam and you almost pulled it off! I didn't manage to make much progress but that you got that this much RTS in, and the targeting and shooting and all that works, was satisfying to play around with its own right. In terms of the controls, this does feel like one of those cases where trying to fit the theme ends up making for a worse experience, but I also think that's part of the fun of these things.
Please Press Button by shadow64 2026-05-08T05:12:19Z ♥ 0
Cool idea! I found myself wishing for more of a throughline or something so that it were clearer that I was progressing and not just being presented random snippets from a list. Once I gave up on that and stopped pressing the button though, I realized that I'm a sheep and got what you were going for.
Nervous Breakdown by Cinnamon18 2026-05-08T05:03:20Z ♥ 0
Very cute! It took me a little while but I did figure out which parts of the brain made the worm do what and it was really satisfying. The era of Worm QWOP begins!
The Terraformer by Cloverfall 2026-05-08T04:53:41Z ♥ 1
Nice, gives me Astroneer vibes with how you're pushing out your 'safe' area over time as the planet fills in with towers and it becomes easier to maintain more trees. Loved the voice lines and the cool space graphics. Like some other folks, my bot was also pretty bad at going where I told it to but it's just a lil guy so I don't blame it.
Birdwatch by LouDev 2026-05-08T04:44:00Z ♥ 0
Loved this one, I finished it! Simple mechanics which fit nicely into a jam scope, executed well, and great graphics. Even just learning the people is satisfying. I was hoping things would get mixed up a bit as the game progressed and you delivered. Excellent job!
Heisty Heist by MashedPotato 2026-05-08T04:29:46Z ♥ 1
Ok I tried a bunch of times and I think I figured out what I am supposed to do, I just can't quite pull it off :( I did get close once but the RNG can be rough. I like the interpretation of the theme though and it could be a cool 'lemmings-esque' game with a little more polish!
shift-0 by nikitose 2026-05-08T04:18:20Z ♥ 1
It's like being trapped inside a lava lamp! I'm not sure how or if I actually caused it to happen, but I did manage to make a cool rainbow pattern resolve eventually. Cool idea for sure!