FoonLudum Dare ExplorerLD59 → Trouble in Telegraph Town

Trouble in Telegraph Town

By theg

View on ldjam.com

CategoryRankScoreCount
Overall7472.9830
Fun7722.6230
Innovation6003.0730
Theme4133.7630
Graphics7722.3730
Audio5711.9429
Humor6571.8227
Mood8202.4230

Comments

alexander-stepanov 2026-04-21 19:34

I dont det it. just copy the pattern? passed 1st one and then "undo".

itero-proto 2026-04-22 17:34

I didn't understand anything) And there are no sounds

goblon17 2026-04-22 17:41

Simon says type game. It would be cool to manage multiple messages concurently.

2026-04-22 17:47

I was a bit confused about what to do, but I managed to make it to the next day.

frozenfire92 2026-04-22 17:48

This was a really interesting concept, I would like to see it taken further with more stakes/visuals surrounding your actions. The web build was a little janky with the mouse caputre/escape but still playable! I'm not sure if I broke it or beat the game but once I sent the return nothing signal I got an undo message at the bottom then it said end signal :sweat_smile: Keep on making games!

ricna 2026-04-22 17:54

After to press [E] the paper stuck in the screen and I take a lot of time to see the close button. Would be nice to presse [E] again to close. The camera is crazy even in fullscreen. I guess I miss the point of the game. Let me know when you fix these issues. Seems a great idea and 100% about Signal ;)

petr-vejchoda 2026-04-22 19:01

Dude, I got such a Papers, please! vibe out of it. Definitely not that polished. But yeah, the idea of abstracting a plot from some routine actions that you are simply asked to. Awesome job!

janinna21 2026-04-22 19:02

On the first day I was like - wait.. so I just copy and that’s it? But then it got interesting, especially when I was interrupting the message. Maybe if there was some info at the start that the first day is tutorial, I will wait to judge the game and wait like in every game. There were some comments that people didnt understand it, but I think that they just thought that the first day was the mechanism of the game. So fun idea, just more info would be great.👍🏻good job 👏🏻

msipp27 2026-04-23 23:38

i got it pretty quickly, but a tutorial would be nice

feffers 2026-04-25 20:10

Very fun little game. I appreciated how it progressed with the new mechanics

djtequila 2026-04-26 12:28

Nice game! I like the story of manipulating the communication with your allies/enemies. It definitely fits the theme very well. I wasn't clear on when to use the "none" signal however. Overall a fun idea that could use a bit of polish. Well done!

cazik21 2026-04-26 22:38

I couldn't understand what the game was about; I was just copying what appeared on the towers behind the windows. I strongly recommend making the objective clearer within the game Great job!

python-b5 2026-05-01 00:14

This was really neat! I'd initially assumed the first day was all there was of the game, then was pleasantly surprised when a story revealed itself. The last day was particularly interesting, though I feel the game could've done more with the idea than it did. Maybe that's something for post-jam, who knows.

I was a bit confused about the checklists, as the game didn't appear to provide any feedback on whether my answers were right or wrong. Either it doesn't check, or I happened to get them all right, because I made it to the end of the game just fine.

My main criticism is that the game drags a little; there are probably too many signals each day (most of which aren't relevant to the checklists), and the animations are quite slow. Perhaps signals could be confirmed with a separate button of some kind, instead of a fixed delay? That would speed things up quite a bit.

rewzu 2026-05-02 12:09

Interesting idea. The graphics and audio could use some polish, but the gameplay base and the concept are there. The progression could be a little faster I think - Like a more convenient and faster way to flip the plates. Overall, it is a interesting entry! Good job! :D

flatgub 2026-05-04 15:19

I really liked the idea here! The audio was admittedly a little sharp but with some polish I'd enjoy seeing this taken further! Well done!

hacksawunit 2026-05-07 22:21

Really interesting take on the theme and a cool way to tell a story. I think I may have run into a bug near the end, because after I sent signals from the remaining tower, I was told to put in the UNDO signal as well as to hit ENTER, and the game ended abruptly. But, a lot of potential here with a little more polish and some QoL additions. If there was enough stuff going on I could see a really excellent story told with this setup. Thanks for making this entry!

hacksawunit 2026-05-07 22:21

(accidental doublepost.)

prakkus 2026-05-08 19:23

There's definitely the spark of something here. It took me a bit to figure out the undo signal but I appreciated how the single point of control leaned into the theme. I can totally see this evolving into something with a few more curveballs thrown in to keep the kinds of signals and their meanings interesting.

wizard 2026-05-08 19:26

Loved the take on the theme, being a signal person communicating orders between towers. As mentioned above, deffo has a papers please vibe, with a mundane job but an interesting story unfolding and changing by the choices you make. Im really excited to see this expanded upon and more story to come. Fantastic job, great game, well done.