sacredbacon 2022-04-16 16:53
I like the patterns in the world, very pleasing to look at. The oracle system and world building are great, I enjoyed the story. Super fun to chase the bunnies around. Great game!
Foon → Ludum Dare Explorer → LD50 → Delay Decay
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 24 | |||
| Fun | 23 | |||
| Innovation | 23 | |||
| Theme | 23 | |||
| Graphics | 23 | |||
| Audio | 22 | |||
| Humor | 21 | |||
| Mood | 22 |
I like the patterns in the world, very pleasing to look at. The oracle system and world building are great, I enjoyed the story. Super fun to chase the bunnies around. Great game!
@sacredbacon Thanks a lot for your comment. Glad you enjoyed my little game :)
I really like your little game! I am fascinated of the surreal mood you have created by the graphics and the mixture or reality and the demon-thing in the shrine. I really like the world graphics: the shader of the grass, the water and how it behaves and the fuzzy borders of the core world and then ... nothing beyond it. Cool! And the switch of the colors when time runs out (and really nice that it is not a harsh-at-0-seconds end!). You have created a nice little story, ... maybe a bit bloody in the words (eating cute bunny hearts). The angriness/ egoism of the demon-thing comes through very well in the dialogues. I like that you have added so many little details (the red eyes of the wolfs, the idle animation of greeny, the surreal fast walking of greeny, the fitting fonts, ...). I like the distorted music effect after dying. Music in general adds a fourth layer (surreal graphics, comic drawings, the demon-thing dialogues): the music is slapstic-like and pushes forward, and for some reason I cannot describe fits your game. Difficulty level is good for a game-jam! Congratulations for this very own-special-nice game!
@itzemii Many thanks for your praise - it means a lot to me :)
Really interesting game. I love the visuals of polygon grass and water. Unique story and nice music. Great job with the game!
That was a lovely little experience! I really like your art style, and you've got the gameplay, sound and story to complement it! One of my favorite parts was how the rabbits flashed red when you could take them. That kind of clarity is always greatly appreciated! Awesome job, one of my favs this LD!
Really funny graphical choice but to be honnest i CAN'T get what you are supose to do
@herryfabien You have to enter the shrine. The player is spawned right next to its door. The deity inside will tell you what to do next.
@zimny11 and @jakobthequizguy Thanks for your feedback :)
@codeforjoycaro Yeah took some time but i entered and then i didn't find ANY rabbit
Sorry to hear that, but I did a lot of playtesting myself, with family and game dev buddies and they all found the rabits.
I thought this was a game about running around collecting eggs to stay alive as long as possible until I came to the comments and realized I was supposed to go into the shrine. Whoops!
Once I did, everything made more sense, but it might've been nice to just start in the first oracle screen. That way the initial objective is clear from the get-go and then you know to bring hearts back to there. It worked out ok though because I got a sense of the map on my first go-around which helped once I was looking for bunnies.
The trippy voronoi designs are fun and I loved the little world with the POIs in it. Those poor bunnies though :cry:
Yeah, I also thought the game was about collecting eggs (and avoiding the doggos) until I got to the comments here. Maybe more explanation is needed right off the hop?
This game is really interesting! Once I went into the shrine I totally got what to do, and having wandered around beforehand ended up helping me know where to find the bunnies. I enjoyed exploring and getting a quest and successfully retrieving all the bunnies. There are a lot of little details that are strange but appealing - like the shifting floor, the main character's silly walk cycle, and the voice SFX in the shrine.
@herryfabien @prakkus @fionnabhair @rose Thanks for your feedback. Eventually I've added an animated arrow, which leads the player to the door of the shrine.
I was already mesmerized by the start screen with the moving voronoi polygons :smile: I found the gameplay somewhat confusing at first, I followed the arrow down/south, in stead of interacting with the door. ;) But I managed to find the end of the game. Cool music as well!
I enjoyed it - especially the idea that inevitably you have to stand up for yourself - nice twist, I was expecting him to just eat you or something. "E" was a little tricky for me to use as the action button. I would have preferred space. But that's a tiny thing. Great game!
@seanc You can also use left mouse button (LMB) to interact - as described in the description.
Whoa, this got dark pretty quick heheh
I got an extra bunny (more than needed) and the game crashed :fearful:
Fun! I really like the voronoi noise and the speedy walk cycle! I did run into this error trying to pick up my last second phase rabbit though and the game stopped
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: abort(206) at jsStackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:16334 stackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:16505 abort@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:748 @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[55194]:0x10340e5 @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[29257]:0xb19737 @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[54553]:0x101c50d @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[24044]:0xa0ce5c @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[54945]:0x1033314 unityFramework/Module.dynCall_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:462001 invoke_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:331199 @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[52935]:0xfd7d2e @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[52373]:0xfbf45e @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[4238]:0x1a7882 @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[4236]:0x1a755a @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10277]:0x3cd0de @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10253]:0x3cbadb @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[12507]:0x500681 @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[12506]:0x50039a @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10702]:0x3fc8fc @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10374]:0x3d6a98 @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10374]:0x3d6aad @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10369]:0x3d6641 @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[10362]:0x3d484e @https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.wasm.gz:wasm-function[54962]:0x10335ed unityFramework/Module.dynCall_v@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:470983 browserIterationFunc@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:167992 runIter@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:171065 Browser_mainLoop_runner@https://v6p9d9t4.ssl.hwcdn.net/html/5641953/DelayDecayWebGL/Build/DelayDecayWebGL.framework.js.gz:2:169527
Unbenannt.PNG Also got the error reported by @jamtempisto Here a screenshot
@uvwar @tempii Never had such an error before. Which browser did you use for playing?
@codeforjoycaro Firefox, happened when I picked up the last rabbit on phase 2, in the dead woods.
@uvwar @tempii Very odd error messages... I've added a downloadable PC-version in case you still wanna play :)