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HerryFabien

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Call Inc.jam4373.563.253.784.393.693.222.332.97
202557Depths👥Potato Planet Drillerjam4673.503.503.643.213.503.543.34
202456Tiny Creatures👥Corgis Heavenjam7683.332.903.002.733.733.182.723.60
202455Summoning👥Arcane Dungeonjam4663.683.603.734.333.882.823.61
202354Limited Space👥Medieval Estate Managerjam10362.952.823.263.743.113.132.832.61
202353Delivery👥Kingdom Postjam6973.483.093.434.184.003.322.753.41
202352Harvest👥Corpse Dealerjam5643.253.693.153.712.653.753.17
202251Every 10 seconds👥Purple Legionjam6443.473.483.343.883.143.052.98
202250Delay the inevitable👥Sproutjam13142.832.593.073.522.913.132.60
202148Deeper and deeper👥The Way to Survivejam16652.972.722.742.322.912.112.96
202047Stuck in a loop👥Psychopath Basementjam5343.683.414.134.023.303.433.63

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by HerryFabien

HerryFabien leaves an average of 9.1 feedback comments each event.

LD59 — Signal (2)

OUT THERE by Leophyte 2026-04-27T19:28:50Z ♥ 0

Really loved the game. I don't understand the end i got back to earth and then nothing

Space walk by Shaggy 2026-04-27T18:54:57Z ♥ 2

Was really impressed by the quality of the UI and the entire concept i know how annoying webGL can be. And if you don't count the start where i probably clipped during the introduction and my camera was stuck jittering it was pretty smooth. It was a bit confusing how to gather bloc

LD57 — Depths (1)

Depth Navigator by aa4z2 2025-04-12T10:30:40Z ♥ 0

The concept is really nice ! Would have loved to see my final score

LD56 — Tiny Creatures (1)

Hero must die by DmitryGalias 2024-10-14T20:54:27Z ♥ 1

My hero just went left and disappeared 👋 goodbye my friend goodbye my lover

LD55 — Summoning (10)

Courier for Conjure by dotiocat 2024-04-28T21:48:34Z ♥ 1

Great game would have loved to see how many little minion i sacrificed to do my petty 6 deliveries xD

Unholy Cow by oligue 2024-04-28T21:34:26Z ♥ 2

Fun game it get chaotic really quick

The In Between by Adam Gallina 2024-04-28T21:29:35Z ♥ 1

Nicely executed idea i feel like having some sort of cost for the different item would be nice to prevent you from just doing massive amount of portal

Zodiac Legends by Brennan 2024-04-28T21:17:41Z ♥ 0

Really nice and polish game. I don't see a reason as to why not take the highest card every time . Maybe adding more elemental rule or rule change like the making the lower card the strongest. Or maybe if you win by to much it destroy both card. Winning and by a lot always felt the best option

GODAI: The Ninja Way by exofrenon 2024-04-26T21:08:12Z ♥ 2

One of the few game that made me says "it's already over ?" ^^ It has this kind of retro feeling even into the difficulty where a lot of thing are just expected to be hard but are still leading you toward progression

Nexus Conquest by Blazejmg917 2024-04-26T20:58:58Z ♥ 3

Really nice and polished game even if not in the theme at all but would have benefited from a first mission being less grindy. Especially since the AI isn't acting so it isn't making itself vulnerable if he has the same range as you

Path of Summoner by Pedryx 2024-04-26T20:46:04Z ♥ 2

Pretty quick and fun game ! Would have loved some numerical value so i could know what +2 sword is compare to +1 heart and +1 feet

Brew Mages by BumBum 2024-04-26T20:39:08Z ♥ 0

Don't understand what half of the effect where but still finished the game ^^

Dreamcat by nidjo123 2024-04-26T20:33:41Z ♥ 4

Really cute game did you think about having a level where you need to have cicibela do a platform for her human ?

