taffaz 2022-04-04 10:24
Nice game, I like the art style but wasn't sure what the DS things were for. Quite satisfying when you had the bat as that was so much nicer than the knife.
Foon → Ludum Dare Explorer → LD50 → Birdless In The Zombie Apocalypse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1197 | 3.06 | 31 | |
| Fun | 1030 | 3.05 | 31 | |
| Innovation | 1297 | 2.51 | 31 | |
| Theme | 686 | 3.65 | 31 | |
| Graphics | 1026 | 3.19 | 31 | |
| Audio | 836 | 2.82 | 25 | |
| Humor | 1032 | 2.30 | 28 | |
| Mood | 1125 | 3.03 | 30 |
Nice game, I like the art style but wasn't sure what the DS things were for. Quite satisfying when you had the bat as that was so much nicer than the knife.
Nice game! controls felt a bit clunky with the sliding, but i got used to it. Also what where the coins for?
Straightforward gameplay. Overall the controls and feel of the game were good. What I was craving the most in this experience was: - More weapons - Limitations on those weapons (ammo for guns or integrity for other weapons like bats/knives) - Something to do with the collectible coins... At least a counter (unless I missed it) - Different enemy behaviors. They would always follow you, so staying stationary and spamming attack would be sufficient to killing hordes of enemies. Their dead bodies would drop health on top of you. So ultimately I could play the game and survive while standing still!
Nice work!
You did a really nice job on this! Great mileage on the screen space effect like the blood and the shake. Couldn't figure out the motive for engaging with mechanics like the "destroy your weapon". I would've liked a visual indicator on how soon I could swing my weapon again!
I like the big chunky pixels and screen effects. Would really like to have some sound effects for the zombies to really add to the atmosphere. =)
Nice game! Feels nice and crunchy, the combination of screen shake and sound is very satisfying. The graphics look great. I enjoyed the humour in the writing.
I would say it's quite generous with the health and stamina pickups. Making these a bit rarer would boost the challenge a bit and make it feel more tense. Great work though!
Nice cover)) Art well stylized. It would be great to put some dark metal theme there ;)
good job, there is some room for additional content like weapons, enemies, etc
Nice game! Feedback with combat is really good, nice sounds and overall pretty fun.
"Flipping the bird" XD almost missed that one. Great submission, love the pixel art.
I like the graphics. Combat was good but I prefer to aim with my mouse.
The game feel was superb! I would have loved to see impact VFX on top of the knockback when successfully hitting enemies. I had a lot of fun though, well done 😄
The controls are solid and the art was simple and effective. I would have liked a bit more ramp up in difficulty, starting too easy, so you can get a good feel for everything, before the difficulty comes in. Maybe I'm just bad though.
Nice
Something to choose what weapon would be really nice because picking up a knife really feel like a punition
Good game ! I like the graphics and the feedback that makes the screen move while we take a hit. It lacks a bit of sound, difficulty and variety on the enemies (they are all the same) and weapons I think. Beware the collectibles, they do not pick up all the time when you pass over them. But nice job in the given time!
Love the title. I had some trouble picking up the items in the game but the powerups trading damage for stamina use was a neat idea.
Nice entry :) Had some trouble figuring the hitboxs at first but it was pretty fun !
Text at the start went way too fast for me to read.
Otherwise pretty fun, satisfying to bunch the zombies up and hit them all at once.