9 Hours Till Chaos Comes by Cubanfrog 2024-04-26T20:01:57Z ♥ 0

We had really similar idea on the theme ^^ And we both got into the pitfall of having to balance and present the rules of such a complex system in a limited time! The way it is balanced mean that you often gonna lose by a really small margin and sometimes even while sending all your monster. So it's quite frustrating to have to go through the entire animation while being powerless to change the outcome. Also i love the animation and drawing style

LD54 — Limited Space (6)

The King is Watching by Tvorojok 2023-10-15T14:13:42Z ♥ 3

Really liked the game. A way to move building would have been nice so the early placement when you didn't know what would happen don't punish you to much

SpaceRaft by Bytomancer 2023-10-15T13:17:06Z ♥ 2

It was to zoomed and i got shot at from outside the screen. The positioning of weapons was really weird. And it would have been nice to have a feedback for if the laser did dommage or not

Mecha Walker by Le Don 2023-10-15T13:10:24Z ♥ 1

It would have benefited from a bit more balancing and way to make the player want to interact with the sytems

Super Cube by Senso 2023-10-15T13:02:07Z ♥ 2

I just couldn't see much with all the effect but really good game

Limited Seats by squirrelsoft 2023-10-15T12:59:31Z ♥ 2

The control where so hard to use. If you could have a snap function so that passenger automaticly get a seat and that you just need to clic on them to get out. Also having a timer to see since when they are waiting

Pitch, Please! by Kyle Farwell 2023-10-13T23:53:11Z ♥ 1

It feel like i should be paid to play this game xD Played just after a Roleplay session so it was smooth transition.

LD53 — Delivery (11)

Culling Cards by picross 2023-05-06T21:38:52Z ♥ 3

Really like the game with it's slay the spire vibe . The transition animation and the art was really nice. I don't understand if physical and magical had much difference but i won nonetheless. Maybe having the possibility to keep one of the card would have been nice

CVCPresents: CrazyCooked Adventure (wild!!!); or how I learned to love burgervan by David Mason 2023-05-06T21:08:40Z ♥ 3

It got really fun once i got used to the control trying to get steak cooking leaving the wheel while zooming through the street but i think the truck control aren't totally disabled when you are inside as it acted WAY different when i got inside while it was still moving . The waypoint felt a bit buggy and sometimes i was totally inside but couldn't deliver. The minimap was really nice but having it totally dezoomed to get an idea how far each deliver is gonna be to know when to put the burger on the grill would have been good.

Logisticlaw by Cubellia 2023-05-06T20:55:11Z ♥ 1

I loved the art style and the idea . The physic didn't work perfectly for me and i got stuck at the latter level because they where to much thing around so it didn't let me put a package on the truck

Ship The Sheep by pixelstuff 2023-05-04T17:24:16Z ♥ 4

You made the 3d version of our tri-jam game and in one level you used the music of one of our ludum it's really trippy :) Really cute art for the succes of a level and the sheep being little oval jumping up and down are really cool ... wait is this sheep doing break dance ? SheepBreakDance.png

The last help by Linkway 2023-05-03T18:31:44Z ♥ 0

Well that escalated

Perceptive Perilous Package Piloting by kuggenhoffen 2023-05-03T18:18:40Z ♥ 1

didn't expect a typing game when the theme was delivery xD

Wicked Postage by KhaoKG 2023-05-03T18:15:25Z ♥ 3

Pretty nice game ! There isn't much difficulty but a lot of mood. The only advice i would have is to give some sort of indication you can interact because a bunch of time i tried to interact and was just a bit to far so i just dropped the letter

FedUp by RogueBrain 2023-05-03T18:00:43Z ♥ 2

Funny idea for the theme. It get really annoying when your colleague tell you that the shape is wrong and ALL package are rectangle ... Also "the package is green"

ItsGreen.png Really usefull ... So yeah i can tell you... it's mostly accurate xD (if you replace colleague with people)

Pro Epistula Mori by squimmy 2023-05-03T17:42:18Z ♥ 0

Man they had way bigger family back in the days it look like hahahaha. The placement of obstacle can get really weird sometimes.

Like when they bombard one of the outpost and you are told "your brother died in no mans land" . Also the bombardement is slowing you down BEFORE they appear when it is still just a target

Deliveride by kierogi 2023-05-03T17:29:22Z ♥ 1

Interesting mood for a game ! The control being kind of slow is adding to the mood but since the screen is so limited you can't go very fast at all and it become a patience game

Wireworld by blinry 2023-05-02T20:38:10Z ♥ 1

There is a way to do level 13 by using the origin as a end cap i found another solution but yeah And level 16 i either lack a clue or the right timing diode are REALLY finicky

LD52 — Harvest (11)

Soiled - A hectic 2D plant-selling game by treenut 2023-01-13T20:50:00Z ♥ 1

I had so much fun but i'm not sure it's the intended way ... :DTopRoofSoil.pngSoilBottom.png

No Harvest by Mikzam 2023-01-13T20:26:31Z ♥ 0

The idea is interesting but a few easy to fix problem here : What is the point of stacking since it doesn't give you more point if you do should ABSOLUTLY give more point The randomness of ennemy dommage is WAY to vast and break a bit of the idea of combining ect transforming it in a pure game of luck and how much you want to need to restart/ how far you want to go having random result on the card you buy reduce already the capacity to manage what you are doing

And also i guess it's probably a time constraint thing but having attack and defense is weird when they are the same thing practicly

Crops Survivor by tanis 2023-01-10T18:48:10Z ♥ 1

dommage upgrade wasn't supper usefull since blue ennemy died in one shot after one or two upgrade ! Area being tied to it is weird to. Speed was already extremely fast making me feel like it didn't needed it

Thrown Harvest (for LD52) by matimat 2023-01-10T18:13:23Z ♥ 1

The duck felt a bit unfair and don't know what the deal with the fish i though they would block projectile but they didn't

Flower Dash by Vyndilis 2023-01-10T17:11:31Z ♥ 1

My only problem : it's to short ^^

Alien Farm by Pixelated Pasty 2023-01-10T16:08:46Z ♥ 0

Needing to be out of all type of action to harvest was a bit weird ! Would have loved really expensive thing to reward you at the end

Carrot Party by Climbing Dolphin 2023-01-10T15:47:51Z ♥ 2

I like the ideas here ! The combinaison of puzzle and random drawing is perhaps not the best idea and not having score or time to do action tend to just find a safe place and then stack ressources

Midday Garden by Dustyroom 2023-01-09T23:53:55Z ♥ 1

The art style is minimalist but really pretty ! I have seen a few "bug" : pumpkin isn't giving any seed , apple tend to randomly stop whenever it want and the aiming is all over the place. I don't know if it's a bug but the sunflower does a knock back effect the apple and corn doesn't Now i have a few gameplay opinions : 1/ having a auto-shooter is a choice but the randomly selecting target take from what you can do with your placement 2/ The ammo producing plant is a cool idea but since you don't have an increase in shooting rate one or two plant is WAY more than enough to have all the plant you need 3/ the upgrade proposition are all over the place sometimes giving you 3 health when you are full sometimes giving you three new plant or upgrade. Having a dead weight pumpkin isn't helping either.

Having a manually control could have been a good idea with a decrease in ammo production and enemy making you choose to shoot a gameplay choice !

As for the upgrade either a reroll option or fixed slot , like left is for new plant middle is for upgrade and right is for health.

But all in all i enjoyed the game played a few session and won !

Les Fleurs du Mars by tttt 2023-01-09T23:24:10Z ♥ 2

The CD for snipping it felt really long especially because you had no feed back on it.

They Hide in the Fields by Hawkin 2023-01-09T23:19:43Z ♥ 3

I really don't like horror game and yours hit all the mark ^^

Bewitched Potatoes by aey 2023-01-09T23:16:01Z ♥ 2

Love the style of the ennemy

LD51 — Every 10 seconds (15)

lemojid by Paul-Maxime 2022-10-08T00:17:58Z ♥ 2

ToFar.png Forgot i had the game running xD . Anyway really interesting and would really love to have so info on the combat statistic . Like how much time spent moving how much dommage you are doing ect ect

The Cult of the Ancient One by someone 2022-10-07T18:26:30Z ♥ 0

Interesting concept ! Sadly the control are a bit lacking to be able to figure out what you can and then do the thing in 10 second. The location transfert for exemple. Figuring what you can do in other location just take to much time because it's hard to even send people there

Land of 10,000 Corns by supercannon 2022-10-07T18:17:06Z ♥ 2

Visually pretty good. The problem i had is the lack of ressources and the weird wall making it really not obvious where you are supose to go

Divide and Democratize by kill0u 2022-10-07T17:21:57Z ♥ 1

@tosk3 I must admit doing it without realising at first ... Now i can empathize with CNN somewhat sometimes it hard to not shoot yourself in the foot when you don't even know what your foot is XD. Really funny but i really don't understand much of it

A Handy Job by 0X_VOID_X0 2022-10-07T17:05:31Z ♥ 1

Really fun and immersive the only down side is having to use the mouse to select menu before playing with keyboard

Every 10 seconds life by aDeCon 2022-10-07T16:57:42Z ♥ 3

Nice graphics ! The mini game can be quite frustrating with the back and forth happening

Gemstones by Spike Studio 2022-10-05T12:19:17Z ♥ 1

That a great game but clearly not fitting the theme AT ALL !!! I don't really like the idea that the only move that can change the board is so punished (diminishing combo and remaining move) but it fit a puzzle game where the choice you have must be though out a long time in advance. BUT that not the theme here it's every 10 secondes so going the direction of a changing board every 10 secondes would have hindered the puzzle aspect for sure but be more dynamics. Maybe having gems do effect at the end of the 10 second or even SOME doing that

Drone TD by Stefan B. 2022-10-05T11:59:17Z ♥ 4

Nice tower defense game. The idea of having to go out to get is an interesting twist but would have gained from bigger map and the gem not spawning at the same space everytime making each trip length a choice and maybe a gamble. Also the ennemy being able to hit the drone could have been good forcing you to avoid them. The balance is really out of wack but that to be expected with little time to delve into it. The machine gun range get insane pretty fast and the missile behaviour really hinder it : it fire a missile that take time to get to the target but if the target is dead it just explode where it is doing no dommage. I also never ran out of ressources to spend on upgrade

Résumé by croze 2022-10-04T01:14:51Z ♥ 1

Is there anything more dreadful than fighting with your resume?

Steam-Machine Survival by Ivan Garcia Filho 2022-10-04T01:08:48Z ♥ 3

Pretty cool visual and feedback on the hit of every ennemy. Would love for more difficulty and for the ennemy to not spawn on top of you

Venge Of Mari by DileriumL 2022-10-04T01:04:08Z ♥ 3

I dunno how to feel about the game . I'm sorry if i sound a bit critical , i know that it's hard work especially as a solo team. But the game really felt aimless to me! The different asset clashing with each other , the horror first presentation but arcade mechanics of world wide event the arena of ennemy the puzzle platform being made almost impossible with the wave of ennemy , the health being weird and the combat being awful with either the animation launching way to often or the attack not having cooldown but at the time having such a weird hitbox that it's hard to even hit anything. The horizontal attack when a lot of ennemy are using verticality. And we are playing an undead robot tv collecting soul for the ghost of mari-upol ? It really feel like a game that tried to include everything popular without being anything. The missile effect was really cool but it couldn't shine. I think i would have rather play a simple 2D arena fight with crazy effect happening every 10 secondes around (maybe a single one at a time) and ennemy comming at you from a direction you can actually hit.

Comet Raiders by rubentipparach 2022-10-04T00:35:56Z ♥ 1

Really Impressive take on hard to implement mechanics. It's nice to see in a gameJam. It does suffer from a lack of progression into the systeme or real feedback on what is happening but i'm impressed by what is already there

Ten Seconds Curse by oleg20111511 2022-10-04T00:27:54Z ♥ 2

The illustration and background art are really good. The story presented feel intriguing and the game art are cute if a bit rough. But the gameplay really suffer from weird choice : Why melee being more risky is not more rewarded with more dommage and is actually punished since the CD is longer ? Why the small indicator on the character himself making it hard to see? Why using different control when we could use the same one ?and most of all ; Why did we change weapon in the second fight? Are they different? Almost as intriguing as the story of this mystical kingdom that has centaur knight and medusa queen. It does stay short and sweet and for me that a good point

Chicken Golem! by T C 2022-10-04T00:11:02Z ♥ 4

Really love the humour but the platform was a bit lose the fight was really clunky and the switching bloc really need to be indicated. The art style was pretty neat and the mechanics opened choice to platform. It's a solid entry

Chicken Produced All (Clicker game) by Wendy222 2022-10-03T23:45:30Z ♥ 1

Classic gatcha game but with a tamagochi vibe. I like it ! Could use more interaction with the creature like being able to move to see them roam around or clicking on them to see from wich egg they came and hatch only the cutest

LD50 — Delay the inevitable (17)

Delay Decay by CodeForJoyCaro 2022-04-19T16:57:17Z ♥ 0

Really funny graphical choice but to be honnest i CAN'T get what you are supose to do

Balloon Rush 2 by CocaPasteque 2022-04-19T02:14:59Z ♥ 2

You first broke my child hear popping my balloon then you lighted up my competitive spirit ! I WILL GET YOU JAMJAM !!

Destination Station by JM-Janzen 2022-04-19T01:17:00Z ♥ 1

A really solid entry here there is a few bug and improvement i have seen but has been previously told : 1/No money generation after the first game if you start again 2/Road are not visible imediatly 3/tutorial cannot be skipped (and that is only a real problem because you want to play it more than once) 4/kinda hard to see if you are winning or losing as the top bar just get dropped with the mid game rush

Closure by Junber 2022-04-19T00:59:37Z ♥ 2

Oh man ! Oh man ! I loved this despite ,or because , the feels. I loved the inescapibility of the story , the snippets of memory ! And the graphics simple but just enough to support the immersion. Congrats you made me truly sad when a triangle with a weird symbol in the middle had to die ! :S (Still don't know what is suppose to be xD)

CLIMATE GARDENING by Lexxio 2022-04-19T00:44:28Z ♥ 3

Quick enjoyable game AFTER i stopped myself being to impatient ! Well to be honest i had three phase : At first i was "With isn't it MOVING i have NO seed!!! Nothing is growing!!!" then after i realised that it just take time i was "Okay this is a chill game we must just be patient and enjoy the vibe it give ... Oh WAIT my bar is almost full *Panic* ... Oooooh it's just one of many bar okay ! Everything is okay let's make a field" but night came and two roses for defense ... Well doesn't cut it ! "Oh some car that nice go my roses gooo ! Oh wait there is a LOT ! TO MUCH !" Well in short the game is nice and polish but there might be a confusion as to the pace of the game : does it want to be a chill game where you plant and wait for water and the growth of plant to gather and you enjoy the relaxing and the constuction of something OR it's more of a fast pace game where you build an economy and destroy wave of ennemie after the other with impending doom at your door.

So if it's the first then maybe going easier on the ennemy and give indicator of growth would probably be beneficial. If it's the second then resolving the first shortage of seed at the start of the game before your first plant grow AND the trickling amount of water would give a more hands on aproach.

But to be honest having this kind of question just shows how polish and "complete" your game already is ! Good job ;)

Ready... Set... SLOW!! by Birdwards 2022-04-19T00:22:08Z ♥ 1

Really inventive take on the theme ! The poor control only break the "ideal" way to play and give you a bit of chaos that is needed. I can only be sad about the forced multiplayer that feel like you are missing something where a singleplayer that just count time or tile drived on would have been a decent enough challenge!

Gladiatorus by Pepper Boi 2022-04-17T18:57:56Z ♥ 1

Really nice gameplay ! Adding an hardcore feel by giving one or two life at best would have been nice especially since you can just finish and win the game. Or make ennemy comming from multiple gate so you are FORCED to take a hit

Nap Time by Pizzasgood 2022-04-17T18:51:44Z ♥ 1

If you think you are safe you are not ! ^^ Really funny game

Inevitable by MatchaMaze 2022-04-17T01:34:02Z ♥ 3

Well can't says it was fun but hey the animation are really nice at the end

Hummingbird by Madbarron 2022-04-17T01:28:29Z ♥ 1

Really fun concept . Kind of hard to judge the force you are flapping and staying on a flower seems to be less efficient while the opposite would promote you flapping around the flower rather than just jumping to it. Adding a tiredness meter to force you down would really sell the humming bird feel of rushing to a flower float next to it and then go to the ground to recuperate then do it all over again.

Some Change to the background would have been nice to at the end i was kinda dizy with the repeating patern

Embers by andrewkennedy 2022-04-17T01:21:21Z ♥ 2

It kinda confusing for a azerty user to navigate in the hexagonal grid to be honnest ^^ But i love the graphical effect

Birdless In The Zombie Apocalypse by ManEggAdverureMan 2022-04-17T01:18:14Z ♥ 1

Something to choose what weapon would be really nice because picking up a knife really feel like a punition

Duct Tape in Space by DarkWolf 2022-04-17T01:11:56Z ♥ 1

Really fun game but it kinda lack the part that feel inevitable. Maybe everytime you do a quick repair it consume the max value would have push the feeling of : you can't maintain the ship this way. And maybe a loan taking your money away to force you into harder contract

Endless Ninjas by fidrik 2022-04-05T19:49:24Z ♥ 0

Sometime my attack is not launching making an easy ennemy WAY harder but i had so much fun try-harding for the golden ninja that it was unintentional difficulty spike in the end

Loop by makio64 2022-04-05T18:26:46Z ♥ 0

I'm at loss here the concept seems intersting but what are you supose to do?

overRUN by Kaleido 2022-04-05T18:20:39Z ♥ 1

It doesn't have this feel of inevitable but it's one of the game i enjoyed the most playing yet

Click to Continue by Daniel Foutz 2022-04-05T17:31:59Z ♥ 1

Just here to say that i just adore the end music it's strangely nostalgic after all the fun the game was

LD48 — Deeper and deeper (16)

Deeply Organic by DoctorTM 2021-04-30T02:21:02Z ♥ 2

Pretty funny combination of base shape (alcool and what i think is red cell in the lungs) and nicely animated doctor .The mechanics where super simple and old as the world i even think i know how you did some things; i'm talking to you the capsule collider with a rigidbody with pretty high mass to fall slowly while providing dynamic platform (quite a nice find there) or you the switch a lane that existed when my grand parent were young ^^. But using that simplicity and trustworthiness to make a lot of mini game is quite ingenious i must admit. There is a few game were i don't have any real advice because it's so nicely complete.

River, Carry Me Away by Noire 2021-04-30T01:49:10Z ♥ 5

That a really stunning entry . The music and the art complement each other SO well it got a tear out of me . The lack of interaction was a bit of a down side . I would love if you could have interacted with the environnement like the squirrel to

1000 Fathoms by Dom De Re 2021-04-30T01:39:00Z ♥ 1

Efficient and intersting . The water effect was pretty nice if a bit confusing at first

Taupi Taupe by Oune 2021-04-30T01:30:54Z ♥ 1

The first time you go in mission was a BIT to hard after the tutorial but that nice to have one ^^

Ocean Snap by TheJookerful 2021-04-30T01:24:18Z ♥ 2

The sound usage was really .I know that you didn't make it but it was nice to hear those dynamo lamp sound again ^^ . The comment and the fact that you can flash yourself was nice details. Almost missed on one fish but managed to get 7325 point and all fish would be curious how much you can get maximum ^^

Hot Rods: Highway to Rod by robokarla 2021-04-30T01:15:53Z ♥ 0

"Bro that not cool bro !" Loved the game and the simplicity but dunno if it's me as soon as i hit the dirt explosion was messed up and i could only destroy a block at a time . Still finish ! ^^

Deep BO-12 by themorfeus 2021-04-30T01:03:01Z ♥ 1

Really fun game and the different mechanics where pretty sweet : the grappling hook feeling if a bit weird at time (no control over pull and pull coming strong a bit delayed) was fun to master , the weapon recharge while anxioulsy looking at those dino head flying closer and close , the explosion of monster from crystal causing instant panic in front of the swarm realeased ect ect .

Having TONS of ennemys spawn can be interesting , having recharge pad for ammo can be interesting , having no health regen and be pressure that every hit taken is really impactful can be fun . The combination sadly feel to mo as to much. The fact that the health don't regen really impede on the fun aspect of it and would be the easiest fix to boost enjoyement . Maybe easing the player into the dinoplosion when you destroy the crystal , having more and more spawn in.

Wrath of the Stone by squirmonkey 2021-04-28T01:12:31Z ♥ 0

Monster and gas two of the most dangerous hasard of a cave for sure ^^

Fortress of Descent by DreamingDice 2021-04-28T00:59:26Z ♥ 0

Got a crash after losing and trying to get to the menu but overall pretty sweet

Deeper & Deeper: Attorneys at Law by NvrSkipGameDay 2021-04-28T00:49:59Z ♥ 1

Chrome is black screen and edge is lsd pixel madness with only border visible. The art was pretty nice and the audio cool and shill without being overbearing (only took notice of it when i had to give it a note ^^) the ends are wild

fallen_down by iuunno 2021-04-28T00:31:22Z ♥ 3

Pretty interesting visual , having random placement of sigil would have been nice

To China! by JadeGems83 2021-04-28T00:27:49Z ♥ 0

Coudln't play the game at all sadly i can move the player but it keep returning to his original position

The Dwarves of Mt. Deep by Kimberly 2021-04-28T00:22:42Z ♥ 2

really enjoyed the game the features are so nice and the control innovant love the reference and the sound. The only down side is the length that feel a bit short and the gems that are not really implemented

Fishing in the woods by KillRyusha 2021-04-28T00:13:08Z ♥ 4

The art was really amazing the hook especially . The combination of gameplay was intersting and the sense of progression pretty nice. Failing a key is way to punishing resulting in almost always a snapped hook. The spawn chance could be weighted toward the card you need to complete so as to not have to wait to long for the single animal you are missing.

Yermak by Maniulo 2021-04-27T23:57:32Z ♥ 1

Really loved the ambiance and the art ! Took some time to understand how camp worked .I also had a bit of a hard time getting around and understand where to go so i didn't felt like i was going anywhere. Having a quick way to dismiss pop up so it stop you less in exploring could be nice.

Healer Simulator by Don Fouts 2021-04-27T23:02:23Z ♥ 2

Really nice game all around ! Pretty hard to know what is doing what : how much is healing costing and giving who is doing dommage to what what ennemy you are gonna face next to prepare some shield for exemple The skeleton hunched forward seems to make the party bug and not attack as often so they take forever to kill

LD47 — Stuck in a loop (10)

Loophole Kingdom by MateusBoga 2020-10-08T22:26:03Z ♥ 1

Well your lucky i like cookie :).

Knots by Wallaby 2020-10-06T23:18:58Z ♥ 2

I must have enjoyed the mechanics to much cause at some point he started turning really fast around one knot and the game crashedBugAutre.png . Movement was really nice but would have preferred more difficult ennemy

Hamsters in a Mech by Jake Crabtree 2020-10-06T22:57:11Z ♥ 0

Would love a small time to make your team of hamster at the start cause changing during game is a bit to hard

The Loopyrinth by IvanTigan 2020-10-06T22:49:49Z ♥ 2

Really rewarding game look like a procedural version could be REALLY intersting.

break; by SelfTitled 2020-10-06T21:58:37Z ♥ 1

Tried really hard but can't find a way to use all the shortcut . Smashed my keyboard but nothing seems to do jump or interact. Nice music though.

Until All Ends by WilloXs 2020-10-06T17:31:18Z ♥ 1

"War WAR NEVER CHANGE" it's really fun but having a way to quit after meteor would be nice

Stix by Sombrero Guy 2020-10-06T17:23:36Z ♥ 0

I was sad that hiding in bush did nothing :'(

Beyond Death by Trypants 2020-10-06T17:15:12Z ♥ 7

Some part are really hard but just because of the camera. The first dart throwing at the end you can go away without dying avoiding the floor trap but that require you to go close to the wall and touching it kills you. If it was not with angled camera it would be WAAAAAY nicer and that make dying more than once to that trap frustrating as you did something harder and are not rewarded quite the oposite.

One Monorail by Arqcenick 2020-10-06T15:44:20Z ♥ 1

The lack of ANY progression (even from the day counter) really impeded the experience. The train felt a bit slow to react and ennemy come to close to plan any positioning so you just go full throttle . The base mechanic is still quite enjoyable.

Circular Dependencies by Potti 2020-10-06T15:36:00Z ♥ 1

The lack of context at the start make you feel a bit lost. Exploring for mechanics is fun but the first instant could use some sort of hook. Overall it's a really good use of standard mechanics in a fun and interesting way to make nice puzzle.